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Guild Wars 2

Discussion in 'Guild Wars' started by Thedarkboy, Jul 27, 2012.

What race are you going to play in GW2?

  1. Norn

    3 vote(s)
    50.0%
  2. Human

    1 vote(s)
    16.7%
  3. Charr

    1 vote(s)
    16.7%
  4. Sylvari

    1 vote(s)
    16.7%
  5. Asura

    0 vote(s)
    0.0%
  6. Not going to play GW2

    0 vote(s)
    0.0%
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  1. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    I'm not really sure yet if I will get GW2.. But if I am I wanna see which race you guys think is the best xD
     
  2. Feracias

    Feracias BamBam

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    I'm most likely going to roll either charr or norn, the charr because it's such a special race that i've never seen in any other race, and norn because they look plain awesome.
     
  3. infina

    infina MMORPG Addict Ogre Veteran

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    I'll most likely be playing Sylvari or Asura.

    I think Norn might be the most popular race though.
     
  4. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Guild Wars 2 will be having a stress test tomorrow August 10, 4-8pm Pacific. The stress test is open to anyone who pre-ordered the game. Whether logging in to help stress the servers or just want to get a few more hours of gameplay in before launch, they can use all the players they can get.

    Via Guild Wars 2 Twitter Feed:

    Twitter / GuildWars2: Thanks for helping in today's ...
     
  5. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Guild Wars 2 will be having a stress test tomorrow August 10, 4-8pm Pacific. The stress test is open to anyone who pre-ordered the game. Whether logging in to help stress the servers or just want to get a few more hours of gameplay in before launch, they can use all the players they can get.

    Via Guild Wars 2 Twitter Feed:

    Twitter / GuildWars2: Thanks for helping in today's ...
     
  6. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    This is where you can meet up with other forum members in Guild Wars 2. Just leave the following info:

    1. Character(s) name in Guild Wars.
    2. Home world
    3. The day or time of day that you normally play.

    This is just intended for members looking for groups or guilds in Guild Wars 2.
     
  7. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    1. Aaddron
    2. Borlis Pass
    3. EST Timezone, no specific time.
     
  8. Supernatural

    Supernatural LiveStreamer Ogre Veteran

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    Too bad I don't have GW2 yet :(
     
  9. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    1. Ogore (Ogre.6520)
    2. Borlis Pass
    3. Central Timezone
     
  10. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Kit, Aaddron, and myself will be attempting to play Guild Wars 2 today for Ogre Game Time:).
     
  11. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    General

    • Fixes to LOD on numerous objects in the world.
    • Fixes to maps to prevent players from moving outside of the playable area.
    • Fixed a bug that made pet footsteps excessively loud, especially in water.
    • Fixed a bug with assists not working in keg brawl.
    • Fixed numerous blocked events.
    • Updated text and functionality when purchasing bank slots.
    • Fixed loud sounds on portals to the Underworld in Godslost Swamp.
    • Fixed several bugs that were preventing some skill challenges from resetting properly.
    • All recipe items are now account bound. Many were previously soulbound.
    • Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
    • Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
    • Summoned rock dogs and fleshreavers die when they enter water.
    • Removed the lone 1 copper from city map completion rewards.
    • Removed Mystic Forge recipes that were being used to reduce surplus supplies.
    • Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
    • Obsidian Shards are now account bound.
    • Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
    • Fixed various crash bugs.
    • Added the rank 30-39 wolf finishing move.
    • Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
    • Fixed visible map completion percentage errors and the achievement not completing.
    • Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.

    Black Lion Trading Company

    • Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express.
    • Black Lion Salvage Kits now properly display the correct percentages for rare materials.
    Story
    • Adjusted difficulty for the following story steps: “A Fragile Peace,†“Breaking the Bone Ship,†“Killing Fields,†“Political Homicide,†“Sabotage,†“Set to Blow,†“Stand By Your Krewe,†“The Ringmaster,†“The Stone Sheath,†“Track the Seraph,†“Unscheduled Delay,†“Unwelcome Visitors,†and “Welcome Home.â€
    • Fixed bugs in the following story steps: “A Fragile Peace,†“Against the Corruption,†“Bad Blood,†“Forging the Pact,†“Stand By Your Krewe,†and “Tower Down.â€
    • Fixed exploits in “The Sound of Psi-Lance.â€
    • End of Story Loot Bags:
    o These have been improved to only give green or better gear of level 78 or higher.
    o The number of bags received has been reduced from 5 to 3.
    o More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.

    Dungeons

    General

    • Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
    Citadel of Flame
    • Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
    • In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
    • In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
    Caudecus’s Manor
    • Fixed an exploit that was allowing players to skip content.
    Honor of the Waves
    • Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
    Arah
    • Fixed a blocking issue.
    Ascalonian Catacombs
    • Fixed blocking bugs in Detha’s chain.

    Dungeon Rewards

    We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

    1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.

    2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.

    3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

    4) Last week, to limit the most extreme cases of dungeon speed-clearing, we introduced a system to limit rewards for rapidly repeating dungeon clears. However, a bug in that system caused it to impact more players than intended. This week, we’re updating the system to not impact clearing different chains of the same dungeon. We’ll continue to evaluate this system in coming weeks.

    Professions

    General
    • Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarch’s Leap hit more reliably.

    Elementalist
    • Fixed bugs with Flamestrike and Ice Shards so they can’t be fired behind the player.
    • Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.

    Engineer
    • Grenade Barrage: This Grenade Kit skill should now be usable underwater.
    • Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
    • Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
    • Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

    Guardian
    • Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
    • Elusive Power: This trait has been updated to not grant might when aegis was blocked.

    Mesmer
    • Fixed text on “readied†mantra buffs.
    • Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.

    Necromancer
    • Taste of Death: This skill’s healing fact has been updated.
    • Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
    • Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
    • Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
    • Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
    • Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
    • Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
    • Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
    • Mark of Evasion: This trait can now trigger the Soul Marks trait.
    • Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
    Thief
    • Bountiful Theft: This strait has been fixed so that it doesn’t apply 15 seconds of vigor twice.

    Races

    Norn
    • Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.

    Player versus Player
    • Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.

    World versus World
    • Experimental Rifle: This item is no longer usable in World versus World.

    Source
     
  12. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Started up a guild for us Ogres. Eventually hoping to use it to find some new Ogres too :) If you'd like to join post or PM me your character name, can also Whisper me in game (Aaddron), I'll send the Invite ASAP.
     
  13. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    We wanted to address some of the concerns around ‘botting’, and let everyone know what we’ve been doing about it, as well as our plans for continuing to tackle this issue.

    Our monitoring of ‘bot’ activity has already resulted in over 1600 account terminations world-wide in the last week alone, and we are actively tracking the most common ‘bots’ in use, so that we can continue to eliminate them from the game. As we continue to gather information on these ‘bots’, we will be increasing the rate of account termination to remove them. Please continue to report players that you suspect of ‘botting’ – your support is much appreciated.

    We are actively improving our means of detecting ‘bot’ activity in the game automatically. This includes tools for our customer support team to help them verify ‘botting’ reports and efficiently issue account terminations. Recently we have also hired a team of data specialists who will be helping us create more effective tools for analyzing reports of ‘botting.’
    As a side effect, these efforts directly impact the operations of third-party gold sellers (and spammers). In conjunction with ‘bot’ removal we also take Real Money Trading very seriously and actively remove hundreds of gold spammers and sellers each day.

    In short, we are fully committed to keeping this community free of bots and illicit gold sellers, and we very much appreciate your assistance in identifying and eliminating them.
    Thank you for your understanding and patience as we continue to improve our ability to deal with this issue.

    Source
     
  14. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    General
    • Fixed bugs for various stuck events and skill challenges.
    • Fixed bugs for various map areas that allowed players to get outside of the playable space.
    • Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
    • Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
    • Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
    • Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
    • Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
    • Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
    • Fixed a bug that was preventing certain music from playing.
    • Fixed an issue with the loot table for undead grubs.
    • Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
    • Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
    • Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
    • Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
    • Added an appropriate error message for players when trying to accept too many guild invites.
    • Armor that is currently equipped can no longer be transmuted.
    • Keg Brawl has received some updates:
    • Lob: This skill is now ground-targeted.
    • Throw: This skill now has the range of the old Lob but with a casting time.
    • Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
    • Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
    • Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
    • The Trading Post will properly refresh when using item context menus from your inventory.
    • Transmuted cultural armor now prevents opposing races from equipping it.
    • Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.
    Story
    • Fixed bugs in the story step “Ships of the Line.â€
    • Fixed blocking bugs in the following story steps: “Forging the Pact,†“Killing Fields,†“Shell Shock,†“Short Fuse,†“The Battle of Fort Trinity,†“The Machine in Action,†and “Tower Down.â€
    • Updated difficulty of the following story steps: “Killing Fields,†“Lines of Communication,†“Minotaur Rampant,†“Mired Deep,†“Ships of the Line,†“The Battle of Fort Trinity,†“The Greater Good,†and “The Queen’s Justice.â€
    Events
    • Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
    • Added catapults and scaling veterans to the bridge repair event in Kessex Hills.
    Dungeons

    Crucible of Eternity
    • Reduced the difficulty of creatures and bosses, particularly health and armor.
    Citadel of Flame
    • Fixed exploits that allowing players to speed clear paths of this dungeon.
    • Reduced difficulty of the Searing Effigy.
    Arah
    • Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
    • Fixed a blocking bug in story mode.
    Player versus Player
    • Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
    • Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
    • Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.
    World versus World
    • Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege†debuff encompasses the entire start point.
    • Fixed a bug with Keep Lords in World versus World where they could become immune to damage.
    Professions

    General
    • Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
    • The following profession skills now hit 3 targets instead of 1:
    • Elementalist Dagger: Lightning Whip, Lightning Touch
    • Mesmer Spear: Stab, Jab, Evasive Strike
    • Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
    • Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
    • Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry
    Elementalist
    • Flame Burst: This skill will no longer fire if the target is behind the player.
    • Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.
    Engineer
    • Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
    • Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
    • Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
    • Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
    • Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.
    Guardian
    • Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
    • Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
    • Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
    • Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
    • Shield of Absorption: This skill will now appear correctly for all races.
    • Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.
    Mesmer
    • Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
    • Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
    • Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
    • Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
    • Necromancer
    • Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
    • Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
    • Epidemic: This skill no longer has infinite range.
    • Haunt: This Shadow Fiend skill now triggers instantly.
    • Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
    • Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
    • Life Siphon: This skill now properly applies damage at its intended range of 600.
    • Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
    • Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
    • Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
    Ranger
    • Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
    • Lick Wounds: This skill now functions only with ranger pets.
    Mac Beta Client Update:
    • Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
    • Fixed a bug that prevented gem purchases.
    Notes (10/3/12): the updates to the Rune of the Adventurer and the Sigil of Energy were not included in this patch and have been removed from these notes.
     
  15. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    General
    • Fixed bugs for various stuck events and skill challenges.
    • Fixed bugs for various map areas that allowed players to get outside of the playable space.
    • Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
    • Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
    • Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
    • Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
    • Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
    • Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
    • Fixed a bug that was preventing certain music from playing.
    • Fixed an issue with the loot table for undead grubs.
    • Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
    • Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
    • Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
    • Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
    • Added an appropriate error message for players when trying to accept too many guild invites.
    • Armor that is currently equipped can no longer be transmuted.
    • Keg Brawl has received some updates:
    • Lob: This skill is now ground-targeted.
    • Throw: This skill now has the range of the old Lob but with a casting time.
    • Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
    • Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
    • Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
    • The Trading Post will properly refresh when using item context menus from your inventory.
    • Transmuted cultural armor now prevents opposing races from equipping it.
    • Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.
    Story
    • Fixed bugs in the story step “Ships of the Line.â€
    • Fixed blocking bugs in the following story steps: “Forging the Pact,†“Killing Fields,†“Shell Shock,†“Short Fuse,†“The Battle of Fort Trinity,†“The Machine in Action,†and “Tower Down.â€
    • Updated difficulty of the following story steps: “Killing Fields,†“Lines of Communication,†“Minotaur Rampant,†“Mired Deep,†“Ships of the Line,†“The Battle of Fort Trinity,†“The Greater Good,†and “The Queen’s Justice.â€
    Events
    • Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
    • Added catapults and scaling veterans to the bridge repair event in Kessex Hills.
    Dungeons

    Crucible of Eternity
    • Reduced the difficulty of creatures and bosses, particularly health and armor.
    Citadel of Flame
    • Fixed exploits that allowing players to speed clear paths of this dungeon.
    • Reduced difficulty of the Searing Effigy.
    Arah
    • Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
    • Fixed a blocking bug in story mode.
    Player versus Player
    • Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
    • Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
    • Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.
    World versus World
    • Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege†debuff encompasses the entire start point.
    • Fixed a bug with Keep Lords in World versus World where they could become immune to damage.
    Professions

    General
    • Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
    • The following profession skills now hit 3 targets instead of 1:
    • Elementalist Dagger: Lightning Whip, Lightning Touch
    • Mesmer Spear: Stab, Jab, Evasive Strike
    • Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
    • Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
    • Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry
    Elementalist
    • Flame Burst: This skill will no longer fire if the target is behind the player.
    • Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.
    Engineer
    • Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
    • Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
    • Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
    • Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
    • Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.
    Guardian
    • Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
    • Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
    • Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
    • Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
    • Shield of Absorption: This skill will now appear correctly for all races.
    • Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.
    Mesmer
    • Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
    • Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
    • Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
    • Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
    • Necromancer
    • Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
    • Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
    • Epidemic: This skill no longer has infinite range.
    • Haunt: This Shadow Fiend skill now triggers instantly.
    • Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
    • Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
    • Life Siphon: This skill now properly applies damage at its intended range of 600.
    • Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
    • Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
    • Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
    Ranger
    • Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
    • Lick Wounds: This skill now functions only with ranger pets.
    Mac Beta Client Update:
    • Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
    • Fixed a bug that prevented gem purchases.
    Notes (10/3/12): the updates to the Rune of the Adventurer and the Sigil of Energy were not included in this patch and have been removed from these notes.
     
  16. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    As we’ve always said, Guild Wars 2 is a living, breathing, dynamic world. ArenaNet’s commitment to this has been a crucial part of the game’s development since day one, and it’s an important part of who we are and what Guild Wars 2 represents. Today I want to talk about our philosophy and plans for developing the live game.

    Our goal is to continue to raise the bar by keeping the game constantly updated with more high-quality content than any other game has offered before. We think Guild Wars 2 is one of the most enthralling online worlds ever created, so we are dedicated to a live game that impacts this world with events and milestones that are immersive and possibly permanent. We want this to be a world where you share memories of pivotal moments and exciting experiences for years to come.

    To meet our goal, rather than have one small live team as is normally provided in traditional MMOs, we have formed multiple live teams focused on expanding Guild Wars 2 in the long term. I’ll cover the teams in broad terms below to give you an idea of the kind of support to expect. As our teams update the game, they will give you more specifics in the form of update notes, media interviews, and blog posts like this one.

    So who are our teams, and what do they do?

    Live Security—You’ve heard from this team’s coordinator, Mike Lewis, already on our forums, so you’ve seen some of their early work and long-term plans already. Our security team is focused on fighting bots, spammers, and account thieves. They work closely with customer service in those areas.

    Live Response—The Live Response team is focused on fixing bugs, addressing game feedback, and balancing the game. You’ve seen a lot of their work already in the update notes.

    Living World—The Living World team is focused on adding new content to the game world. This team will be adding and refining the types of content you already know in PvE and WvW, as well as developing new features and rewards.

    PvP/E-Sports—This team is dedicated to supporting and building the competitive PvP community. They will be building new features that help support the growth of Guild Wars 2 as a competitive game. Jonathan Sharp will be sharing more on this in the near future.

    Holidays & Events—Our Holidays & Events team will be creating a variety of special holidays in Guild Wars 2, building on the long tradition of amazing holidays in Guild Wars. You can likely guess which holiday you will see from this team first, and I recommend that everyone check our website next week for more information about this exciting first event.

    On top of holidays, this team will also be creating in-game one-time events that occur and can change the world or drive narratives that come to a finite conclusion across the world.

    Mac & Performance—This team is focused on development for Guild Wars 2 for the Mac. You’ve seen them recently release the Mac Beta Client as their first major project. They’ll also be focusing on client performance, helping ensure the game runs well on the widest range of hardware going forward.

    Bonus teams—We will sometimes be creating additional teams not listed above. These teams will build specific cool features or events we decide we want to do outside of the scope of the other live teams. (Spoiler: We have some of these teams hard at work right now, and you’ll be seeing the first results of their efforts in November.)

    Lastly, we have our Commerce team. You’ve heard from John Smith, our economist from this team, recently, and you’ll be seeing many additions from our friends in the Black Lion Trading Company in the future.

    We hope this look at Guild Wars 2 live development gives you some insight into how we’re hoping to push the envelope in managing our live game. For those familiar with the original Guild Wars, you know we have a long history of adding incredible free content and features to the game. With a dedicated live team more than ten times the size of the Guild Wars live team, we think you’re going to be blown away by the size and scope of live additions to the world of Tyria for a very, very long time.

    Source
     
  17. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    As we’ve always said, Guild Wars 2 is a living, breathing, dynamic world. ArenaNet’s commitment to this has been a crucial part of the game’s development since day one, and it’s an important part of who we are and what Guild Wars 2 represents. Today I want to talk about our philosophy and plans for developing the live game.

    Our goal is to continue to raise the bar by keeping the game constantly updated with more high-quality content than any other game has offered before. We think Guild Wars 2 is one of the most enthralling online worlds ever created, so we are dedicated to a live game that impacts this world with events and milestones that are immersive and possibly permanent. We want this to be a world where you share memories of pivotal moments and exciting experiences for years to come.

    To meet our goal, rather than have one small live team as is normally provided in traditional MMOs, we have formed multiple live teams focused on expanding Guild Wars 2 in the long term. I’ll cover the teams in broad terms below to give you an idea of the kind of support to expect. As our teams update the game, they will give you more specifics in the form of update notes, media interviews, and blog posts like this one.

    So who are our teams, and what do they do?

    Live Security—You’ve heard from this team’s coordinator, Mike Lewis, already on our forums, so you’ve seen some of their early work and long-term plans already. Our security team is focused on fighting bots, spammers, and account thieves. They work closely with customer service in those areas.

    Live Response—The Live Response team is focused on fixing bugs, addressing game feedback, and balancing the game. You’ve seen a lot of their work already in the update notes.

    Living World—The Living World team is focused on adding new content to the game world. This team will be adding and refining the types of content you already know in PvE and WvW, as well as developing new features and rewards.

    PvP/E-Sports—This team is dedicated to supporting and building the competitive PvP community. They will be building new features that help support the growth of Guild Wars 2 as a competitive game. Jonathan Sharp will be sharing more on this in the near future.

    Holidays & Events—Our Holidays & Events team will be creating a variety of special holidays in Guild Wars 2, building on the long tradition of amazing holidays in Guild Wars. You can likely guess which holiday you will see from this team first, and I recommend that everyone check our website next week for more information about this exciting first event.

    On top of holidays, this team will also be creating in-game one-time events that occur and can change the world or drive narratives that come to a finite conclusion across the world.

    Mac & Performance—This team is focused on development for Guild Wars 2 for the Mac. You’ve seen them recently release the Mac Beta Client as their first major project. They’ll also be focusing on client performance, helping ensure the game runs well on the widest range of hardware going forward.

    Bonus teams—We will sometimes be creating additional teams not listed above. These teams will build specific cool features or events we decide we want to do outside of the scope of the other live teams. (Spoiler: We have some of these teams hard at work right now, and you’ll be seeing the first results of their efforts in November.)

    Lastly, we have our Commerce team. You’ve heard from John Smith, our economist from this team, recently, and you’ll be seeing many additions from our friends in the Black Lion Trading Company in the future.

    We hope this look at Guild Wars 2 live development gives you some insight into how we’re hoping to push the envelope in managing our live game. For those familiar with the original Guild Wars, you know we have a long history of adding incredible free content and features to the game. With a dedicated live team more than ten times the size of the Guild Wars live team, we think you’re going to be blown away by the size and scope of live additions to the world of Tyria for a very, very long time.

    Source
     
  18. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    If you’ve been playing Guild Wars 2 in the month or so since launch, you’ve likely heard players talking about Legendary Weapons. What is a Legendary Weapon—and more importantly, how can you get one?

    Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.

    How do you get started? Legendary Weapons are created in the Mystic Forge. We’ve kept the recipe a mystery so the community has a puzzle to figure out, but if you want some hints, many players have been posting their progress on forums. You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon. If you’re more the figure-it-out-yourself type, you can finds hints as to how to craft your weapon in almost every area of Guild Wars 2—WvW, dungeons, dynamic events, crafting, and more—so keep your eyes peeled.

    Let me explain some of the process. It all starts with a base weapon—these are the extremely rare exotic weapons. Once you’ve obtained your base weapon, you’ll need to present gifts to Zommoros, a powerful djinn who lives in Lion’s Arch. These gifts come from all over Tyria, and you’ll need different ones depending on what Legendary Weapon you’re trying to craft, so be ready to do some exploring.

    From there, you’ll need to collect ore, wood, and high-level trophies. You’ll complete dungeons, battle in World vs. World, collect karma, and visit the Temple of Balthazar. Once you collect all of the necessary gifts, materials, and karma, you’re ready to craft your Legendary Weapon.

    Legendary Weapons are an impressive meld of art and effects. They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.

    [video=Guild Wars 2: Legendary Weapons]4801[/video]

    Source
     
  19. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

    Messages:
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    If you’ve been playing Guild Wars 2 in the month or so since launch, you’ve likely heard players talking about Legendary Weapons. What is a Legendary Weapon—and more importantly, how can you get one?

    Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.

    How do you get started? Legendary Weapons are created in the Mystic Forge. We’ve kept the recipe a mystery so the community has a puzzle to figure out, but if you want some hints, many players have been posting their progress on forums. You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon. If you’re more the figure-it-out-yourself type, you can finds hints as to how to craft your weapon in almost every area of Guild Wars 2—WvW, dungeons, dynamic events, crafting, and more—so keep your eyes peeled.

    Let me explain some of the process. It all starts with a base weapon—these are the extremely rare exotic weapons. Once you’ve obtained your base weapon, you’ll need to present gifts to Zommoros, a powerful djinn who lives in Lion’s Arch. These gifts come from all over Tyria, and you’ll need different ones depending on what Legendary Weapon you’re trying to craft, so be ready to do some exploring.

    From there, you’ll need to collect ore, wood, and high-level trophies. You’ll complete dungeons, battle in World vs. World, collect karma, and visit the Temple of Balthazar. Once you collect all of the necessary gifts, materials, and karma, you’re ready to craft your Legendary Weapon.

    Legendary Weapons are an impressive meld of art and effects. They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.

    [video=Guild Wars 2: Legendary Weapons]4801[/video]

    Source
     
  20. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    General
    • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
    • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
    • Fixed a bug with human female sword and pistol animations.
    • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
    • Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
    • Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
    • Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
    • Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
    • Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
    • Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
    • Removed laughing audio from crafting stations in Divinity’s Reach.
    • Raised the maximum karma limit.
    • Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
    • The character select screen now reflects hidden armor choices.
    • Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
    • We’ve relaxed our anti-exploiting system for loot and events.
    Camera
    • We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
    Events
    • Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
    • Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
    • Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.
    Dungeons

    Caudecus’s Manor
    • Closed map exploits.
    • Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
    Citadel of Flame
    • Closed map exploits.
    Twilight Arbor
    • Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
    • Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
    • Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.
    Story
    • Reduced the health of the final boss in “The Source of Orr.”
    • Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
    • Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
    • Battle of Fort Trinity:
    • You cannot pick up the water orb until you defeat all of the saboteurs.
    • It’s no longer possible to trap players by closing the fortress doors on them.
    • Fixed a stall during “Retake the docks” objective.
    • Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
    • Lines of Communication: Batanga will now help you fight the Arcane Eye.
    • Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
    • Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.
    World versus World
    • The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
    • Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
    • Fixed WvW Orb of Power duplication on player disconnect.
    Profession
    • Attributes gained from traits now apply to the downed state.
    Elementalist
    • Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
    • Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
    • Signet of Fire: This skill is now able to hit targets at its indicated range.
    • Signet of Air: This skill now displays a hovering signet effect over the user when activated.
    • Whirlpool: This skill’s damage has been decreased by 33%.
    Engineer
    • Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
    • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
    • Big Ol’ Bomb: This skill has been updated to be a blast finisher.
    Guardian
    • We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    • Skill 2: Whirling Wrath (10 second recharge)
    • Skill 3: Leap of Faith (15 second recharge)
    • Skill 4: Symbol of Wrath (20 second recharge)
    • Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
    • Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
    • Decreased the activation time of Signet of Judgment.
    Mesmer
    • Signet of Domination can no longer be cast on targets behind the mesmer.
    • Added a much faster breakout for mesmer underwater mantras.
    • Phantasmal Warlock: Increased recharge to 20 seconds.
    • Chaos Armor: Decreased recharge to 35 seconds.
    • Chaos Storm: Increased recharge to 35 seconds.
    • Phantasmal Duelist: Increased recharge to 20 seconds.
    • Phantasmal Swordsman: Increased recharge to 18 seconds.
    Necromancer
    • Updated Chillblains to properly function with the Greater Marks trait.
    • Signet of Spite can now be cast while on the move.
    Ranger
    • Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
    • Removed the broken audio that played with Natural Healing whenever pets were in combat.
    Thief
    • Pistol Whip: Reduced damage by 15%.
    • Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.
    Source
     
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