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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    you have to play it like td :)
     
  2. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  3. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Ruthless Gladiator's Shiv
     
  4. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Ruthless Gladiator's Shiv
     
  5. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Crawler........
     
  6. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Crawler........
     
  7. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Has some awesome merits, but requires further improvement
     
  8. mojnick

    mojnick Big Bad Ogre Ogre Veteran

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    fortunately I was Cromwell in the garage;-)
     
  9. mojnick

    mojnick Big Bad Ogre Ogre Veteran

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    fortunately I was Cromwell in the garage;-)
     
  10. mojnick

    mojnick Big Bad Ogre Ogre Veteran

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    [UPDATE!]
    [2nd iteration]



    Changes to French Tanks
    Spoiler

    AMX 105AM
    Speed of AMX 105a changed from 23 to 22
    Ability of AMX105a to traverse solid ground is decreased by 9%
    Ability of AMX105a to traverse medium ground is increased by 19%
    Ability of AMX105a to traverse on soft ground is increased by 15%
    Speed of AMX 105b changed from 25 to 24
    Maximum reverse speed is changed from 15 km/h to 14 km/h
    View range changed from from 390 m to 360 m
    Hit points (HP) changed from 240 to 200
    Removed additional equipment "Improved Ventilation" (dismounted and moved to the Depot)


    AMX 13 F3 AM
    Ability of AMX 13 F3 AM to traverse solid ground decreased by 9%
    Ability of AMX 13 F3 AM to traverse medium ground increased by 11%
    Ability of AMX 13 F3 AM to traverse soft ground increased by 14%
    Maximum reverse speed changed from 15 km/h to 14 km/h
    View range changed from 390 m to 370 m
    Reload time of the Canon de 155 mm de 33 calibres cannon changed from 22 sec. to 22.8 sec.
    Removed the M 107 shell (dismounted from the vehicle and moved to the Depot)
    Hit points (HP) changed from 300 to 240

    Bat Chatillon 155
    Ability of Bat Chatillon 155 to traverse solid ground decreaded by 9%
    Ability of Bat Chatillon 155 to traverse medium ground increased by 7%
    Ability of Bat Chatillon 155 to traverse soft ground increased by 8%
    Speed of Bat Chatillon 155 hull traverse speed changed from 25 to 24
    Maximum reverse speed is changed from 18 km/h to 14 km/h
    View range changed from 350 m to 390 m
    Aiming speed of the Canon de 155 mm changed from 4.6 sec. to 5 sec.
    Rate of fire within the autoloader of the Canon de 155 mm reduced by 17%
    Gun dispersion after a shot from the Canon de 155 mm increased by 29%
    Gun dispersion during the Canon de 155 mm increased by 10%
    Turret traverse speed changed from 12 grad./sec. to 10 grad./sec.
    Hit points (HP) changed from 620 to 480
    Removed additional equipment "Improved Ventilation" (dismounted and moved to the Depot)

    Lorraine155 50
    Hull traverse speed of Lorraine155 50 changed from 25 to 24
    Gun dispersion for moving or turning Lorraine155 50 decreased by 14%
    Ability of Lorraine155 50 to traverse solid ground increased by 9%
    Ability of Lorraine155 50 to traverse medium ground increased by 18%
    Ability of Lorraine155 50 to traverse soft ground increased by 7%
    Speed of Lorraine155 50 Bis changed from 28 to 26
    Gun dispersion on moving or turning of Lorraine155 50 Bis increased by 14 %
    Maximum reverse speed changed from 15 km/h to 14 km/h
    View range changed from 330 m to 370 m
    Removed the M 107 shell (dismounted from the vehicle and moved to the Depot)
    Hit points (HP) changed from 400 to 330

    Lorraine155 51
    Chassis traverse of the Lorraine155 51 changed from 25 to 24
    Gun dispersion on move or turning of Lorraine155 51 increased by 7%
    Ability of Lorraine155 51 on medium ground increased by 12%
    Ability of Lorraine155 51 on soft ground increased by 4%
    Traverse of Lorraine155 51 bis chassis changed from 27 to 24
    Gun dispersion on move or turning of Lorraine155 51 bis increased by 8%
    Ability of Lorraine155 51 bis on solid ground decreased by 11%
    Ability of Lorraine155 51 bis on medium ground decreased by 8%
    Ability of Lorraine155 51 bis on soft ground decreased by 4%
    Maximum reverse speed is changed from 15 km/h to 14 km/h
    View range changed from 350 m to 380 m
    Aiming speed of the Canon de 155 mm L GPF changed from 5.3 sec. to 5.5 sec.
    Reload time of the Canon de 155 mm L GPF changed from 23.5 sec. to 24 sec
    Hit points (HP) changed from 540 to 400

    Lorraine39 L AM
    Influence of Lorraine39 L AM suspension movement on the gun dispersion increased by 4%
    Influence of Lorraine39 L AM suspension turn on the gun dispersion increased by 4%
    Lorraine39 L AM suspension characteristics decreased by 9% for solid ground
    Lorraine39 L AM suspension characteristics increased by 6% for medium ground
    Lorraine39 L AM suspension characteristics decreased by 7% for soft ground
    Influence of Lorraine39 L AM Bis suspension movement on the gun dispersion increased by 4%
    Influence of Lorraine39 L AM Bis suspension turn on the gun dispersion increased by 4%
    Max back speed changed from 12 km/h to 10 km/h
    View Range changed from 400 m to 350 m
    Hit points (HP) changed from 160 to 140 points

    RenaultBS
    Influence of RenaultBS M17 suspension movement on the gun dispersion increased by 4%
    Influence of RenaultBS M17 suspension turn on the gun dispersion increased by 4%
    RenaultBS M17 suspension characteristics decreased by 9% for solid ground
    RenaultBS M17 suspension characteristics increased by 7% for medium ground
    RenaultBS M17 suspension characteristics decreased by 56% for soft ground
    Influence of RenaultBS M26/M27 suspension movement on the gun dispersion increased by 5%
    Influence of RenaultBS M26/M27 suspension turn on the gun dispersion increased by 5%
    Max back speed changed from 6 km/h to 7 km/h
    Hit points (HP) changed from 140 to 110 points
     
  11. mojnick

    mojnick Big Bad Ogre Ogre Veteran

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    what are the average earnings in this tank?
     
  12. Natdanai

    Natdanai Ogre Master Ogre Veteran

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    welcome to gameogre want to go on date with me?
     
  13. Natdanai

    Natdanai Ogre Master Ogre Veteran

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    welcome to gameogre want to go on date with me?
     
  14. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Which game do you think is the best? I prefer Borderlands 2 :p
     
  15. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Which game do you think is the best? I prefer Borderlands 2 :p
     
  16. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Which game do you think is the best? I think Virtua Tennis 4 is better. I've always liked the Virtua Tennis series more than the Top Spin series
     
  17. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Which game do you think is the best? I think Virtua Tennis 4 is better. I've always liked the Virtua Tennis series more than the Top Spin series
     
  18. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Left 4 Dead is fun but definitely not better than Borderlands
     
  19. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    The Capcom forums have been quite active recently with users fielding their questions about various subjects, specifically Street Fighter X Mega Man glitches and getting Capcom's cooperation on other fan-made games. First up, Brelston mentioned that we can expect to see a free V2 patch for SFxMM early next month that will address some of the issues brought up by a Capcom forum user below.
    1. If you lock your computer or close your screen with game running the video doesn't want to come back. You have to close the game and restart. I think it's an issue with your computer needing to refresh the screen.

    2. If you get killed at the same time as you kill the last boss in the boss rush you can't re-enter their tube. You are stuck in the level. I'm not sure if this is a problem with any boss during boss rush or if it's just the last boss you fight.

    3. The top of ladders don't seem to want you to grab them. Some full jumps are awkward.

    4. Esc key should have a yes or no menu to safely close the game. I've exited on accident a couple times.

    5. (Not really a issue since I don't do it, but) Urien can be easily killed by pausing game with mine sweeper explosion over him.

    Brelston: Thanks for the notes. We're working on a V2 that should address some of these issues. Goal is to get it out to everyone early January, free as usual :)

    Another user mentioned that he too is creating a fan-made game and wondered how he could possibly get it endorsed by Capcom. Sven jumped in to provide a little bit of clarity on the situation and explained how Street Fighter X Mega Man came to be.

    Sven also states that more often than not, Capcom's legal department must shut down the development of fan-made games to protect copyrights. Street Fighter X Mega Man was a rare exception.

    I'm currently working on a free-to-play fan game for the computer utilizing Game Maker. I saw that Megaman Vs. Street Fighter got endorsed by Capcom and I was very curious as to why this was and how it came about.

    Does one apply for this endorsement?

    What are the stipulations for such an endorsement?

    What would I be receiving as a result and what would I have to give up?

    Would such an endorsement lead to a Capcom sponsored port to Ipad/Iphone devices? (which of course, all proceeds would go to Capcom or whoever, natch)

    Its something that has been on my mind for quite a while since I saw the Capcom officially endorsed a fan game, which is something they've never done before. So it mystified me and made me curious enough to register here and ask the question. Thanks for any response and/or help.

    Sven: I have to make clear, we didn't endorse it. We bought the project outright, compensated the developers of the title, provided creative direction and feedback for the remaining duration of development, handled all QA, marketing and distribution. It was a collaboration. It was not an endorsement.

    As I've mentioned in several media interviews, this was a fairly unique situation where the right project (SFxMM) came at the right time (prepping for the transition from one 25th anniversary to the next). It's not something that we're likely to be formalizing into an ongoing program.

    Fan games are amazing but all too often, unfortunately when our IP/legal group hears of such things, they must often shut them down to defend IP rights (lest we be in jeopardy of losing trademarks/copyrights in various territories).

    More often than not, it is better that we not be officially aware of fan project of this nature. This was a very special case where I was able to make everything work out.
     
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