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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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    Yeah really. What are they secretly buffing or nerfing???
     
  2. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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    Agreed Hawx, they are always back and forth with things.
     
  3. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Points added :)

    Checkpoint

    Ufbre - 3250
    PolanWalker - 2405
    Hawx1990SRBIJA - 1410
    CrownKnight - 260
    xzemunx - 180
     
  4. Hawx1990SRBIJA

    Hawx1990SRBIJA Iron Ogre Ogre Veteran

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    I don't have time. XD
    I need to start writing graduation piece on graphic cards, i have WoT and WoWp tournaments and i need to watch zilion movies all in next 15 days. XD
     
  5. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  6. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  7. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    This update is kind of tiny eh :p
     
  8. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  9. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    If super was here he would be perfect id do it but ive been very busy only one else here is hack 10
     
  10. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  11. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  12. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    nintendo atari sega gameboy advance gameboy
    excitebike pacman alien syndrome dig dug
    donkey kong dig dug
    donkey kong jr warlords
    commando raid
    astroids
    space invaders
    qix


    help me find more. :pacman:
     
    Last edited by a moderator: Feb 28, 2014
  13. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    welcome I play consoles but not the dragon nest ones

    ones like

    burgertime
    pacman
    dig dug
    astroids
    bomberman
    excitebike
     
  14. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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  15. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Hello o_o
    You've been away for a long time :p
     
  16. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    I'd say TERA. Incredible graphics and entertained me for a long time. Rift is good as well, although not as good xD
     
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - in historical battles, a vehicle will have one fixed configuration (no options to modify it)
    - apparently, arty will not be playable in historical battles (for now at least)
    - in WG concept, Sturmtiger is closer to a TD than to arty
    - it’s possible that realistically, with a small number of shells in the ammo rack left, the turret would not fly off during the ammo explosion, but SerB states they will exaggerate the effect for the sake of attractiveness


    - regarding the support of multiple AMD (Radeon) graphic cards (SLI), SerB states that AMD solutions are weird and that’s why their support will come later
    - the entire “spotting†system was developed based on interesting gameplay at the point of the beginning of development
    - contrary to Storm’s statement, SerB states that premium vehicles, that really fought (like Churchill III), will be allowed in historical battles (SS: so I guess that’s one side of the disagreement)
    - there was a Soviet “coastal defense tank†with a 130mm gun (not a part of the KV-4/KV-5 series), called Object 103 with a T-100 hull and the B-13 gun, SerB states that it would theoretically be a tier 7 or so tank
    - regarding coastal defense tanks, SerB states that the Japanese coastal defense tank project came later than the O-I heavy one and was armed with a 140mm gun in a single turret (SS: asked Daigensui, she said 140mm was a naval gun and it would make little sense to install it when you had a better and more produced 150mm gun)
    - KV-3 and KV-4 can carry D-25 gun (despite the gun being developed later than these projects) “for gameplay diversityâ€
    - apparently (if I understand this correctly), when an ammo rack explodes, the remaining shells (that exploded) are not considered “fired†(spent) for the purpose of purchasing new ones
    - SerB states that there were probably no KV-4/5-based projects with 130mm+ caliber, because the SPG projects were usually made on existing chassis
    - another Soviet heavy/SPG branch (derp tanks) will not be implemented for now, not before more US, Brits, French and EU tree are implemented
    - SerB states that HD models will be a “zero-level†LOD, so they won’t even be loaded on weaker computers
    - when roaming is implemented, it will not be possible for example to buy gold for other server’s prices and such stuff
    - Storm states that the soundtrack and sounds implementatation has nothing to do with each other: “musicians don’t do soundsâ€
    - apprently, implementing the turrets being ripped off by ammorack explosions aren’t that manhour-demanding to implement, two guys worked on it – one on the effects, one on the physics and at the same time they both worked on other stuff too
     
  18. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - in historical battles, a vehicle will have one fixed configuration (no options to modify it)
    - apparently, arty will not be playable in historical battles (for now at least)
    - in WG concept, Sturmtiger is closer to a TD than to arty
    - it’s possible that realistically, with a small number of shells in the ammo rack left, the turret would not fly off during the ammo explosion, but SerB states they will exaggerate the effect for the sake of attractiveness


    - regarding the support of multiple AMD (Radeon) graphic cards (SLI), SerB states that AMD solutions are weird and that’s why their support will come later
    - the entire “spotting†system was developed based on interesting gameplay at the point of the beginning of development
    - contrary to Storm’s statement, SerB states that premium vehicles, that really fought (like Churchill III), will be allowed in historical battles (SS: so I guess that’s one side of the disagreement)
    - there was a Soviet “coastal defense tank†with a 130mm gun (not a part of the KV-4/KV-5 series), called Object 103 with a T-100 hull and the B-13 gun, SerB states that it would theoretically be a tier 7 or so tank
    - regarding coastal defense tanks, SerB states that the Japanese coastal defense tank project came later than the O-I heavy one and was armed with a 140mm gun in a single turret (SS: asked Daigensui, she said 140mm was a naval gun and it would make little sense to install it when you had a better and more produced 150mm gun)
    - KV-3 and KV-4 can carry D-25 gun (despite the gun being developed later than these projects) “for gameplay diversityâ€
    - apparently (if I understand this correctly), when an ammo rack explodes, the remaining shells (that exploded) are not considered “fired†(spent) for the purpose of purchasing new ones
    - SerB states that there were probably no KV-4/5-based projects with 130mm+ caliber, because the SPG projects were usually made on existing chassis
    - another Soviet heavy/SPG branch (derp tanks) will not be implemented for now, not before more US, Brits, French and EU tree are implemented
    - SerB states that HD models will be a “zero-level†LOD, so they won’t even be loaded on weaker computers
    - when roaming is implemented, it will not be possible for example to buy gold for other server’s prices and such stuff
    - Storm states that the soundtrack and sounds implementatation has nothing to do with each other: “musicians don’t do soundsâ€
    - apprently, implementing the turrets being ripped off by ammorack explosions aren’t that manhour-demanding to implement, two guys worked on it – one on the effects, one on the physics and at the same time they both worked on other stuff too
     
  19. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  20. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    German tier 8 premium medium tanks

    from FTR

    So, many of you were no doubt surprised by Storm’s announcement. That’s right, German tier 8 premium medium tank is coming! What can it be? Well, let’s have some speculations, shall we?

    Let’s start with what will it NOT be. There are two obvious candidates for German slots, both of foreign origin. First is the M47 Patton II. Basically, it early/mid 50′s, the Bundeswehr (West-German army) was looking for its new battle tank. One of the early ideas was to restart the production of modernized Panther tank, but that idea lost to the purchase of American M47 Patton tanks. These tanks served from mid-50′s until 1965, when they were replaced by the Leopard tank. Their 90mm guns (M36) were then re-used for the construction of the Kanonenjagdpanzer tank destroyer vehicles.

    m47
    [​IMG]

    Well, I think the reason this won’t appear as a medium tank is quite obvious. For starters, it’s not a German tank. When you look at the premium tanks in general, introducing foreign tanks as premiums is not that common and certainly not a trend. Foreign premiums can be divided into:

    - very early tank models of tanks that actually fought in the war (and thus are significant), like the Soviet Valentine, Soviet Churchill and such
    - tanks that are tied to the nation in various way, including development (American Ram for example)
    - tanks, that were “renationalized†out of complete necessity, because there was no better local candidate (French Marder I aka “FCM†TD, French LeFH arty)

    The M47 falls into neither of these categories. There is also the matter of it being overpowered for a tier 8 premium, which is (gameplay-wise) supposed to be worse than an actual tier 8 tank. I am quite certain the M47 doesn’t fit.

    Another tank sometimes brought up is the East-German T-54/T-55. Again, absolutely the same applies: too overpowered for the spot and what would be even worse: it would be another T-54 clone, I think we really have enough of those (especially given the fact that another one is coming as the Soviet premium tier 8 vehicle).

    German Tanks

    Alright, what is left? Well, not much. There is the Leopard Prototyp der Arbeitsgruppe B (Leopard Proto B).

    leo
    [​IMG]

    Leopard prototype B is the unsuccessful project, created by the Leopard developer “Group Bâ€, consisting of Ruhrstahl, Hanomag and Henschel. It’s not very different from the tier 9 vehicle in the game (both were made according to the same specifications), so you can imagine it would be quite overpowered for a tier 8 premium position. With good mobility and a relatively powerful gun, its introduction as a tier 8 medium tank is unlikely.

    So, what’s left. The Panthers.

    First, the “historical†Panther II. I say “historical†ironically, because it’s not exactly a historical version either. As you probably know, Panther II project was discontinued quite early on. One of the reasons of its existence was its stronger side armor, capable of resisting anti-tank rifles, that were used on the eastern front in huge numbers, because they were issued en-masse to infantry units. These rifles were capable not only of penetrating the vulnerable side armor of Panzer III and IV hulls, but also of Panther tanks, leading to the development of means to fight them. One of these means was the Panther II, but since the German engineers discovered that this issue can be solved (much cheaper) by installing the Schurzen side plates (these are meant to fight AT rifles, NOT HEAT shells), the project lost its significance and was cancelled. One hull was made (without a turret) and it was captured by the Americans, moved to Aberdeen and fitted with a Panther I Ausf.G turret they had. Ironically, this setup is even more historical than the Schmalturm Panther II, because Schmalturm came much later, but nevertheless, it’s unhistorical.

    Panther_II.Fort_Knox

    [​IMG]
    The problem with this vehicle is that apart from additional protection, it has no real advantage over tier 7 Panther I with the L/70 gun. It’s bad. Simple 75mm L/70 can’t do much on tier 8. A solution would be to fit it with an autoloader, historically planned for Panther, but that again came much later and would be again completely unhistorical.

    Now, I came up with only two more ideas of what it could be, one is much more likely than the other (even though not as cool). The cool variant would be the turbine Panther. Here’s how it would look (based on a model kit, the left one is with the 1150hp GT-102 turbine, the right one with the GT-101 turbine):

    [​IMG]

    I wrote it in much more detail here. Now, what would we have here would be an ultra-fast Panther with a turbine engine, which would compensate for the (weaker) L/70 gun performance. The gun however could be autoloaded. I do not think this will appear in the game for various reasons however (although it would be really awesome):

    - turbine sound: it would have to be implemented specifically for this vehicle
    - insane power-to-weight ratio for a medium tank
    - relatively weak performance of the L/70 gun

    No. What I think will appear in the game… is this.

    http://ftr.wot-news.com/wp-content/uploads/2014/03/031.jpg

    This is Panther I Ausf.F with Schmalturm and 88mm L/71 gun. It was a late war project, that was never completed, but it is historical nevertheless. I wrote about Panther F here. To quote myself:

    Furthermore, in January 1945, a Schmalturm for Panther with KwK 43 (88mm L/71) was proposed by Daimler Benz. The first drawing of the DB turret actually comes from 18.10.1944 and based on that, DB recieved a contract to develop this variant and it was in January they presented the results. It was to have a -8/+15 elevation and depression and was to be equipped with SFZ2 or SFZ3 stabilized gunsights. And all that while the whole thing weighted only a ton more than the current Panther turret. However, the work on that never got beyond wooden mockup, that was found in the DB plant after the war.

    The parameters of Panther Ausf.F are well known. It was armored just as much as Panther I Ausf.G (80mm frontal plate, 50mm lower frontal plate, 40-50mm sides) with Schmalturm mounted on it (150mm mantlet, 120mm turret front, 60mm turret sides and 60mm turret rear), while basically keeping the weight. It was to be powered by a 700hp Maybach HL230 P30 engine and its maximum speed was 46 km/h.

    This is basically the best candidate I’ve been able to come up with and I doubt there is any better candidate for the position out there. Its main problem is that it is simply a Panther clone and we already have that, but considering the amount of various other clones (T-54), I guess Wargaming would be willing to make that sacrifice. Personally,
     
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