1. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Upcoming rune balance changes

Discussion in 'MOBA' started by Iggy159, Mar 21, 2014.

  1. Iggy159

    Iggy159 Big Brute New Ogre

    Messages:
    123
    Likes Received:
    13
    Trophy Points:
    0
    Credit:
    2,682.46
  2. PumaTM

    PumaTM Spiked Club New Ogre

    Messages:
    206
    Likes Received:
    26
    Trophy Points:
    0
    Credit:
    418.63
    Life steal quints nerf :(
     
  3. BorisLoL

    BorisLoL Big Brute New Ogre

    Messages:
    154
    Likes Received:
    10
    Trophy Points:
    0
    Credit:
    372.86
    Upcoming rune balance changes :D

    [​IMG]
    Back in the 2014 preseason we spoke about rune balance changes but couldn't deliver them in time for the launch of the season. The short version: we took a closer look at the rune system after our original announcement and decided that our plans weren't going to get runes where we want them to be. We're still committed to exploring the best way to make runes an interesting and dynamic system for all players, but in the meantime we'll be implementing some basic changes in the next patch.
    For starters, we're very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we'll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.
    As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start :D :rifle:

    What do you think guys :D
    Runes have a lot of changes :D
     
  4. SonCane13

    SonCane13 Big Brute New Ogre

    Messages:
    140
    Likes Received:
    13
    Trophy Points:
    0
    Credit:
    1,258.67
  5. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

    Messages:
    42,992
    Likes Received:
    3,053
    Trophy Points:
    113
    Credit:
    254,499.57
  6. blizzard035

    blizzard035 Brute New Ogre

    Messages:
    76
    Likes Received:
    4
    Trophy Points:
    8
    Credit:
    41.77
  7. Hylash

    Hylash Spiked Club Ogre Regular

    Messages:
    236
    Likes Received:
    14
    Trophy Points:
    0
    Credit:
    1.33
    I dont use runes,im so pro xD
    JK i think its quite good
     
  8. SvEmIrAc

    SvEmIrAc DA BIG CLUB Ogre Warrior

    Messages:
    570
    Likes Received:
    57
    Trophy Points:
    0
    Credit:
    296.54
    I dont like this change:rifle:
     
  9. Patakvendetta

    Patakvendetta DA BIG CLUB Ogre Regular

    Messages:
    524
    Likes Received:
    48
    Trophy Points:
    0
    Credit:
    1,415.54
    I think there will be much more diverse runes used after that
     
  10. Lancer41

    Lancer41 MMORPG Addict Ogre Warrior

    Messages:
    485
    Likes Received:
    37
    Trophy Points:
    0
    Credit:
    1,731.21
    Life Steal Runes :( , And I was thinking to buy them
     
  11. vukk1998

    vukk1998 Brute New Ogre

    Messages:
    87
    Likes Received:
    3
    Trophy Points:
    6
    Credit:
    1,467.27
  12. markustb

    markustb Spiked Club Ogre Regular

    Messages:
    223
    Likes Received:
    22
    Trophy Points:
    16
    Credit:
    1,932.13
  13. savicaa

    savicaa Elite Ogre The Pit

    Messages:
    1,099
    Likes Received:
    77
    Trophy Points:
    0
    Credit:
    265.19
    I think that we can't post link's on forum but lifesteal runes terrible :O
     
  14. Cofy99

    Cofy99 MMORPG Addict Ogre Regular

    Messages:
    394
    Likes Received:
    22
    Trophy Points:
    0
    Credit:
    3.00
    So much nerfs man , nooo :)
     
  15. GiveMeSomeBeer

    GiveMeSomeBeer Big Brute Ogre Regular

    Messages:
    180
    Likes Received:
    15
    Trophy Points:
    0
    Credit:
    22.86
  16. ivan1999

    ivan1999 MMORPGer New Ogre

    Messages:
    34
    Likes Received:
    3
    Trophy Points:
    0
    Credit:
    12.00
    Back in the 2014 preseason we spoke about rune balance changes but couldn't deliver them in time for the launch of the season. The short version: we took a closer look at the rune system after our original announcement and decided that our plans weren't going to get runes where we want them to be. We're still committed to exploring the best way to make runes an interesting and dynamic system for all players, but in the meantime we'll be implementing some basic changes in the next patch.
    For starters, we're very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we'll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.
    As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start.

    SEALS
    Values are for Tier 3 seals

    Armor:
    Per seal: 1.41 armor ⇒ 1.00 armor
    Per 9 seals: 12.69 armor ⇒ 9.00 armor
    Supplementary: All champions will gain +4 base armor in compensation

    Scaling Armor:
    Per seal: 2.7 armor at level 18 ⇒ 3.0 armor at level 18
    Per 9 seals: 24.3 armor at level 18 ⇒ 27.0 armor at level 18

    Health:
    Per seal: 19.44 health at level 18) ⇒ 24.00 health at level 18
    Per 9 seals: 174.96 health at level 18 ⇒ 216.00 health at level 18

    Health Regeneration:
    Per seal: 0.43 health regen/5 sec ⇒ 0.56 health regen/5 sec
    Per 9 seals: 3.87 health regen/5 sec ⇒ 5.00 health regen/5 sec


    GLYPHS
    Values are for Tier 3 glyphs

    Scaling Cooldown Reduction
    Per glyph: -1.11% cooldowns at level 18 ⇒ -1.67% cooldowns at level 18
    Per 9 glyphs: -9.99% cooldowns at level 18 ⇒ -15.00% cooldowns at level 18

    Scaling Magic Resist
    Per glyph: 2.7 magic resist at level 18 ⇒ 3.0 magic resist at level 18
    Per 9 glyphs: 24.3 magic resist at level 18 ⇒ 27 magic resist at level 18

    Mana Regeneration
    Per glyph: 0.31 mana regen/5 sec ⇒ 0.33 mana regen/5 sec
    Per 9 glyphs: 2.79 mana regen/5 sec ⇒ 3.00 mana regen/5 sec

    Scaling Mana Regeneration
    Per glyph: 0.99 mana regen/5 sec at level 18 ⇒ 1.20 mana regen/5 sec at level 18
    Per 9 glyphs: 8.91 mana regen/5 sec at level 18 ⇒ 10.80 mana regen/5 sec at level 18


    QUINTESSENCES
    Values are for Tier 3 quintessences

    Cooldown Reduction
    Per quintessenc: -1.67% cooldowns ⇒ -2.50% cooldowns
    Per 3 quintessencs: -5.01% cooldowns ⇒ -7.50% cooldowns

    Scaling Cooldown Reduction
    Per quintessenc: -2.5% cooldowns at level 18 ⇒ -5% cooldowns at level 18
    Per 3 quintessencs: -7.5% cooldowns at level 18 ⇒ -15% cooldowns at level 18

    Attack Speed
    Per quintessenc: 3.4% attack speed ⇒ 4.5% attack speed
    Per 3 quintessencs: 10.2% attack speed ⇒ 13.50% attack speed

    Life Steal
    Per quintessenc: 2% life steal ⇒ 1.5% life steal
    Per 3 quintessencs: 6% life steal ⇒ 4.5% life steal
    Supplementary: The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)

    We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!
     
  17. Lolalolac

    Lolalolac DA BIG CLUB Ogre Warrior

    Messages:
    571
    Likes Received:
    40
    Trophy Points:
    28
    Credit:
    2,210.09
    New runes ! :)

    Values are for Tier 3 seals

    Armor
    PER SEAL 1.41 armor ⇒ 1.00 armor
    PER 9 SEALS 12.69 armor ⇒ 9.00 armor
    SUPPLEMENTARY All champions will gain +4 base armor in compensation
    Scaling Armor
    PER SEAL 2.7 armor at level 18 ⇒ 3.0 armor at level 18
    PER 9 SEALS 24.3 armor at level 18 ⇒ 27.0 armor at level 18
    Health
    PER SEAL 5.35 health ⇒ 8.0 health
    PER 9 SEALS 48.15 health ⇒ 72.0 health
    Scaling Health
    PER SEAL 19.44 health at level 18) ⇒ 24.00 health at level 18
    PER 9 SEALS 174.96 health at level 18 ⇒ 216.00 health at level 18
    Health Regeneration
    PER SEAL 0.43 health regen/5 sec ⇒ 0.56 health regen/5 sec
    PER 9 SEALS 3.87 health regen/5 sec ⇒ 5.00 health regen/5 sec
    Glyphs
    Values are for Tier 3 glyphs

    Scaling Cooldown Reduction
    PER GLYPH -1.11% cooldowns at level 18 ⇒ -1.67% cooldowns at level 18
    PER 9 GLYPHS -9.99% cooldowns at level 18 ⇒ -15.00% cooldowns at level 18
    Scaling Magic Resist
    PER GLYPH 2.7 magic resist at level 18 ⇒ 3.0 magic resist at level 18
    PER 9 GLYPHS 24.3 magic resist at level 18 ⇒ 27 magic resist at level 18
    Mana Regeneration
    PER GLYPH 0.31 mana regen/5 sec ⇒ 0.33 mana regen/5 sec
    PER 9 GLYPHS 2.79 mana regen/5 sec ⇒ 3.00 mana regen/5 sec
    Scaling Mana Regeneration
    PER GLYPH 0.99 mana regen/5 sec at level 18 ⇒ 1.20 mana regen/5 sec at level 18
    PER 9 GLYPHS 8.91 mana regen/5 sec at level 18 ⇒ 10.80 mana regen/5 sec at level 18
    Quintessences
    Values are for Tier 3 quintessences

    Cooldown Reduction
    PER QUINTESSENCE -1.67% cooldowns ⇒ -2.50% cooldowns
    PER 3 QUINTESSENCES -5.01% cooldowns ⇒ -7.50% cooldowns
    Scaling Cooldown Reduction
    PER QUINTESSENCE -2.5% cooldowns at level 18 ⇒ -5% cooldowns at level 18
    PER 3 QUINTESSENCES -7.5% cooldowns at level 18 ⇒ -15% cooldowns at level 18
    Attack Speed
    PER QUINTESSENCE 3.4% attack speed ⇒ 4.5% attack speed
    PER 3 QUINTESSENCES 10.2% attack speed ⇒ 13.50% attack speed
    Life Steal
    PER QUINTESSENCE 2% life steal ⇒ 1.5% life steal
    PER 3 QUINTESSENCES 6% life steal ⇒ 4.5% life steal
    SUPPLEMENTARY The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)
    We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!
     
  18. BladesofChaos11

    BladesofChaos11 MMORPGer New Ogre

    Messages:
    42
    Likes Received:
    3
    Trophy Points:
    0
    Credit:
    1,420.60
    [LoL]Rune balance changes

    After the Lee sin nerf and the heimer rework Riot Games had a splending idea to Balance the runes (Rly riot,Runes) what do you guys think about it
    i would say :rage:
    http://eune.leagueoflegends.com/node/13298
     
  19. markoni28

    markoni28 Big Brute Ogre Regular

    Messages:
    180
    Likes Received:
    12
    Trophy Points:
    0
    Credit:
    2,677.68
  20. NecaPereca99

    NecaPereca99 BamBam New Ogre

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    0
    Credit:
    11.46
    Yea, and they are very nerfed... Did you see the new upcoming skins for Rengar, Fizz and Syndra? :D They are so cool!
     

Share This Page