1. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

Thread Status:
Not open for further replies.
  1. FoxWMB

    FoxWMB Clubbed The Pit

    Messages:
    3,958
    Likes Received:
    39
    Trophy Points:
    0
    Credit:
    - 4,114.74
  2. CHAC

    CHAC Tingly Ogre Veteran

    Messages:
    6,013
    Likes Received:
    110
    Trophy Points:
    63
    Credit:
    3,712.60
  3. ufbre

    ufbre World of Tanks Fan Ogre Veteran

    Messages:
    17,886
    Likes Received:
    318
    Trophy Points:
    63
    Credit:
    2,757.70
  4. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

    Messages:
    52,389
    Likes Received:
    8,869
    Trophy Points:
    113
    Credit:
    268,356.19
    You can suggest ideas for this season here:). Ogre Wars will already be a part of the next big Forum Event, but we are still trying to find new ways to improve it. We are currently looking at how to keep things exciting when one nations starts dominating. Trading and quests are two possibilities, but both would need to start working on now to get the details worked out. Also taking ideas for possible Events this season:).
     
  5. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

    Messages:
    52,389
    Likes Received:
    8,869
    Trophy Points:
    113
    Credit:
    268,356.19
  6. ufbre

    ufbre World of Tanks Fan Ogre Veteran

    Messages:
    17,886
    Likes Received:
    318
    Trophy Points:
    63
    Credit:
    2,757.70
    Wargaming files lawsuit against “disturbingly similar” tank game
    News by:pC Gamer

    World of Tanks creator Wargaming.net has filed a legal complaint against Project Tank, a browser-based multiplayer tank game being developed by Chinese developers Gamease and Changyou.

    As reported by Polygon, Wargaming’s lawsuit alleges that Project Tank, which is also called Ground War Tanks, is not only “disturbingly similar” in concept and design, but it also uses original assets and design decisions not based in the real life history of World War 2-era armored warfare.

    “Copying is evidenced by the fact that the designers of Project Tank copied historical inaccuracies found in WoT…” the complaint states. “Copying is further evidenced by the fact that the designers of Project Tank copied tanks from WoT that never existed in real life, and which included features original to WoT.”
    http://www.pcgamer.com/2013/05/11/w...disturbingly-similar-tank-game/project-tank1/
    http://www.pcgamer.com/2013/05/11/w...rbingly-similar-tank-game/world-of-tanks-2-2/
    For their part, Project Tank’s developers deny copying World of Tanks’ assets, writing “Wargaming.net…has recently launched a series of underhand [sic] actions against Project Tank, including using their connections to shut down our facebook page.” Their Facebook page is indeed offline. “We feel truly shocked and bullied by Wargaming,” the developers continue.

    Legalese and accusations of “sabotage” aside, what evidence do we really have at this point? The best I could find is some gameplay footage from Project Tank on YouTube. I compared it to video from World of Tanks developers and users and combined some screengrabs below.
    by:GroundWarTanks youtube
    TanksGW_05 - YouTube
     
  7. ufbre

    ufbre World of Tanks Fan Ogre Veteran

    Messages:
    17,886
    Likes Received:
    318
    Trophy Points:
    63
    Credit:
    2,757.70
    Last edited by a moderator: May 15, 2013
  8. ufbre

    ufbre World of Tanks Fan Ogre Veteran

    Messages:
    17,886
    Likes Received:
    318
    Trophy Points:
    63
    Credit:
    2,757.70
  9. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
    Patch 3.7 notes | LoL - League of Legends


    Akali
    These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.
    • Twilight Shroud
      • Now grants vision in the area of effect
    • Shadow Dance
      • Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15
    Caitlyn
    Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
    Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.
    • Base Attack Speed reduced to 0.625 from 0.668
    • Attack Speed per level increased to 4% from 3%
    • Headshot
      • No longer gains stacks when attacking structures
    Cassiopeia
    • Twin Fang
      • Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter
    Diana
    As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.
    The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.
    • Moonsilver Blade
      • Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
      • Range of the cleave behind Diana reduced
    • Pale Cascade
      • Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
      • Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
      • The second application of the shield now stacks with the first shield instead of replacing it
    Elise
    Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.
    • Skittering Frenzy
      • Ability Power ratio increased to 0.04 from 0.02
    • Spider Form
      • No longer grants bonus Armor and Magic Resist
    Jarvan IV
    • Demacian Standard
      • Vision radius of the Standard reduced to 700 from 850
    Karma
    • Inner Flame
      • Mantra Bonus - Soulflare
        • Slow area now spawns directly under the primary target
    Miss Fortune
    Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.
    • Impure Shots
      • Passive
        • Max stacks increased to 5 from 4
        • Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
    Mordekaiser
    • Recommend items updated
    Nami
    These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.
    • Basic Attack Missile Speed increased to 1500 from 1350
    • Surging Tides
      • Bonus Movement Speed increased to 40 from 30
    • Aqua Prison
      • Stun duration increased to 1.5 seconds from 1.25
    Nunu
    Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
    • Consume
      • Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
      • Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
      • Healing ratio reduced to 0.75 from 1.0
      • Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
        • Golem-type monsters grant 10% increased size and maximum Health
        • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
        • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
    Quinn
    • Vault
      • Fixed a bug where Vault failed to interrupt targets that were immune to slows
    Rammus
    • Puncturing Taunt
      • Can no longer target minions
    Rumble
    We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.
    • Flamespitter
      • Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
      • Danger Zone damage bonus increased to 50% from 25%
    • Electro-Harpoon
      • Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)
    Syndra
    • Scatter the Weak
      • Improved detection of Dark Spheres at longer ranges
    Twisted Fate
    With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns
    • Pick a Card
      • Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
    • Stacked Deck
      • No longer grants Cooldown Reduction
      • Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
    • Destiny
      • Cooldown increased to 180/150/120 seconds from 150/135/120
      • Tooltips updated
    Udyr
    • Tiger Stance
      • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance
    Varus
    Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.
    • Base Movement Speed reduced to 330 from 335
    • Piercing Arrow
      • Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
      • Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
      • Improved hit detection at the end of the missile
    • Hail of Arrows
      • Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
    • Chain of Corruption
      • Improved hit detection at the end of the missile
    Warwick
    These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.
    • Infinite Duress
      • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
      • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
    Zac
    For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.
    • Base Health Regen reduced to 7.0 from 12.5
    • Let's Bounce!
      • Damage reduced to 140/210/280 from 160/240/320
      • Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
      • Tenacity reduced to 50% from 75%
    Zed
    As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.
    • Razor Shuriken
      • Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
    • Living Shadow
      • Vision radius of the Shadow reduced to 700 from 1300
    • Shadow Slash
      • Cooldown increased to 4 seconds from 3
    Zyra
    • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
    • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura

    Items
    Mana Manipulator
    • Recipe changed: Faerie Charm + 120 gold = 300 total gold
    • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
    Mikael's Crucible
    Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.
    • Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
    • Grants 7 Health Regen per 5 seconds from 0
    • Grants 18 Mana Regen per 5 seconds from 9
    • No longer grants Mana
    • Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
    • Active travel time changed to 0.2 seconds from variable with distance
    • Fixed an issue with the hit effect particle
    Shard of True Ice
    • Total cost reduced to 1600 gold from 1700
    • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

    Summoner's Rift
    While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.
    • Caster Minions
      • Base Attack Damage reduced to 23 from 25
    Howling Abyss
    • High Winds duration and intervals tweaked to match the pace of the music
    • Statue destruction algorithms tweaked to become more consistent throughout the match
    Game Interface
    • Loss of Control UI
      • Loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect
      • A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
      • When multiple, unique crowd control effects are active:
        • An additional icon is displayed for each unique effect type
        • The progress bar represents whichever effect has the longest remaining duration
        • Icons are removed as their associated effect type becomes inactive
      • Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect
    Co-op vs. AI
    • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
    • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes
    League System
    • Fixed a number of cases where icons on the league view were not showing up correctly
    General
    • Custom Item Sets
      • Custom item sets can now be created and edited in the summoner profile.
      • Saved item sets appear as an option in the Recommended tab of the in-game item shop
      • Item sets can be associated with a specific champion, multiple champions or all champions
      • Item sets can be associated with a specific map, multiple maps or all maps
    • Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
    • Karthus' Requiem should no longer have a major FPS performance hit across all maps.
    • Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
    • The 'Random Champion' option is no longer available in ranked game champion select.
    • Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
    • Fixed a bug with certain AMD Radeon video cards when playing Dominion.
    • Players may now disable moving their champion via right-clicking on the minimap in the options menu.
    • Logitech G-Key, LED, and LCD technologies are now supported.
    • Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
    • Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.
     
  10. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

    Messages:
    52,389
    Likes Received:
    8,869
    Trophy Points:
    113
    Credit:
    268,356.19
  11. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

    Messages:
    52,389
    Likes Received:
    8,869
    Trophy Points:
    113
    Credit:
    268,356.19
  12. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
  13. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
    Welcome to the Neverwinter Foundry Spotlight!

    The Foundry is Neverwinter’s featured toolset that allows players to create dungeons, stories, and adventures for everyone to play and experience. With the Foundry, you can build your own missions, brimming with quests, non-player characters (NPCs), monsters, role-playing opportunities, and/or non-stop combat, and share them with the world. Your imagination is the springboard for the Neverwinter Foundry.

    The Foundry Spotlight is a community-driven column that focuses on hand-picked, inventive player-created dungeons that allow for action-packed combat, fun roleplaying opportunities, or other unique experiences. These exciting missions are recommended if you’re looking for a place to start with playing user-generated content, or searching for inspiration for your own future dungeons.

    This week’s spotlighted quest is “Part 1: Crypts of Carnage†from the campaign Dungeons of Dread†by chili1179!

    [​IMG]

    Quest Type: Hack and Slash/Dungeon Crawl/Light Story/Minor Exploration
    Average Duration: 20-30 minutes
    Amount of Combat: High
    Starts at: Protector’s Enclave – Guard Frinko
    Mission Summary:
    You see a flier posted to a job board that reads:

    “Come one come all, test your skill
    Can you survive or will you be killed?
    Take a chance, dance with fate
    Seize the prize before it’s too late!
    Many have come and many have perished,
    To claim the riches that many more cherish!
    Are you the next hero, or loser instead?
    Why not come see, in the Dungeons of Dread!

    Speak to Guard Frinko for more information!â€

    Testimonials:

    “I loved the mazes, the monsters, and the mystery!!!†– Ferrick976

    “Well built and fun, with a cool twist.†– mulyo

    “I look forward to the next venture!†– foolishromantc

    Author Tips:
    This campaign is the prologue to a larger story which will introduce you to one of the story's major antagonist; Darius Red. It's starts off slow in Part 1 with it focusing mostly on combat and then takes off in the follow-up chapter, to get you familiar with the larger backstory which will continue in the next campaign: The Circle of the Living Flame.

    Part 3 is in the works!

    Join the discussion on the Crypts of Carnage forum thread!
     
  14. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
    No Comments »
    [​IMG]

    Have you checked out the official Neverwinter Wiki,?
    We've already seen an amazing amount of contributions on the Neverwinter Wiki, which has been a great central information source for all things Neverwinter. Players have been awesome about posting gameplay guides, Foundry tutorials, class and race details, and even lore related to Forgotten Realms!
    How about winning some cool prizes? We're excited to announce that Curse is running a contribution contest for the official Neverwinter Wiki!

    Contribute to an existing article, create a new one, or upload helpful screenshots for a chance to win some cool gear! For all the details.
     
  15. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
    Making the gold beasts get a 100% plus gold income
     
  16. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
    What happened to speedys island idea ?
     
  17. yesty456

    yesty456 DA BIG CLUB The Pit

    Messages:
    720
    Likes Received:
    5
    Trophy Points:
    0
    Credit:
    30.00
  18. Hawx1990SRBIJA

    Hawx1990SRBIJA Iron Ogre Ogre Veteran

    Messages:
    7,184
    Likes Received:
    112
    Trophy Points:
    48
    Credit:
    12,168.12
  19. Hawx1990SRBIJA

    Hawx1990SRBIJA Iron Ogre Ogre Veteran

    Messages:
    7,184
    Likes Received:
    112
    Trophy Points:
    48
    Credit:
    12,168.12
Thread Status:
Not open for further replies.

Share This Page