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Pre-beta suggestions

Discussion in 'Upcoming Games' started by aiornieu, Aug 31, 2012.

  1. aiornieu

    aiornieu Ogre Newling

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    Did any of you suggest anything during the early days,

    that ended up in the game?

    I was thinking about it recently and I few of the

    things I suggested ended up in game. I don't think they

    listened to me though, more like a happy coincidence,

    but still it was nice that I basically got what I asked

    for!

    Here are things I suggested which I am now able to play

    with!

    1) While EQ2 was being made, I suggested on their forum

    that they make names in the chat windows active, so

    they can be clicked on like a hyperlink. That way, if

    someone called Illikasngashanhlasha /auctions

    something, you don't have to type in their name, you

    can just click it or right click it. Not sure if this

    ever ended up in EQ2, but it is in Vanguard and I love

    it

    2) When I got on the Vanguard forum, I made a

    suggestion that I would like some special spells that

    used special points separate from your mana. That way

    you could save them for emergencies and if you were a

    fast thinker, instead of doing your normal big heal or

    group heal, you could use one of your special spells

    and save the day. Same goes for nukes, if you are in a

    tense situation and fighting several mobs, and one of

    them aggroes the Cleric and is about to kill them, but

    the mob is low on health, you could think fast and use

    your special points to make a huge nuke and kill the

    mob. The limited points would mean that you can't

    overdo it though. Sadly my idea was shot down by the

    other forumgoers at the time, because they said people

    would save the points for raid encounters and just let

    loose all their points in one go which would unbalance

    everything. Fair point I guess, but what I suggested is

    basically exactly what they did with half of the

    classes in the game. The Phenomena points on the Druid

    work exactly as I suggested! They took it a step

    further by adding DoT's and stuff too and then the

    ability to top up your points at higher level.

    3) After learning that there would be no more EQ style

    text interactions with quests (typing who is / what is

    / where is / etc), and instead it would all be clicked

    on the interface, I suggested that you would still need

    to do some things with text. My example (which sucked

    in hindsight) was that there could be a trial for a

    crime, and you have to learn who comitted the crime and

    then at the final point, the judge asks who committed

    the crime, and you have to "/say" the person's name. It

    was a crappy suggestion because you could still just do

    this by clicking on a list of names like you do with

    everything else.... However they still added some text

    interaction! When you go to Riftseekers Torrent, an NPC

    wanders past and says a password. You have to then /say

    this to get inside, and then you use it again to go

    through portals later in the dungeon. They had probably

    made this before I suggested, but still, it's nice that

    I got what I asked for

    4) The only other suggestion I can remember is this

    one. I suggested that they have guilds or groups be

    required to work together at some points. For example

    there could be three big wizard towers like that huge

    dungeon/tower in Velious in EQ. At the top of each

    tower is a lever, and if the levers in all three towers

    is pressed at the same time, it opens a portal to

    special group or raid zone. So three strong groups or

    three strong raid forces, would have to split up and

    each take a tower. And then at the top, they would have

    to communicate together and do a big 1..... 2......

    3..... CLICK! and all click the lever within a few

    seconds of each other.
     
  2. MMOWiz

    MMOWiz Ogre Extraordinaire Ogre Veteran

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    i like the suggestion in 4 the best.
     

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