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Post Date: 16:35 30-10-2008
Rating: 0
Author: Janet
Comment: I began playing Holy-War in April 2008 and player daily until October 29, 2008.
Holy-War is an addictive game, but it is seriously flawed in many ways.
The search engine costs 1 gold coin for each search, yet can bring up the same opponent repeatedly, returns allies, and players which have been attacked recently. Doing searches in Holy-War can be costly and time consuming.
When attacking weaker players, it's possible to lose, even though they are markedly weaker. Holy-War calls this the random factor. Over the many months I played Holy-War, I found the random factor caused me to lose about one in five attacks, most especially when I was carrying large amounts of gold. The Holy-War Team explained my experience as "bad luck," claiming they did not attenuate players' accounts. I find this extremely hard to believe.
To advance in Holy-War, players count on experience points resulting from 12 plunders allowed to premium players daily. Plunders range from 0 to 10 experience points for the twelve ten-minute plunders. Most players receive an average of 4-8 experience points per plunder. My average was consistently 4. In all the months I played Holy-War, I received only three 10-experience point plunders. Twice, I received 8 zero plunders out of 12. Again, the Holy-War TEam said this was only bad luck.
I enjoyed Holy-War in the beginning, but when I found out the playing field was very much tipped to favor luckier players, it became extremely frustrating.
I cannot recommend this game to anyone.
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