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What champions need buffed/nerfed?

Discussion in 'MOBA' started by Rezerva, Mar 19, 2014.

  1. Djafe001

    Djafe001 MMORPG Addict Ogre Warrior

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    One of strongest early game and weakest late game- now its weakest early and even more weak late game
     
  2. danger1996

    danger1996 Club Swinger New Ogre

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  3. I am Joker

    I am Joker MMORPG Addict Ogre Warrior

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  4. Specijalac

    Specijalac Elite Ogre Ogre Warrior

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  5. Djafe001

    Djafe001 MMORPG Addict Ogre Warrior

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    Lee,Gragas (for some guys this will be buff), Rengar,Pantheon

    Riot want new meta its obvious, 5 heroes hard nerf in 2 patches
     
  6. Joleshtina

    Joleshtina Spiked Club Ogre Regular

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    Pantheon ulti will be nerfed :(
     
  7. Fendorian

    Fendorian Big Bad Ogre Ogre Warrior

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    I hope that Draven will be nerfed xD
     
  8. Dejo99

    Dejo99 MMORPG Addict Ogre Warrior

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    Lee will be made more viable for late game and gragas a bruiser
     
  9. Someonex2000

    Someonex2000 DA BIG CLUB Ogre Warrior

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  10. Specijalac

    Specijalac Elite Ogre Ogre Warrior

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    Lee sin is only nerfed on PBE not on live servers
     
  11. Lolalolac

    Lolalolac DA BIG CLUB Ogre Warrior

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    reason for nerf (panth ) pbe ! :(

    The passive changes are a straightforward modernization of the ability to make it reliably block the minions and monsters that Pantheon wants it to block.

    W’s changes are aimed at power curve adjustment and I will be monitoring how much this makes his early ganks less brutal to weigh the gains vs. pain to Pantheon players.

    R’s changes are a bit larger in scope and are trying to address a wider breadth of problems. The range reduction is there to allow opponents to ward more effectively versus jungle Pantheon, while the landing time increase is there to give opponents more time to react to an incoming Pantheon gank. The two together may be hurting Pantheon’s level 6 ganks too much, but I tend to go overboard with my initial changes and then tone it back with iterations when I get a better sense of what changes are actually accomplishing. The channel time reduction, on the other hand, is aimed at addressing Pantheon’s ult usability in teamfights and skirmishes. I’m hoping that this will give Pantheon some stronger options when using his ult more reactively, such as being able to escape dicey situations in enemy territory or quickly repositioning mid-teamfight. With this larger emphasis on mid-fight usability from his ult, I also wanted to reduce the late game cooldown so that he will realistically have it as a play making tool in almost every late game fight.

    Just to reiterate, these changes are hot off the presses and are subject to go through some iteration before they hit live, but I didn’t want to leave you guys hanging without any context and missing pieces of the changelist.
     
  12. dragozet

    dragozet Spiked Club New Ogre

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    why he was rly good not so strong
     
  13. Lolalolac

    Lolalolac DA BIG CLUB Ogre Warrior

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  14. AxxelBlack

    AxxelBlack Spiked Club New Ogre

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    He can just spam that Q and stun is op
     
  15. Dejo99

    Dejo99 MMORPG Addict Ogre Warrior

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    Yep dat q spamming anoying
     
  16. Lolalolac

    Lolalolac DA BIG CLUB Ogre Warrior

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    Now he is nerfed ggw p :(
     
  17. DarkPatriarch

    DarkPatriarch BamBam

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    I think they went little overboard...
     
  18. temp985

    temp985 MMORPG Addict Ogre Warrior

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    His ulti is so strong becouse he can to gank so easy and can good start teamfight,
    in next patch he have small radius for ulti :juggle2:
     
  19. Djafe001

    Djafe001 MMORPG Addict Ogre Warrior

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    I got him in every game. I hate that champ, im playing so passive because his stun was to strong.
     
  20. SuubWay

    SuubWay Spiked Club Ogre Regular

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    Pant need nerf...
     

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