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Maps that could use a redesign

Discussion in 'Adventure Quest 3D' started by Rex, Nov 27, 2017.

  1. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
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    For me the lobby is missing/lacking something i mean it has a huge space but it would be great if they put some furnitures and stuffs Idk
     
  2. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    Its a lobby not a hotel lol jk
     
  3. Izraphel

    Izraphel Ogre Extraordinaire Ogre Veteran

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    Yeah heartwood forest for me as well..
     
  4. I actually like the open space. It doesn't feel compact and claustrophobic, whereas other maps sort of do. With Battleon, you have Yulgar's Inn in the center of town blocking the view of the entrance to the Guardian Tower, and with Yulgar's Inn itself, the place feels too small.

    That is a good point. To keep up with consistency, some parts would need to be updated like the bush. But if they update the bushes in Heartwood, would that mean that the bush transformations will need an update?
     
    Adam1a1 likes this.
  5. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    It would be funny to see a hotel that is located in Doomwood to be honest! It would be full of skeletons, zombies and other undead most likely. I bet Artix would want to visit it, but for another reason altogether.
     
  6. Adam1a1

    Adam1a1 MMORPG Addict Ogre Regular
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    Not really, they would just need to rename it to "old bush" and then make a new crafting recipe for "new bush" :D
     
  7. Aureus Sun

    Aureus Sun Ogre Newling

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    I definitely think that the voidhall could be redesinged, yea it is a not very important place, but if they had the time id like to see the place get some more involvement and a redesign
     
  8. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    Hotel transylvania parody? Im down!
     
  9. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
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    Lmao that would be great haha!
     
  10. Henkkaas0

    Henkkaas0 Little Spike New Ogre

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    Tbh I think they should redesign Doomwood. After Greenguard was done, Doomwood became the area that stopped new players from playing.
     
  11. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    yes I can already imagine it lol
     
  12. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
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    Yeah me too lmao
     
  13. Well I never thought it stopped new players from playing, well maybe at a certain point. Doomwood Forest was actually nice, but it was kind of difficult for players to climb the skull to complete the second quest. Bone Cliffs didn't really have a design issue, but it was very grindy. I think that was really the problem, the grind; maybe even the placement of mobs made Bone Cliffs feel grindy, because you had to walk certain long distances like from Gargoyle to Gargoyle, and the Stoic Gargoyle in place sort of discourages players from attacking it to get a Gargoyle to respawn.
     
  14. Maelious

    Maelious Elite Ogre Ogre Veteran

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    I think most of the area designs are fine ... what I would really like to see are more challenges in each area ... each with their own rare item like the Zard head ...
     
  15. fallenCrest

    fallenCrest Big Bad Ogre The Pit
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    Sanctuary. At least fix it's stairs lmao.
     
  16. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    good idea they might add more as time passes or as the areas get redesigned...
     
  17. Maelious

    Maelious Elite Ogre Ogre Veteran

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    Yeah, Greenguard Forest has 3; Dragonslayer Camp has 4 ... and there is the Barrow Challenge (I think - haven't tried it). I really hope that they will add 3+ of these to every map ... would be awesome ... would have so much to do
     
  18. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    Yes this would give us more things to do
     
  19. Sanctuary doesn't even seem mobile-friendly. I've been to that map a couple of times on a mobile device and have fallen through the map countless times. It's annoying to get back to the map and go where you were intending to go. When you play on mobile, you're pretty much handicapped and have to carefully traverse through the map.

    I hope the AQ3D team revises the Sanctuary, so that when you fall, it doesn't take you to Battleon, but instead takes you back to the beginning of the map.
     
  20. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    +1 to this... As im usually playing on mobile this and any map/dungeon that has stairs/mini obstacle course is hard for me... I can spend minutes just trying to traverse that part of the map.. hope they take consideration for their mobile players in future maps
     

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