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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Our New Event Calendar is Going Live!
    Our New Event Calendar is Going Live! | General News | World of Tanks
    Would you like to have an easy and accessible overview of what is going on in World of Tanks at all times? If that’s the case, you will be thrilled to know that starting this March we will be introducing a brand new version of the monthly calendar. You can easily access it on the World of Tanks website!

    To access the World of Tanks Event Calendar, click on the ‘Event Calendar’ icon located in the side-bar on the right-hand side of the home page.
    [​IMG]
    You can customise the calendar by filtering different types of events:
    [​IMG]
    Hover your mouse cursor over an event to view its description:
    [​IMG]
    CHECK OUT THE NEW EVENT CALENDAR!
    Event Calendar | World of Tanks



    Important: Please note that once the World of Tanks Event Calendar goes live, we will no longer be publishing our monthly calendar news. Instead, the Event Calendar will be updated on an ongoing basis. We will also no longer publish any more news regarding the World of Tanks Weekly Missions. The missions themselves will continue in-game as normal and all relevant information will be available in the game client.
     
  2. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Top of the Tree: E 50 Ausf. M
    Top of the Tree: E 50 Ausf. M | Special Offers | World of Tanks

    Commanders,

    To many of you, the term “German engineering†is undoubtedly synonymous with high quality, accuracy, reliability and effectiveness. The robust E 50 Ausf. M is truly the embodiment of all these traits. If you love medium tanks and are looking for the proverbial German quality, this is definitely the tech branch you want to explore!

    Follow the research line leading to the E 50 Ausf. M and enjoy great discounts and credit income bonuses:



    30% discount on purchase and 30% more credits earned with the following German vehicles:
    X E 50 Ausf. M
    IX E 50
    VIII Panther II

    Use this opportunity to earn extra credits while driving these extremely accurate medium tanks, or get them for 70% of their normal value!


    These bonuses will be available from 1st March at 06:10 until 15th March at 06:00 CET (GMT +1).

    E 50 Ausf. M
    [​IMG]
    In-Game Performance
    This monster of a medium tank is not one to be denied on the battlefields. Sporting one of the most accurate guns in the game, the E 50 Ausf. M (E 50 M) is more than capable of delivering damage effectively, even at great distances. Just like most Tier X mediums out there, this tank’s standard ammunition is APCR projectiles, which means that shells fired from its gun are capable of penetrating pretty much anything it may encounter (save for a few exceptions). In addition, the outstanding muzzle velocity makes anticipating enemy movement while aiming almost effortless. Combined with a rather comfortable reload time and decent alpha damage, these qualities make the E 50 M one of the most effective snipers on the battlefields!

    Another great feature of this tank is its outstanding armour. The 150mm frontal plate is installed at a very acute angle, which in turn raises the effective armour thickness considerably while increasing the chances of a ricochet at the same time. If you angle it properly, you can even deflect shells fired from high-caliber Tier X guns! The outstanding armour also results in the vehicle weighing over 60 tons, which is a lot for a medium tank. However, the 1,200 h.p. engine compensates the enormous weight and means that the vehicle still has decent acceleration as well as a high top speed.

    Last but not least, unlike other German tanks, the E 50 M has a rear-mounted transmission. This means that being shot in the lower glacis will not necessarily equal engine failure and fire like is the case for many other vehicles of this nation. Needless to say, this little adjustment in the tank’s design results in a huge increase in its survivability.

    Even though the E 50 M can easily be described as a state-of-the-art vehicle, it’s not entirely free from drawbacks. First and foremost, it still suffers from poor gun depression, another typical feature of German tanks. It won’t compete against American or Japanese tanks by using hull-down tactics any time soon. Secondly, all that wonderful armour does not come at the price of huge weight alone. In fact, it also makes the vehicle very big. Somebody once said that bigger is better – obviously they didn’t try driving the E 50 M through a battlefield under the watchful eyes of enemy scouts before making that statement. A huge silhouette equals a huge target with low camouflage values. Do we need to say more? Finally, the immense weight reduces the vehicle’s acceleration and manoeuvrability on soft terrain and while driving uphill. As a result, using it to cross marshes and damp ground can be pretty risky.

    All in all, the E 50 M is a particularly well-rounded vehicle. However, to say it can be used in any scenario would not be accurate. As always, using the right tactics is the key to success.

    Tactics
    Even though the E 50 M generally performs well, make no mistake – it is still a German medium tank. As such, its primary role is to be the team’s sniper – a mobile and nicely armoured one, but a sniper nonetheless. Due to the superb gun characteristics, the tank has a medium to long optimal operational range. The astonishing accuracy of 0.3m at 100m makes aiming at enemy weak spots a piece of cake, even if they happen to be on the far side of the map and/or on the move. Moreover, its good power to weight ratio, as well as good accuracy on the move, also makes it perfect for providing fire from behind walls and other large forms of cover – quickly jump out from behind a corner, fire upon the targeted enemy while laughing gleefully in their faces and then quickly retreat to reload. While performing this manoeuvre, never forget to come out with your frontal plate slightly angled towards your target. This way you will have a higher chance of deflecting fire in the event that the enemy vehicle anticipates your move. Also, don’t hesitate to relocate when the situation gets heated. You are mobile enough to swiftly switch positions and reinforce the next line of defence if your first one crumbles. Just make sure you avoid travelling through soft terrain. Otherwise you may find yourself filling the role of a sitting duck at the height of the hunting season.

    Even though the E 50 M is not the best brawler, it can still hold its own in some face-to-face standoffs. In such situations, the most logical approach for a medium tank is to immobilise the enemy by shooting its tracks and then circle around it while dealing damage to its sides and rear. However, using the same tactic while driving the E 50 M will most likely result in the enemy coming out on top. Despite the powerful engine, the E 50 M falls behind other Tier X mediums in terms of manoeuvrability. It tends to lose speed while turning and its traverse rate on the move forces it to drive in relatively wide circles. As a result, attempting this circling manoeuvre on an enemy vehicle that has a turret is basically asking to have your tall sides perforated... A lot. In case of a close encounter, the suggested tactic for the E 50 M is to ram the opponent – you have the weight advantage and the engine that can accelerate the vehicle to a reasonable speed relatively fast. If you rush towards the enemy and hit it properly (either on the side or the frontal wheel), you can cause considerable damage and even break their suspension at the same time. After that, follow up with a well-placed shot to one of their weak spots and then retreat behind some cover. Depending on the situation, you can also “face-hug†the opponent and continue shooting at the commander’s cupola. If you go for the second option, make sure there are no other enemies around that could flank you when you are busy dealing with the enemy in front of you.



    In order to maximise your performance on the battlefield, we suggest installing the following equipment:


    Improved Ventilation Class 2
    Medium-Caliber Tank Gun Rammer
    Vertical Stabilizer Mk 1


    The E 50 M is actually a very versatile vehicle when it comes to equipment. This setup is a very basic one and aims to improve the vehicle’s general performance as well as adding an extra edge to the rate of fire and on-the-move accuracy. However, depending on your play-style, feel free to experiment with other pieces of equipment. Alternative setups include (but are not limited to) the Medium Spall Liner (improving your ramming potential) and Coated Optics/ Binocular Telescope (increasing your view range).



    In addition, your crew members should learn the following skills and perks:

    Commander

    Gunner

    Driver

    Radiooperator

    Loader



    Please bear in mind that this skill setup is meant first and foremost to improve the vehicle’s general performance as a medium tank, and as such it should not be considered as undisputable. Feel free to adjust the skill set to fit your personal play-style and needs. For example, if you’re planning to install Improved Ventilation on your vehicle, you may consider picking the Brothers in Arms perk on all crew members to maximize its effect. Remembering the E 50 M’s ramming potential, it would also be a good idea to have your driver learn the Controlled Impact skill (it will work even better in conjunction with the Spall Liner). Learning Off-Road Driving wouldn’t be a bad choice either, especially as this vehicle tends to have difficulties when manoeuvring on soft terrain. Lastly, you may also want to consider having your commander learn the Mentor skill at some point. Learning new skills after the second one is a very slow process, so an additional boost in crew experience acquisition would definitely be welcome. However, don’t forget that it works for all crew members except the commander himself.



    History
    Towards the end of the war, the Germans started to look for ways to optimise the use of resources and supplies. The Entwicklung Series was proposed as a group of tank designs of different sizes and intended functions, all with a common design basis. This meant that certain parts could be shared and interchangede between similar vehicles of the line while other universal parts, such as radios, secondary weapons, scopes and the like could be used across the whole line. Loosely based on the Tiger design, the E Series included variants from the light E 10 and E 25 Jagdpanzers up to the super-heavy E 100.

    The E 50 and E 75 were intended to be the medium tank variants of the line. The main difference between their designs was that the E 50 had six road wheels on each side while the E 75 was slightly larger and better armoured with eight road wheels. This made it a heavier vehicle while still using the same turret and gun as the E 50.

    The design of the E 50 mainly consisted of a hull that was very similar to that of the Tiger II (known as the King Tiger). Some of the designs and sources suggest that the narrow-fronted Schmalturm turret would have been used with a 7.5cm Kw.K.42 gun. However, there were also plans for an 88 mm L/71 gun.

    The only real difference between the E 50 and the E 50 Ausf. M variant is that, in the latter, the transmission is placed in the rear part of the hull, matching the other vehicles of the E series.

    With defeat in the war looming for the Germans, the E series was cancelled in late 1944 and never proceeded beyond the design stage.


    Sources

    Essay by Bruce Crosby
    Achtung Panzer
     
  3. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Missions for March
    Missions for March | Special Offers | World of Tanks
    [​IMG]
    Commanders,

    The missions for March will be very versatile in terms of awards. Completing these tasks will grant you extra credits, experience bonuses and even free Premium days! Be warned, however, that the goodies won’t come easily – you will need to earn them by putting in some extraordinary performances on the battlefield! Ready your vehicles and prepare for the following:



    Groundhog Day
    Reward
    75,000
    Requirements
    Tier IV and above only
    Random Battles and Team Battles only
    Conditions
    Destroy at least 4 enemy vehicles in one battle
    Survive the battle
    Win the battle
    You can receive the reward each time you fulfil the mission’s conditions.



    No Pain, No Gain
    Reward
    +20% Experience for the battle
    Requirements
    Tier IV and above only
    Random Battles only
    Conditions
    Be in the top 3 players on your team by base experience earned (bonuses for the first victory, premium account, etc., will not be counted to determine the rankings).
    You can receive the reward each time you fulfil the mission’s conditions.



    Everything for the Team!
    Reward
    3 Days of Premium Account
    Requirements
    Team Battles only
    Conditions
    Win a total of 75 battles
    Once per account
    These missions will be available from 1st March at 06:10 until 1st April at 06:00 CET (GMT+1).



    Roll out, Commanders!
     
  4. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - roaming coming until summer? “Unfortunately, we can’t guarantee that. When it’s done it’s doneâ€
    - during roaming, the packets will go “directly to the regional server†after logging on your “home†server
    - roaming will be available in the beginning only for WoT
    - WoWp will get another RU server “when the time is rightâ€, multicluster mechanism will be introduced in one of the upcoming patches
    - SerB states that the differences between actual battle FPS and the replay of the same battle FPS on the same computer should theoretically be negligible
    - the E50M mantlet is covering a large hole, so basically the thickness of the mantlet is just 185mm
    - no exact conditions for recieving bans after 8.11 will be disclosed, as it would allow players to make strategies for teamdamaging/teamkilling safely without punishment

    By the way, if you think there is little new info every day, it’s always like that before a major patch. I call it “calm befoe the stormâ€.
     
  5. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    Talked to a guy, who previously wrote me some interesting info. According to him, the 9.0 test will not come earlier than very late March or early April. But… again, unconfirmed (more solid source than the last one though, no offense to anyone)

    - P.Bityukov confirms the appearance of early model Panzer IV this year (SS: 9.0)
    - SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret (SS: the way module weight works is that although some modules have their historical weight, the important part is the sum of all weights, so module weight itself is basically a balance parameter)
    - next account migration from RU to US won’t come anytime soon
    - no TD hardcap is planned, because artillery (that was hardcapped) has very specific gameplay and TD’s don’t
    - SerB confirms that there will be transitions between various branches of the EU tree (SS: for example, the Czechoslovak T-21 into Hungarian Turán branch)
    - in the EU tree, tanks in different configurations will not change their nationality, because it would be a mess (SS: specifically, Czechoslovak TNH tanks in various configurations could belong to Sweden, Switzerland, Czechoslovakia, Latvia etc. – the player was asking, whether by changing its configuration (turret, gun), the tank will switch nationality – yes, it’s a dumb question)
    - M103 was picked for HD re-work in 9.0, because it was the only American heavy tank, that was in active service
    - Tortoise was picked because it’s well known and high-tier, T-34/85 and IS tanks were picked because they are symbols of Soviet WW2 victory
    - the Maus turret flying off in today’s trailer might not be the final version, but Storm states that they have seen a reference video from Syria, where a turret flies for ten seconds (!) after ammo rack explosion
    - Storm states that “normal multithreading†(SS: multicore support I think) will not give the game the performance boost everyone expects, it’s not the universal solution to all problems
    - Storm adds to the issue above that there is no universal optimization solution that would solve everything, instead, Wargaming has to improve things a bit on 10 different places and the result will come. These places are for example CPU multithread, GPU multithread, reworked grass, trees and bushes render, new optimized anti-aliasing, new optimized water render, landscape render optimization, more active model level of detail, new effects render. There is a lot of work now.
    - the points above are being worked on
     
  6. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  7. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    HD screenies

    From Goha.ru
    [​IMG]

    [​IMG]
     
  8. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Storm talks about 9.0
    Source: world_of_kwg: 0.9.0,

    Storm is answering the questions about patch 9.0 in one of his developer blog posts. Here’s what was written in the discussion with him. When I saw the extent of this thread, I was like “**** this, I am going fishing†at first (considering I can’t fish and never went fishing before, it was quite an odd thought) – especially Maiorboltach’s set of questions made me beat my head against the wall (“Nice, I am almost finished translating, aaand… awwww ****….â€).

    - common test will come in a frame of several weeks
    - test server capacity will not be upgraded for 9.0 test
    - roaming will come in in Summer or Fall
    - developers have decided that there will only be one client (so HD/regular separate clients), although it is possible HD content will be downloadable separately. How exactly will this work is not yet decided. In 9.0, this option will not be implemented yet, as 12 tanks won’t be that huge to download and to develop this option just for them would be pointless
    - for now, the required PC parameters to run the HD stuff are not yet known, final tests haven’t been made yet


    - Storm on FPS in 9.0: “Unfortunately, nothing comes without a priceâ€
    - IS-4 HD model was not introduced in 9.0, because it was a “testing†model and not a “finished†one
    - Havok will not come in 9.0, but it will come this year
    - turrets flying off can be implemented even without Havok, because it’s made by serverside physics
    - the patch will have like 2-3 gigabytes, but that’s only a rough estimate
    - multicore support will not come soon, not in 9.1 or 9.2 at least
    - the graphics settings will not be simplified into “good-badâ€, current complexity will be kept
    - Malinovka’s problem is that the imbalance between winrates of respective sides is higher than 10 percent
    - Serene Coast has the same problem (side balance), Storm explains that when they reworked it, they focused on removing the massive campfest this map was known for and kinda screwed up the side balance
    - there are already plans for a new batch of HD models, too early to tell though (Storm states that HD IS-3 will come in the future)
    - apparently, the Malinovka changes consist of moving the church into the village
    - new vehicles in 9.0: Panzer IV getting split to 3 vehicles (tier 3-5), StuG to 2 vehicles (tier 4-5), supertesters will get some stuff for testing (Storm later states that tier 5 StuG will remain unchanged)
    - Panzer IV and StuG owners will get NO FREE STUFF
    - drawing range will not be reworked into circle in 9.0, the drawing range from 724 to 565 meters will not be reduced
    - the option to retrain one crewmember occupation to another (radioman to driver for example) is being worked on, it’s possible it will appear in 2014
    - tank viewrange will not be increased to 700 meters, more like something like a circle witha 565 meters radius (Storm made a typo of 525 meters, later he corrected himself)
    - these 565 meters are based upon the fact that the surface of a square of 1000 x 1000 meters is the same as that of the circle with 565 meter radius
    - ETA of viewrange change is not known, Storm states many tests are needed
    - in connection with the viewrange change, no plans to rebalance the viewranges of tanks in game for now
    - ingame lags are “purely network-related issues, not depending on the engine/server/clientâ€
    - the developers haven’t scrapped the concept of maps bigger than 1×1 km
    - developers are considering some changes in the spotting system logic (SS: a player in the question mentioned gradual disappearance of tanks and such)
    - apparently, the shader optimization from World of Warplanes will not appear in 9.0
    - Storm states that all the lags and freezes in WoT, caused by WG side, were already fixed
    - the idea of reducing the damage of HEAT shells has little internal support in Wargaming apparently, will definitely not appear in 9.0
    - the question of gold ammo rebalance (by other means than by changing its price) is kinda “stuckâ€, no solution yet
    - Storm states that patch 9.0 doesn’t mean players with very weak computers will be unable to play completely
    - KTTS/ASAP magazine will also be made along with the new Developer Diaries
    - Storm earlier states that the historical battles will run as “portal eventsâ€, but he stated he’s not yet sure how long will these events run
    - “fortifications†(clan bases) will not come in 9.0 (it was never planned for 9.0 anyway), they will come a bit later (this year though)
    - it is possible that in 9.0, Confrontation (national battles) will be removed – it has many issues and the historical battles should cover the segment
    - Storm states that the national battles were implemented as an experiment
    - Wargaming states that regarding the rework of all models to HD, it’s very, very difficult to find enough subcontractors for that, because even experienced graphic contractors/offices send them models with 20-30cm discrepancies. The goal is to have most of the tanks converted to HD this year.
    - tanks stuck on slopes might be fixed when new motion physics system is introduced (this system will be introduced in 9.1 or 9.2)
    - regarding the Panzer IV split: Soviet tanks (SS: apart from KV-1S) will not be split like that, there is no need for Soviet splits
    - there will be no platoons allowed in Historical Battles’ first iteration
    - it will not be possible to see two same tanks with different guns in one historical battle (SS: for example a L/42 and L/60 Panzer III in one battle)
    - there is apparently no tier limit for historical battles, the limit is “real vehicles onlyâ€
    - in 9.0, no user mod functions will be added (SS: as in, functions, currently obtainable only by using mods)
    - two “mod functions†that are planned (related to question above) are the texts (tank names) on minimap and more crew functions (easy moving the crew between tanks)
    - No Scroll mod (mod preventing you from scrolling the mousewheel into sniper mode) will apparently not be implemented (only a few people use it)
    - improved tank filter in hangar will not be in 9.0, but it will be implemented
    - carousel (the way tank selection in hangar works) will be improved eventually
    - serverside replays: “when it’s done it’s doneâ€
    - in historical battles, every tank will have its own specific MM weight for each historical battle and based on these weights, MM will be put together
    - apparently, Object 430′s size is unhistorical, its armor is fine though, it will be reworked, but not anytime soon
    - there will be no changes to the Super Pershing
    - it’s completely possible Havok will appear in 9.1 or 9.2
    - developers worked in parallel on 8.11 and 9.0, that’s why the test comes soon after 8.11
    - Kharkov will not appear in 9.0, it will come later
    - apparently, Konigsberg map is not yet developed
    - dynamic tank characteristics in hangar: when it’s done it’s done (no exact ETA)
    - alternative hulls: 9.2 or later
    - new regular tanks will not come in 9.0 (or 9.1) (SS: earlier it was leaked that 9.1 could bring US lights, I guess they changed that)
    - Grosstraktor will not be a regular vehicle
    - regarding the artillery shells flying outside of the aim circle bug: “For starters, I will fix the bug, where shell trajectory is displayed incorrectly in replays. So that we have a base to confirm the issue.â€
    - Chinese tanks models will not be reworked anytime soon
    - there will also be graphic changes on non-HD models and maps, but Storm says it’s better to see it than to describe it
    - physically, serverside amount of “connecting points†for each suspension is the same for all the tanks (5 per side), so all tanks’ suspensions will behave the same way basically (adding more of these contact points – points where the track movement is modelled – would stress the server too much apparently)
    - camouflage mechanism will not be changed for now in general, only camo coefficients (and not in 9.0)
    - new tanks will appear in HD already (for example the Chaffee – T49 branch)
    - hangar carousel, company and training room interface rework will not come in 9.0
    - ripping off armored screens (applique armor) by explosions and penetration is modelled by Havok, it will not come in 9.0
    - there will be garage battles in WoT, only for top tiers though
    - for now, only tank models are improved to HD, although ground texture improvements are planned as well
    - TD camo nerf will not come in 9.0, but it is planned
    - the historical battles that will come first are Kursk 1943, Balaton 1945, Ardennes 1944-1945
    - no tanks will get nerfed or buffed in 9.0
    - maps used for historical battles will be “the most suitable for each respective historical battleâ€
    - impact decals will not be changed in 9.0, WG is not developing new ones at the moment
    - IS-3 will not come in the next batch of HD models apparently,

    A set of questions from Maiorboltach

    - there will be only ONE new regular branch in 2014, if you don’t count the US light tanks (with them, it will be two)
    - T95E6 was made as a reward for clan events (Evilly adds: for Clanwars)
    - hightier premium Japanese medium will be one of the STA/STB prototypes (Storm doesn’t remember exactly) – (SS: STA-1B, basically a Pershing with 90mm, kinda odd looking)
    - the development of EU tree has not even started yet
    - apparently the announcement that 2014 will be a “year of tank rebalance†was some kind of misunderstanding, there will not be apparently a massive tank rebalance

    - historical battles will play as random battles, not as companies
    - “escort†mode was completely scrapped
    - it’s possible the company mode will be eventually closed, but it’s not sure yet

    - the way interface looks for various modes will be unified
    - new engine/track sounds will not come in 9.0, 9.0 test will have new engine sounds, but for feedback purposes only, new sounds will be released in 9.1 or 9.2
    - the questions whether SU-76i, SU-85i and Panzer IV Hydro will be used as mission rewards can only be answered by Publisher department (SS: the way Wargaming RU works is – the company is basically separated into developer and publisher offices. Developers like Storm answer the requests from publishers, such as “give us new German hightier mediumâ€, find sources for it, model it, develop it and test it, but it’s the publisher branch that is responsible for its release, not Storm for example)
    - regarding the previous question, Evilly adds that it was decided to save Panzer IV Hydro and SU-76i for various promotions, events and possibly mission rewards, while SU-85i will be sold as a regular premium tank
    - Wargaming is not planning for now to introduce anti-inject system such as Punkbuster
    - live gamemaster idea (like Zeus in Arma3) will not be implemented

    And back to regular answers

    - the way models look will change for all tanks, not just HD models
    - new motion physics: 9.1 or 9.2
    - the sounds of turret turning and of switching transmission gears will come in 9.1-9.2, reworked sound will most likely come for all tanks at once
    - Maus will not be nerfed or buffed, IS-7 neither
    - plans for new tanks introduction are only made for 2014, there will be no massive tank rebalance in 2014
    - Japanese heavies will not come 2014
    - there will be some random element as well in the ripped-off-by-ammo-explosion turret trajectory
    - turrets being ripped off will work for all the tanks in 9.0, independent suspension only for the HD models
    - FV4202 will be switched for another tank (SS: almost certainly Vickers MBT Mk.I, although Storm states this issue is not completely decided yet)
    - multi-gun mechanism was postponed to year “who-the-****-knows†(SS: as in, shelved)
    - for now it was decided not to remove Komarin map from the game
    - Storm confirms that Panzer IV and StuG split happened due to historical battles, new StuG and PIV models will be the last models in the old quality (not HD)
    - Storm is aware of bugs with ingame scale (SS: some things are too big, some too small), it will be fixed
    - new premium tanks? “Will tell laterâ€
    - “disappearing shells bug†(SS: probably connected to the artillery) was not confirmed yet, Storm states that this bug is different from the one where shells fly through tanks
    - traverse angle of Sturer Emil and SU-101 will apparently not be buffed
    - new spotting system and new perks/skills (or the rebalance of old ones) will both be developed in the future
    - premium T-54 will not come earlier than in 9.3
    - 9.0 will contain no HD map object/landscape rework
    - light tank rebalance? “Not in 9.0, I won’t tell anything for now†and “wait for new LT8″, change (buff) will come in 2014 though
    - US premium TD will come in 2014
    - the principle of miniturret penetration will not be changed (SS: earlier, it was proposed that for example hits on small parts of the vehicles, like commander’s copula or rangefinder, would cause less damage, apparently it was rejected)
    - there will be multicore support, Havok will use that
    - Crossfire support will be implemented
    - AMD Mantle support is not planned
    - Q: “Did War Thunder influence the fact there are more developer news now?†A: “And is there something going on over there, that should influence it?â€
    - Storm states that statistics show that tier 8 do not end up in battles with tier 10′s more often than before 8.11
    - the possibility to remove some of the maps by a player will not be implemented at all, because it creates problems with MM
    - the fact you will have 3 Panzer IV’s and 2 StuG’s in 9.0 means you will also have 5 different crews
    - new hangars will come in 9.0 (both regular and premium)
    - historical battles will be accessible from hangar, vehicles will switch automatically to historical configurations apparently, there might be more historical module setups for one tank
    - for team battles, choosing the setup for each map option was not scrapped, but it will not appear in 9.0
    - there will be no new map in 9.0
    - the bug where the notifications about your tanks being hit are delayed will be fixed by a hotfix
    - Storm states that the alternative hulls will not be a mass issue – they will appear for a third of all the tanks
    - there will be a German premium (hightier, possibly tier 8) medium tank (in 2014 apparently)
    - it’s not finally decided yet, whether historical battles will allow for premium tanks, Wargaming developers have long argued about this according to Storm
    - benchmark function is planned

    And a few points from another thread with Storm

    - it will be possible to play WoT without HD quality in 9.0
    - T57 Heavy will not be nerfed in 9.0
    - KV-1S will be split into two tanks, most likely in 9.2
     
  9. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Upcoming Hotfix Micro-Patch


    Russian server will recieve a hotfix micro-patch on 3rd of March, so I guess WG EU/NA will not be far behind. This micro-patch will bring the following:

    - FOV will return to the way it was before 8.11
    - the bug, where the effects of shell impacts on your tank appear with a delay will be fixed

    According to previous statements of Storm, this micro-patch will have like 150 megabytes.
     
  10. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Hello Rage:).

    Are you planning on asking that once a year lol? Think you have like five or six posts since 2011. If you want more people to remember you, I would suggest more posting:).
     
  11. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Hello Rage:) are you back? :)
     
  12. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Tell us something about your self
     
  13. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Welcome amalager hope you will stay here and join us at forum events :)
     
  14. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    i just love the bomberman games :)
     
  15. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    i think Nintendo
     
  16. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    bomberman for me :)
     
  17. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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  18. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    I still play pacman :)
     
  19. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    I just want to say that the printer is working perfect :)
     
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