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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. iggy300

    iggy300 Big Brute

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    I stopped at 59-16 and will need to run that branch
     
  2. iggy300

    iggy300 Big Brute

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    they do it with all the tanks but we do not see it immediately
     
  3. iggy300

    iggy300 Big Brute

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    yes i like t 5 prem tanks :D
     
  4. iggy300

    iggy300 Big Brute

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  5. iggy300

    iggy300 Big Brute

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    [​IMG]
    The M4A3E2 Sherman Jumbo
    I love this tank because it just feed me!
    not agile tank but when I lie Extremely armored turret and near-impenetrable mantlet come to the fore that even tier 8 tanks cannot easily pen without aiming at your weakspot(Turret Armor 152/152/152 mm,Hull Armor101/76/38 mm), and i love Excellent rate of fire from 76 mm guns, 18.18r/m!!! it gives you every three seconds to 128/177/38 mm penetration and damage from 115/110/185 HP
     
    Last edited by a moderator: Jan 9, 2014
  6. faruk1

    faruk1 BamBam

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    My favorite online games is Poker.
    Anyway, I am looking for real estate company in Santa Monica and found L. A. Exclusive Property that provide service of houses sale santa monica. Can someone please tell me about their service or give me any other idea?
     
    Last edited by a moderator: Jan 20, 2014
  7. iggy300

    iggy300 Big Brute

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  8. iggy300

    iggy300 Big Brute

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  9. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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  10. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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    Yeah really neat but it's on EU only it seems.
     
  11. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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    Yeah I meant medium. Maybe they will, that T-44-85 is supposedly getting limited MM. It will always be top tier. Or so I heard...
     
  12. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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    Agreed Ogreman. I actually try to have one main game I play and maybe dable in another. Although I will just get Civ 5 for my dad.
     
  13. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    T23E3 – upcoming tier 7 premium

    from FTR blog

    -straight from Wargaming (via Edrard – wot-news)
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  14. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    new map “Kharkovâ€

    source:
    ÃÂòтþрÑÂúøù ñûþó ÿþ World of Tanks: ØÑÂтþрøчõÑÂúøõ úðрты

    In one of the posts in LiveJournal (aka Storm, if someone does not know)
    asked about new maps as well as Stalingrad and Moscow.

    answer was:
    Stalingrad - possible.
    About Moscow did not write anything, unfortunately.
    and that future changes are waiting for these historical maps as Kharkov, Minsk and Konigsberg.
    here from Supertest minimap Kharkov , which should appear in the 9.0 update:
    [​IMG]
     
  15. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Storm is asking about physics

    Source: world_of_kwg:

    From the discussion:
    Storm is asking the players about their opinion, this time about physics.

    - Storm states that the tank “rocking†when going over rails is realistic – as a proof, he shows this video, where even the Turkish Altay MBT is rocking when going over obstacles
    - apparently, the amount of rocking when crossing rails will not be reduced, it’s realistic (Storm adds that the tanks in game don’t have hydrodynamic stabilized suspension)
    - Storm states that the way the suspension is modelled, it has five elastic points (that interact with the ground), that prevent it from behaving like a “ski†(SS: this is probably the reason why independent suspension will not change tank movement – the points, simulating the wheel movement, are already there)
    - Storm states that with the introduction of ingame physics, special tests were held on maps and they have not shown any significant changes in tank mobility (2-3 percent change)
    - apparently the current loss of speed when turning the tank is realistic
    - the fact you don’t take damage from ramming other objects than tanks is intentional
    - apparently, tanks getting stuck on the anti-tank “dragon teeth†strip on Siegfried Line is sort of mixture of a bug and feature (Storm said that, Veider adds it’s simply a feature, after all the strips were designed to block tanks)
    - the fact that you cannot create a one-man training room is there to protect the server from being overloaded by too many “training rooms†(SS: creating one training room takes as many server resources as running a full battle)
    - the way the braking works in the game (SS: whenever you release the “gasâ€, the tank immediately stops instead of rolling forward for a while on “neutralâ€) was specifically and intentionally made to make the gamplay easier
    - the situation where you are crossing a dune (SS: this is very noticable in Sand River), you park your vehicle on the top of it and it swings for a while is not a feature, it’s a bug, there was some solution for this by Wargaming, but in the end it did not work
     
  16. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - you end up on one map too often? “Conspiracy!†(SS: Conspiracy my ass, ever since Christmas half of my battles are ****ing Erlenberg, I hate that map already)
    - it’s possible non-European (Brazilian, Argentinian) tanks that don’t fit any branch will appear in the game (Q: “How will you implement them?†A: “Electronically†(SS: as in, “bits and bytesâ€))
    - it’s possible more autoloader branches will come (Q: “Which nations will they be for?†A: “For those that need itâ€)
    - vehicle tier does not influence choice of the maps you are getting (SS: apart from the cases where maps are limited to low tiers only)
     
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  18. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  19. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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