Dragon Oath Interview
GameOgre.com recently had a Q&A session with Dragon Oath's General Manager, Martin Tan. Questions by GameOgre.com are in bold.
To start things off, how well do you think the
pre-closed beta did?
The pre-closed beta was a solid success. We received a great deal of
positive feedback about the quality and strength of the game as well
as some suggestions about how we can improve the game experience for
the players. We will be sitting down and looking at these
suggestions and seeing what we can fine tune before Open Beta and
Launch.
How much input will Dragon Oath's community have during closed
beta?
What makes a great game is a great community and we are committed to
building that community from the very beginning. We feel it is
extremely important to listen to our player’s feedback and grow the
game from their thoughts and suggestions. Already in pre-closed beta
we saw an enormous amount of participation from the community,
creating walkthroughs, game guides and even item lists, and we know
that we will continue to see that as the game move forwards.
Speaking of community, what type of community
features does the game offer?
In the game alone there are a number of key features and tools that
we know our community will utilize and enjoy. From daily in-game
events, to a unique Master/Disciple system (which will offer you an
XP bonus to use as you level), to a rich guild system, the players
will never be bored and will always be connected with each other.
Furthermore in the online forum community we plan to run regular
contests and events to keep the player excited both inside and
outside the game.
Can you explain the game's life skills?
Life skills are abilities that you can learn which will provide you
with activities to do when you need a break from leveling your
character. Each skill will offer the opportunity to create items
which will help you as your character progresses. From improving
your farming, fishing, or mining, to becoming an expert chef,
blacksmith or alchemist, you will never run out of something to do.
The best thing about Dragon Oath’s life skills is that the player
can have as many of them as they would like. Most games limit you to
2 or 3, but in Dragon Oath we feel that the player shouldn’t be
restricted in their activities.
Can you give details about the game's PvP
system and what role it will play in the game?
Dragon Oath’s PvP system in the game is extremely rich with a
multitude of options. Instead of your typical 1v1 or arena system
you see in most games, Dragon Oath gives you options on who you want
to be able to attack and even the option to engage in guild versus
guild combat. But beware; a player’s PvP exploits will have moral
implications on their character. Over time, the more PvP a person
engages in, the more crime points they will accrue. After a player
has gained enough crime points, they will eventually be thrown in
jail, so one must choose their battles wisely!
What sets your pet system apart from the rest of the free MMORPG
industry?
In addition to there being a multitude of pets (seriously, the
number of pets one can collect is staggeringly high), each pet has
their own skills, personality and attributes that can be merged with
a pet of the same species through the breeding system. The offspring
will have a combination of the parents’ talents, which gives the
player the ability to mix and match until they truly get what they
want out of their pet.
What have you done to lessen the grind in
Dragon Oath?
Every MMORPG has a certain degree of “grinding” involved in leveling
a character. What makes a great game is its ability to make a player
forget about “just getting to the next level”. In Dragon Oath we
have allotted five hours of double experience time per week to each
player, to be used whenever and however they would like. Furthermore
they have the ability to pause the timer on their double experience
if they need to log out for whatever reason. Players can also earn
bonus experience for fighting in groups, fighting alongside kin and
fighting alongside their master or disciple.
End-game content is becoming vital in MMOs to retain players for
long periods of time. Do you feel that Dragon Oath's end game
content will be compelling enough to retain players for the long
term?
Dragon Oath is a rich and well developed MMORPG. Our team has logged
countless hours experiencing what the game has to offer and we have
barely scratched the surface of all that you can do. Furthermore new
content will continue to be developed on a regular basis based on
feedback from our community. We are fully confident that players of
all types, from the casual to the hardcore, will enjoy Dragon Oath
for a long time to come.
Is there any set time-line for the official
launch of the game?
So often in this industry we have seen a game pushed to launch too
early only to see it unfinished, which taints and ultimately ruin
the user’s experience. We want to ensure that this does not happen
to Dragon Oath. Currently we are in the final stages of
localization.
Are there any future features in Dragon Oath that we can look
forward to?
New features and content are constantly being developed for the
Chinese version of the game. We will see many of these features come
to the US version. Furthermore, player feedback and suggestions will
be relayed to the developer. The game will be ever growing and
evolving based on what our community would like to see.
Any closing comments?
From its intricate pet system to its nine unique and highly
developed classes, Dragon Oath is an extremely rich and deep MMORPG
which will provide fun and entertainment to every type of gamer.