FreeWorld Interview
Below are a few questions asked by GameOgre.com to FreeWorld. The questions from GameOgre.com are in bold.
For starters, why is the game
called FreeWorld? Will it be free?
(Laughs) No, FreeWorld will not be free.
The name is FreeWorld because it gives
players the freedom to do as they choose. FreeWorld is a classless
game. Everyone can do everything they want to do like in real life,
but you are better at the things you do more of and get better as
you use your skills. I hate games where I am a wizard and I can't
use a sword because of my class.
Yes, City of Heroes is something like that. Very class driven.
Well....in FreeWorld you
have the chance to do everything BUT if you do everything then your
just a little good in everything but not really great in anything.
How
is the combat in FreeWorld?
The combat is in real-time.
Just like life also....there is no auto aim. There is NO
point-and-click combat.
You really have to land all of your hits.
Your character models are different than most other games right?
Yes, we use segmented models
instead of solid models. You know how in new MMORPGs the models are
seamless. Well, in FreeWorld our models are made in parts,
foot/leg/hand/arm and so on. These parts are then put together. The
reason behind this is that .3ds format segmented models have
real-time collision detection. This is to help with time hit
detection. If I hit your finger, for example, you get hit. In most
other MMORPGs you just have to click on a monster and hit the attack
button.
Do you think it will be too hard that it turns
off the casual gamer or are you just going for the hardcore ones?
Well......no. I don't think we are just looking for a hardcore
player. This game will be made for people that are sick of the
normal boring MMORPG games. Click monster. Click attack. Kill
monster. Go sell loot. That is bull. If you look at the US game
market, .most gamers here like FPS.
I want to
bring everything that is great about RPGs and add the excitement of
real-time combat. Now, I would have to say, if someone is the kind
of guy that gets off work and wants to relax and watch the screen
while only clicking a few buttons, then FreeWorld is not really for
them.
How
many players will be supported on a server and how many servers?
We plan to have the world on one server cluster. There will be many
server machines, but only one world. The server cluster will be able
to support 40,000+ people in one world at one time.
What will PvP (Player versus Player) be like?
On a lot of games you will see a non-PvP server and a PvP
server. In FreeWorld, we will combine the two where you can cross
over from a PvP world to a PvE (players versus monsters only) world
and back again. The two worlds will be 100% different. PvE players
will not be forced to play in PvP. Also, PvP players will not be
forced to play PvE. However, you will have the option to do both.
Any
idea about when FreeWorld will be released?
There is no set date for FreeWorld's release. When we promise
features we want to make sure they are in the game and fully
working. Too many games rush everything (for the love of money) and
put out a product that is far from ready. I see a lot of MMORPG
players defending games by saying "i know the game is not that fun
now, but they promise to make updates and add all the features." To
me, if you need to make a excuse like this, then the game is just
not good and the game company was more worried about the money than
the game.
Looking forward to it being released. Thank you for your time.