1. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Realism in online RPGs

Discussion in 'Free Online RPG' started by Maelious, May 3, 2018.

  1. Maelious

    Maelious Elite Ogre Ogre Veteran

    Messages:
    1,691
    Likes Received:
    167
    Trophy Points:
    63
    Credit:
    6,138.44
    Are things like requiring food and rest, etc. things that make an RPG better or worse?
     
  2. Sabugo

    Sabugo Elite Ogre Ogre Veteran

    Messages:
    1,136
    Likes Received:
    179
    Trophy Points:
    63
    Credit:
    3,462.90
    depend of the game purpose, usually we see this features on survival games
     
  3. Aerobous

    Aerobous Elite Ogre Ogre Veteran

    Messages:
    2,139
    Likes Received:
    220
    Trophy Points:
    63
    Credit:
    2,928.33
    Not really . It can make the rpg game more HARD. Hard means more fun. Atleast for me
     
  4. Depends. There are RPGs that have features where you feed to restore health/energy or rest to restore health/energy, but they aren't exactly anywhere close to realism since they're, most of time, things you earn in battle or buy from a shop or something else (and sometimes they act like special items for rare occasions during combat preparation); in other words, they're more like a game mechanic for preparing for battles.

    I'm guessing realism would be more like survival, so every time you walk in an open world, you need food and rest after a while, or something that's equivalent to how living in the real world would function, but it would feel more like a survival game than an RPG. Imagine the hassle of not progressing, but instead, searching for food, and then having to cook the food; depending on the RPG, that sort of realism would generally not work well for progression.
     

Share This Page