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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    I would imagine that it would require having the hardware for it and some programs.
     
  2. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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  3. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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  4. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Making a site is 100 times easier than running one for years:). Some people think it will be easy until they try it lol.
     
  5. Hawx1990SRBIJA

    Hawx1990SRBIJA Iron Ogre Ogre Veteran

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    You are very much welcome, but i didnt do anything except nag. XD (you see there is that but again. XD)
     
  6. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    Hello,

    Come and smell the roses with Nintendo's Donkey Kong the big arcade hit.

    Now what does Atari have to say well were here :) following progress with Jumpman on the loose lets see.

    As seen Donkey Kong was a awesome platforming game with Mario's first big day of gaming progress.

    So you try to get your friend out from the nasty hands of a paperweight ape that rolls pizza at you but at first hill through water down straight fast :).

    So when you get up you'll go to the next level where sand and watar is coming at you Mario next your next level rises :D.

    Next level cookies spring to you next level rising :p.

    Last level you try to release all 8 of the goombas from pillow platforms.

    The End

    By Crownknight :).
     
  7. CHAC

    CHAC Tingly Ogre Veteran

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    I might want you to make me a sig, your awesome :).
     
  8. CHAC

    CHAC Tingly Ogre Veteran

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    I might want you to make me a sig, your awesome :).
     
  9. Vesa123

    Vesa123 BamBam

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  10. Vesa123

    Vesa123 BamBam

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  11. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    I baking cookies for Dig Dug supreme it's the underground Pacman smash hit :sultan:.


    Thinking lets start the big hit of japan noodles where dig dug was born of freshness.

    There is oranges and lettuce chasing you the mighty fish stick (I make this humorus trust me :).)

    You can use a noudle pumple to pump them or use giant keyboard keys to crush in a maze that you dig through it is made of chocolate.

    Your pump is made of icing.

    That is it Bye, Bye, :).
     
  12. Vesa123

    Vesa123 BamBam

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    Mid or Feed :D Hahahaahahh
     
  13. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Ok,code sent to BaNaNiCa
     
  14. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"

    - Storm states that multicore support will not strongly influence game performance
    - Storm states that the supertest patchnotes are not final: “there is a long way to go till the patch goes liveâ€
    - regarding the “hidden Sherman nerf†in 9.0, it was intended, but Storm states that the fact it did not appear in patchnotes first was a mistake of the program, that generates the list of tank changes for the patchnotes. They fixed it and Storm hopes it won’t repeat itself.
    - a player asked that there are rumors about a mod, that actually makes the game display tank silhouette even beyond the official render range, Storm replies that that would be possible only if the mod actually takes the tank position beyond the render range from the minimap, eg. such mod won’t display tank and turret orientation
    - regarding sharp FPS drops with the shadows enabled: “Shadows eat resources and that’s something we can’t do anything aboutâ€


    - Storm confirms that there are sharp FPS drop issues (“freezesâ€) after a tank is discovered (SS: “lit up†– probably meant when an enemy tank is discovered), they are working on a fix
    - Yurko2F states that there is no need to be hysterical about the nerfs, players should try the nerfed vehicles first on the test, a lot of parameters did not change
    - statistically, when considering tank buff or nerf, results of players with winrates from 45 percent to 65 percent are taken into account, this range is also internally divided for statistics purposes
    - when balancing tanks, the most important category of players WG aims at are “daddies†(SS: a Russian general term for men, who come home from work and want to spend a few battles in WoT, eg. not schoolkids or students)
    - Storm states that roughly 10-20 percent of shots fired are gold rounds, these statistics are very dependent on tank measured and vary wildly from tank to tank
    - Borsig is going to get nerfed
    - apparently, some form of player education (tutorial?) is still planned
    - when aiming at long distances via sniper mode, tanks sometimes move by “jerking†and “twitching†(SS: as in “teleporting short distancesâ€), this is according to Storm not a glitch, at such distances the tank coordinates are transmitted by server less often to save traffic, it will stay the way it is (it is not a problem of client, but WG datacenters would not handle increased traffic)
    - Storm personally picked the blue color for teamkillers :)
    - apparently there are no plans for new tier 8 premiums in 9.1
    - multiturret mechanism – not this year, it has really low priority
    - the “damage blocked by armor†statistic is bugged (specifically, spaced armor apparently doesn’t count), it will be fixed
    - developers considered reworking the arty aim circle to include the gun traverse
    - 9.1 will bring many small optimization fixes, but no big ones
    - RU251 German LT8 will come this year in the same patch as the US light tanks
    - tier 8 light tanks will be buffed
    - Storm states that despite the TD class bonus for camo after a shot will be removed (SS: eg. 128mm L/55 will remove the same number of camouflage on E-75 as on Borsig), Borsig will still be harder to spot, because it’s smaller
    - T-35 will appear in very distant future, when there is the multiturret mechanism
    - there will be no new big features in 9.1, WG is still dealing with fixing the issues from 9.0, there will be new shooting sounds though
     
  15. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Developer Q&A*12.5.2014
    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - damage, “eaten†by detracked shells that didn’t however penetrate will count towards “damage blocked by armor†it seems, but ONLY if the trajectory of the shell would otherwise intersect with the hull, were the tracks not there
    - two vehicles will have their engines changed in the 9.1 test – Hellcat and Jackson
    - it is possible to balance tanks based on their winrate, compared to the average winrate of various accounts (SS: the “new methodâ€)
    - +/-1 MM spread will not be implemented
    - there are no plans to return 8.11 graphics and make the HD optional via settings
    - there will not be a patch 8.11 rollback either


    - there are no plans to make a special server without x2/x5 events
    - there will be measures taken to bring back 8.11 game performance, client will be optimized
    - developers will think about (consider) nerfing the FV215b (183) oneshot capability
    - in new motion physics, large tanks will still not be able to “run over†small tanks, crushing them
    - developers will make the historical battles tanks more closer to their historical capabilities (SS: by adding special set of characteristics for them)
    - there might be a possibility to use lower quality models (not old 8.11 pre-HD models, but HD models with lower resolution)
    - there will not be two separate (HD and not HD) clients
    - apparently, WT E-100 will be “reworked†(SS: as in nerfed)
    - Storm confirms that British hightier HT/MT will be “fixed/replaced†– how exactly will be told when the change becomes actual
    - the “shell fires outside of client aim circle†bug cannot be fixed. It is caused by desynchronization between client and server, can be influenced by connection quality. Some players claim that this started happening a lot after 8.11, Storm said he cannot confirm that information.
    - Veider explains that situation, where an arty is on top of the team, is allowed – developers took measures to reduce this, but they never said it would disappear completely or that it’s a MM bug
     
  16. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Welcome to the Forums m8
     
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Welcome to the Forums m8 :)
     
  18. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Welcome to the Forums m8 :) Dobro nam dosao :)
     
  19. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Welcome to the Forums m8 :) Dobro nam dosao :)
     
  20. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Welcome to the Forums m8 :) Dobro nam dosao :)
     
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