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How many players does an MMO need to be considered a success in today's market?

Discussion in 'MMORPG' started by Supernatural, Sep 14, 2011.

How many players does an MMO need to be considered a success in today's market?

  1. More than 1 Million

    8 vote(s)
    25.8%
  2. 500,000 - 1 Million

    5 vote(s)
    16.1%
  3. 250,000 - 500,000

    2 vote(s)
    6.5%
  4. 100,000 - 250,000

    3 vote(s)
    9.7%
  5. Less than 100,000

    2 vote(s)
    6.5%
  6. If the game makes enough money to keep operating, then it's a success

    12 vote(s)
    38.7%
  1. Amethystlock

    Amethystlock Elite Ogre Ogre Veteran

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    about mmo success, aq3d's special; it doesn't have the biggest crowd, but a lot of people want to help, the actual problem is that people are stopped from extra help! success is in the focused community support
     
  2. Blasphy

    Blasphy Emperor Ogre Veteran
    1. The Lions Council

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    I think millions would proved that a game is successful.
     
  3. ugmsrocks09

    ugmsrocks09 Ogre Extraordinaire Ogre Warrior

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    Perhaps over 10 million. I mean, this gaming industry is big as it already is. Furthermore, there are millions of people on the planet, I'm sure 10 million can cover the major parts of the world filled with gamers.
     
  4. As long as the company generates enough money to keep the game updated and continuing, then I think that's a success. It's not entirely about the population of the game.
     
  5. Mayonnaise

    Mayonnaise Cold Heart The Pit

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    It will be a success based on how much players play the game and if they can withstand and keep the game alive.
     
  6. ugmsrocks09

    ugmsrocks09 Ogre Extraordinaire Ogre Warrior

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    Even 10 players can make a game an mmorpg. Just look back at the early beta stages off AQD3. There were less than 50 players.
     
  7. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
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    100k-200k is enough for an mmo game imo
     
  8. Izraphel

    Izraphel Ogre Extraordinaire Ogre Veteran

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    I would say over a million... to call it successful probably doesnt mean: (just make money for some months and then bye bye... however if its buy to play or has expensive founder packs then it might i dont really know how they think...).
     
  9. Rex

    Rex Ogre Legend Ogre Veteran

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    I'd have to agree with the last option, if the game is making the company money regardless how many users and they're able to keep developing it then it's a success. I think you'd have to look more at the ratio of how many accounts there are versus the peak of users online every day.
     
  10. paulhar1s50n

    paulhar1s50n Big Brute New Ogre

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    more than 1 Million I guess, because it only means that it captivated the attention of majority of gamers.
     

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