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Ninja skills revealed for AQ3D!

Discussion in 'Adventure Quest 3D' started by Sabugo, May 4, 2018.

  1. Sabugo

    Sabugo Elite Ogre Ogre Veteran

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    [​IMG]
    Source: AQ3D Community
    In love with the new skills, can't wait to see it in-game!
    Just a preview here.
     
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  2. Sabugo

    Sabugo Elite Ogre Ogre Veteran

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    Amazing rotation of skills, different styles of plays.Thoughts?

    I think speed of speels is Haste, tell me if I'm wrong, but the focus here is the cooldown.
     
    Last edited by a moderator: May 4, 2018
  3. Maelious

    Maelious Elite Ogre Ogre Veteran

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    Basically each non-ultimate skill will either set your type or trigger an attack. This means that you can essentially use 3 main skill rotations:
    1. [Metal (Set - just once) +] Wind (Slashing Gale) + Energy (Poison Dagger) --- Melee/DoT Rotation
    2. [Wind (Set - just once) +] Metal (Wind Shuriken) + Energy (Bomb Toss) --- Range Rotation
    3. [Energy (Set - just once) +] Metal (Tempered Blades) + Wind (Smokestep) --- Defensive? Rotation
    So we'll have to look at the CDs and what each skill variant actually does in order to work out what's what ...
     
  4. Gamma001

    Gamma001 Elite Ogre Ogre Veteran

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    Ninja class might be getting rebuilt. Artix said that Rabblefroth might be changing the skills so there is no promise that those skills will be the same.
     
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  5. a

    a Ogre Queen Ogre Veteran

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    oooo wow i want this
     
  6. Maelious

    Maelious Elite Ogre Ogre Veteran

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    I doubt any new set of skills would result in much difference in terms of game play ... so unless they are kinda overpowered ... meh XD
     
  7. Aerobous

    Aerobous Elite Ogre Ogre Veteran

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    Eh ? I'm excited to see this classes to be added in game "_"
     
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  8. Maelious

    Maelious Elite Ogre Ogre Veteran

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    Still waiting on paladin ...
     
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  9. Sabugo

    Sabugo Elite Ogre Ogre Veteran

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    the best class till now in my opinion xD
     
  10. VJMaxZero

    VJMaxZero Lord of Evil Ogre Veteran

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    I'm waiting for it too, and also Necromancer to added for all players :)
     
  11. Skills are pretty good, but I can't know that for sure without experiencing them in game. Descriptions for the skills are kind of repetitive though, and I really hope the icons for the skills get changed to something different though since they just borrowed the icon art from other classes.
     
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  12. CanineAQ3D

    CanineAQ3D Spiked Club Ogre Regular

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    The way the skills read, it seems like a very primitive attempt at a bit of true synergy play. I hope each class ends up having a unique spice that make them all worth using. Then finally, stuff like ninja staying true to their character with increased dodging ability.
     
  13. Maelious

    Maelious Elite Ogre Ogre Veteran

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    simply put, each class must must must get a larger set of skills to use ... however, this may only happen after they implement the skill selection interface ... cause of the mobile requirement ...
     
  14. Sabugo

    Sabugo Elite Ogre Ogre Veteran

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    maybe the animation, because the skills are the same on PTR now

    On PTR now bud

    Try on PTR now, it's a mechanics class
     
    Last edited by a moderator: Jun 8, 2018
  15. Pinkyz

    Pinkyz Banned

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    Ninja has plenty of combos
     

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