Lucent Heart First Impressions
The massive mainstay of popular MMOs currently focus on throwing
players into virtual worlds and telling stories about them, but
Gamania Digital Entertainment is looking to enter into an entirely
different niche in the market. Specifically that of Dating MMORPGs,
a genre which has a larger foothold in Eastern countries than it
does in the West and they’re bringing it here to the United States.
The game itself presents itself in the vein of similar Fantasy
themed MMOs with swords-and-sorcery style character archetypes and
roles, but with an animé aesthetic. This reveals itself early in the
game when the characters all have a very familiar fashion. The roles
that characters fill—and some of their special items—are determined
by the birth date of the player (or at least what they enter as
their birth date) which leads to the central focus of the game:
Astrological Signs.
Each of the astrological signs open up new abilities and buffs as
characters level. The benefits are available through a sub-system
called the Astrolabe, accessible through the character sheet. At
higher levels, characters also have access to a special Star Sign
armor, a buff which makes a character virtually unstoppable for
about 50 seconds (a universal panic button.) The armor looks
different depending on the star sign of the character, and
presumably provides different buffs also depending on their
astrological sign.
The romance angle comes in with a little guy named Cupid, The God of
Love, who hangs out in city centers. Talking to him opens up a
matching interface which allows players to match themselves up with
prospective mates. Once a player finds someone to forge a
relationship with they make use of a key—bought from the item mall
for a very small price tag. Once bonded, the pair provide each other
buffs when grouped together that increase experience generation (and
possibly health and mana regeneration, perhaps other benefits.)
The game has a substantial set of emote animations but they don’t
really exceed the usual MMO set until it comes to characters in
relationships. Having bonded as soul mates, a pair of characters
gain access to a set of “intimate emotes.” These emotes include
hugging, snuggling, a short waltz, and even playful tumbling. The
usefulness of the intimate, shared emotes doesn’t end there,
however, as there’s also further in-game benefits to engaging in the
emotes. Each act affords both partners temporary buffs to
attributes, regeneration, defense, and damage. It’s also extremely
adorable and quite romantic.
This courtship as in-game mechanic that splashes over onto the MMO
side of the game aptly weds the romance and dating aspect with the
epic fantasy and game playing elements. As a soul mate relationship
grows, it also “levels up” along with the characters. After a
certain level of the relationship, characters will even be given the
opportunity to get married in game. The relationships themselves
also produce currency (in the form of flower petals) that can be
used to buy temporary items that endow strong attribute bonuses.
When it comes to scenery in the world of
Lucent Heart, Gamania did an excellent job with
the art direction and imagination. Amid the places that I saw during
my tour of the game, I saw a volcanic region filled with monsters
covered in fire and ash with dark clouds in the sky, and rickety
wooden bridges spanning ruddy chasms. I also visited a fantastic
place called Melody Valley that sported a giant instrument like a
huge multi-sided dulcimer with a scintillating nexus at the center.
The mob in that region looked like they were made of pianos and
covered themselves in musical notes—with names that suggested
escaped musical pieces or rogue overtures.
In the same region, we found another giant set of strings vanishing
into the spray from a towering expanse of a waterfall. My tour
guides described it as the in-game version of Niagara Falls. That
and Melody Valley apparently receive a great deal of attention from
couples in Japan, China, and Taiwan—as it had become a favored
picnic spot and a place for courting pairs to photograph their
experience.
As a traditional MMO, the game supports grouping, provides quests,
and a direction for players to take their exploration of the world.
It currently contains four large zones with numerous subzones and
while I only experienced two major cities, there are more in the
game.
Aside from quests that send players across the world, there are also
classic-style instances to enter.
These instances are accessible through a special portal system and
opened by particular combinations of items called “Star Cores.” Star
cores are dropped from mobs and received from quests and they come
in different varieties. The mechanics behind how they’re combined to
open instances has not been revealed at this time, but they might
build constellations (which would be in keeping with the
astrological theme of the game.) Each combination opens a slightly
or distinctly different instance than another allowing characters to
essentially “build their own experience.”
Right now, Lucent Heart looks like an innovative collusion between a
social dating video game and a Fantasy MMORPG. The artistic styling
brings out emotions both serious and whimsical, and the game
mechanics work to benefit couples who use the soul mate system.
There’s something here for both young love, and meeting epic stories
of high romance and adventure in treks across world and into strange
dungeons working together to bring down enemies too mighty to solo.