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why do you think some people have quit playing AQ3D ?

Discussion in 'Adventure Quest 3D' started by a, Mar 4, 2018.

  1. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    I am pretty sure it's for just inventory space only, but i don't mind more storage space per bank vault either.
     
  2. Romelyn

    Romelyn MMORPG Addict Ogre Regular

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    For me some reason why players stop playing . Is because some players are so bored in their game accounts because they cant afford the DC items or guardian ship that they think they are not belong to the game. That nake them to stop playing. They think they are not cool to play this game because aq3d works by money
     
  3. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Of course AQ3D runs through money, it wouldn't really go that far without money. You don't need to spend a single cent to enjoy AQ3D so even if you don't have enough money or a way to buy DCs, you can still be loyal by just playing and eventually return the favor when you can if you want to do so.
     
  4. I don't think incentivizing players is a great way for them to make profit to sustain their game. For example, free DCs via daily rewards. It just gives some players a reason not to spend money on in-game purchases. And the weird price balancing on stuff like pets (too cheap when it should cost more); I guess they had too many 3D models of monsters and other stuff that they wanted to reuse them heavily for pets and make them dirt cheap. Just surprised there are forms that cost a lot that are reused models as well (Shadow Wolf is a reused model of the Doomwood monsters, Fairy Dragon is a reused model of Alata at Zakaru's Graveyard, Dricken is a reused model of the Dricken monster, and so on). Just awkward balancing on stuff in an effort to sustain profit for the game.
     
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  5. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    What a strange thing to say. AQ3D is a F2P MMORPG so of course there is some kind of incentivizing involved. You can obviously see people with DC cosmetics, DC travel forms all and Guardian status, how is that not a result of incentivizing? Giving out free DCs also a motivator to get DCs without having to wait for more. Making MMORPGs with F2P template can be quite troublesome when there are multiple ports for the game and the pressure of keeping funding and performance of it fine.
     
  6. Jacksalunday

    Jacksalunday MMORPGer New Ogre

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    Busy at study or busy at work
     
  7. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Having a busy job does reduce amount of time you can spend playing, but it really important to prioritize work more than gaming unless that is your job.
     
  8. Aerobous

    Aerobous Elite Ogre Ogre Veteran

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    Slow development iguess??
     
  9. Stroik

    Stroik Ogre Prince Ogre Veteran
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    Slow updates, not enough content and the game just gets rather boring sometime or the players are too lazy to do anything.
     
  10. Archdragon

    Archdragon DA BIG CLUB Ogre Regular

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    yeah, but sometimes those players coming back when we get big update
     
  11. Stroik

    Stroik Ogre Prince Ogre Veteran
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    Yeah sometimes. I have seen quite a few old players returning recently.
     
  12. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Big updates attend to attract players to return and check things out.
     
  13. Wilder94

    Wilder94 Ogre Extraordinaire Ogre Veteran

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    Personally I quit because of lack of content, the poor management, reskins of every damn thing, and the constant spend money feeling being pushed down my throat, i don't mind spending money but does every single update need to revolve around DCs?

    I did come back yesterday to have a look and it felt like DailyQuest3D although pretty it is nothing like I had expected or even hoped for so it got uninstalled again.. they seem very out of touch with what players want.
     
    Last edited: Mar 31, 2019
  14. Nesmith

    Nesmith BamBam

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    The game takes a lot of hours in their life(grinding for new items) that they don't need and it sucks to not be always be able to catch up easily because events disappear as quick as it came then you never get the chance to get those items anymore.
     
  15. a

    a Ogre Queen Ogre Veteran

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    true.i also feel that its always dc every update.
     
  16. Archdragon

    Archdragon DA BIG CLUB Ogre Regular

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    well you dont really need to buy all update collection since it wont really make you strong :d prettier maybe?
    It still hardwork aka grinding that is able to make you stronger like arena of souls and newest doom weapon quest
     
  17. Wilder94

    Wilder94 Ogre Extraordinaire Ogre Veteran

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    I mean you don't need too but it's still highly encouraged and kinda pushed, i found 9/10 times the best items were locked behind a paywall, cosmetic they may be, but aren't all items cosmetic? Use them for a few months until a update finally comes and trash them unless they look good

    I do enjoy a grind but it just didn't spark my interest after awhile it was just the same things reskinned with a ridiculously low drop rate or a poorly designed story that frankly didn't make me feel like I was involved at all
     
  18. Not just "lack of content," but more like "lack of valuable content." People don't want to play a game that is filled with a bunch of grind (e.g. Midas' Curse, Legion Heretic gear, NecroStaff), an abundance of promo content that's locked to 'valuable players' (e.g. Sauce helm, Korin bags, or anything requiring visiting third-party sites such as Twitch), and content strewn everywhere (Darkovia isn't even complete yet and they've focused on Lolosia, Vane, revamped areas, and a lot of content that isn't interwoven together to build a strong foundation to explain what the game's story is ultimately about).

    And honestly, I don't think content was ever an issue since it wasn't an issue back in 2015 even though the game had barely any content. The game is just all over the place, and there's so much community drama revolving around, not just the game itself, but favoritism (especially with AE's content creator program being pushed a lot more to unintentionally divide the community) and other community-related events (even scandals targeting 'famous' players). The foundation of the game was ultimately strengthened by the community, and has been weakened by the community, and that isn't to blame the community entirely.
     
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  19. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    AQ3D would be pretty much a husk if it wasn't being kept alive by the community. AQ3D needs to at least get one fundamental thing right and that's the leveling experience, make it mean something that makes you attached to your character and it's progression. AQ3D community is one of the puzzle pieces to achieve this goal. This game will at some point fall flat and it's what I am most afraid of if we don't have a meaningful leveling experience.
     
  20. Wilder94

    Wilder94 Ogre Extraordinaire Ogre Veteran

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    I mean, I agree to an extent however I would always finish the new updates within a week and be bored for the next 2 months waiting for another week of gameplay, the promo content has become ridiculous I understand they need to make money however how do they have money to keep creating content for third party sales e.g. heromart items, twitch, gdc.

    I got very frustrated with the 280 different projects that they started and never finished, it made me feel distant from the storyline and ultimately lose interest all together.

    The community for the most part is great, however with any game that is so focused on taking your money there are an abundance of elitists, this wouldn't be so much of an issue if there was something - anything that made casual players feel like ae didn't want to just suck their wallets dry.

    I got an email today about making a 64 bit adventure quest game and that infuriated me.. finish ONE THING AT A TIME ARTIX GEEZ
     

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