Rift Preview
Rift™ is an upcoming fantasy MMORPG from Trion Worlds. It is a
fantasy online game where thousands of players adventure together to
save a world being torn apart by magical rifts that unleash deadly
planar invasion.
Rift™ has all of the traditional quests and deep story arcs you
expect from a fantasy MMO role-playing game, but there is
unpredictability to life in Telara that guarantees even familiar
terrain can offer new dangers and opportunities.
Whether it’s a previously peaceful farm being ravaged by demons, a
tranquil forest glen suddenly ripped apart by a violent rift, or
merely an unassuming traveling merchant with astounding wares,
spontaneous events are taking place all across Telara for you to
discover and take part in.
The ebb and flow of activity in Telara is always changing. Thousands
of unexpected encounters are occurring at any moment, making every
adventure unique—with more being added all the time. And just like
in real life, you can revisit favorite haunts to see what's
different, adding a novel sense of exploration to even well-trodden
ground. Every player experiences a different adventure in the
living, breathing world of Telara.
What is a Rift?
A Rift is a place where the veil between Telara and the other planes
has gone weak. These holes in the fabric of reality allow the
destructive influence of otherworldly planes to invade Telara,
threatening the area and people surrounding it. Over time, creatures
that spawn from a rift may attack towns or even other rifts, and it
is up to players to counter this threat.
Rift events are the main Player versus Environment (PvE) combat that
will exist in the game, which lives up to its title of Rift™. Rift
events begin with tears, which can open to form rifts, which turn
into footholds if unchecked. The foothold can spawn invasions. The
locations of tears, rifts, footholds and invasions are indicated on
the player's map.
Rifts spawn creatures which players have to combat in order to seal
the rift. The creatures come out in waves, growing stronger and
stronger, and sometimes appearing with certain conditions like
requiring players to meet a certain quota of kills or doing it under
a time limit. Upon completing the challenges, players are rewarded
for their participation. The more you participate, the better your
reward, and some rewards may be rift-specific.
Players receive rewards directly for combating rifts, so there will
be no "random rolling" for rewards. Players earn contribution via
effort for "doing stuff to help win the rift", including healing,
buffing, holding aggro, and dealing damage; effort will be adjusted
by a player's level so a higher level player will not always
contribute more than a lower-level player.
The developers explained that the game is smart enough to slow down
the process of rifts appearing and opening when players aren't
around (say, in the middle of the night), and to move the action to
where the crowds are.
Trion Worlds has designed the rift system to not only offer dynamic
world events, but to entice players into working together by
increasing the rewards when more and more characters are involved.
Player Factions
The world of Telara is divided up politically between two major
factions: the Guardians and the Defiant. The Guardians are blessed
by the gods and are chosen to be their Holy Knights, while the
Defiant take the anti-hero route and rely on their own technology to
wage war. Both factions have plans to save the world from planar
destruction, but in very different ways. Players will have to choose
between the two factions before they can create their character.
The factions are engaged in open conflict and battle frequently.
Because of this warfare, the factions cannot group up or form guilds
with one another in Rift™.
Races
Rift™ provides many playable races to choose from. Each race has its
own characteristic look, unique racial ability, and distinctive
background story. Races also belong to one of two opposing factions,
either Guardian or Defiant. The Dwarves, High Elves, and the
Mathosian Empire formed the Guardian Races, while the Bahmi, Eth,
and the Kelari formed the Defiant.
Each race will offer players its own set of advantages and
disadvantages during gameplay. For example the Dwarves have a racial
ability called Bahralt’s Mettle which passively increases the
character’s endurance by 5%.
Character Creation
In Rift™, players are one of the Ascended, a Telaran slain during
the great Shade War and resurrected to combat the forces of Regulos.
As an Ascended, players have access to special powers, the greatest
of which is "Soul Attunement", the ability to commune with, and
embrace, the souls of Telara's ancient fallen heroes.
Players choose an Ascended Soul from one of the four callings
(Warrior, Cleric, Mage, and Rogue) at character creation. These
initial souls, which grow in power as they become more specialized,
are flexible and have well-rounded abilities that make them great
for both solo and group experiences. Players can later choose to
augment, or even replace, embraced souls with other souls from
within their calling. The process of enabling souls that players
discover in their adventures is called Soul Attunement.
Players will also gain more specialized "Heroic Souls" that open up
a number of new and exciting gameplay experiences, offering special
achievements and rewards for players who discover them all.
In Rift™, the initial class selection is only the first step in an
extremely deep and advanced class development system that allows
players to customize and alter their classes in potentially hundreds
of different ways. Unlike most MMOs, Rift doesn’t want to
pigeon-hole players into a rigid, pre-defined class with little room
for individuality. Instead, players will collect “souls” to
mix-and-match in order to create a unique build.
Eventually players will have the option of a three-soul build, where
players can pick three out of the many souls they’ve collected in
order to make a class of their own.
The Soul Attunement system offers players nearly endless
customization. In Rift™, players are encouraged to experiment with
many combinations of souls and abilities to discover the path that’s
right for them! The Rift™ class system will certainly be an
innovation in the MMO genre.
Combat and Achievements
Combat in Rift™ is similar to most MMORPGs. Players have to target
an enemy and then select abilities from their hot bars. However,
Rift will feature a global cooldown which triggers after any skill
or ability is used as shown in the latest GameTrailers video.
Rift™ features an Achievement system keeps track of players
accomplishments within the game. It will have an elaborate
achievement and collection system that will reward players with
various cosmetic items such as mounts, pets, and vanity titles.
Rift™ will track your achievement points across the player’s
account, but not the achievements themselves.
Achievements are sorted into the following categories:
· Milestones
· Quests
· Exploration
· Collection
· Crafting
· Player VS Player
· Dungeons
· Raids
· Rifts
· Heroic Legacy
Player vs. Environment (PvE)
Rift™ also features other PvE combat events such as Raid and
Instance events.
A raid is a type of mission, where the objective is to use a very
large number of people, relative to a normal team size set by the
game, to defeat a boss monster. Raiding is large-scale combat
against a common enemy; one source says groups are of 5-20 people.
There will be some pre-level 50 raids as well as a tiered raid
progression.
Item drops from raids are often very rewarding, including unique or
maximum stats items, thus giving players of the game an incentive to
participate. Other rewards may include large amounts of experience
and money. The high rewards often come at the cost of high risk to
the player.
Instances are special areas in Rift: Planes of Telara where player’s
group or raid party is able to interact with a dungeon privately;
that is, without interference from other parties or raids. There
will be both group and private instances.
Some instances "scale" to some degree. If players come back at a
later level, they will have a different experience. Every dungeon
will have 2 versions, a normal one for its original level and an
expert version that expands the story and intended for level cap.
For level 50 instances, the expert version would be referred to as
"heroic" in some other games.
These are some of the known Instances in the game so far: Darkening
Deeps, Deepstrike Mines, Iron Tomb, Overwatch Keep, Realm of the Fae,
and Spring Terrace.
Player vs. Player (PvP)
Player vs. Player (PvP) combat will definitely exist inside of Rift™
in many forms and fashions. PvP in Rift™ will be between the two
factions in the game - the Defiant and the Guardians - who disagree
violently regarding how best to deal with the apocalypse that is
facing the world.
The game will feature both PvP and PvE rule sets, have both open
world PvP and "battleground" PvP, and will feature city raids.
Players can encounter areas and zones where players can experience
open PvP. But these zones can be avoided by players who are not fan
of PvP but are keener in exploring.
Rift™ will also feature PvP Battlegrounds called Warfronts that are
level-based tiered which features maps such as capture the flag. In
city raids, faction leaders are attackable and can be killed but
will not provide loot.
PvP will reward players in several ways. By doing PvP you can gain
favor which in return will unlock the ability to purchase new
things. Players will also increase prestige by doing PvP which will
allow them to rank up, ranking up allows the player to purchase new
gear and get new abilities for their PvP Souls.
Quests
Quests are a major feature of Rift: Planes of Telara, which has a
wide variety of quests that may be zone-specific, linked to the
larger story of Telara, or purely for fun. The quests will be geared
to solo, group or raid gameplay, and offer a large variety of
rewards, including equipment, crafting items, and even souls.
The bulk of the quests found in each zone tie in with the story of
the zone, usually culminating in a large battle at the end of the
quest line for that area. The story for each zone, in turn is linked
to the overarching story of Telara. The majority of these quests are
geared towards solo or small group gameplay.
The storyline of the game is told from the points of view of each
player faction - Guardians or Defiant - so certain quests may be
specific to particular player factions. Quests are also used to
obtain new souls. When a quest offers a soul as a reward, players
are allowed to choose from any soul they do not already have. This
allows players to pick up new souls in whichever order they wish.
Other than quests linked to the main story of Telara and quests to
obtain souls, there will be many other types of quests, including:
· Off-story quests for special rewards
· Quests associated with non-player factions
· “End-game” quests
· Quests linked to rifts
· Daily quests automatically given upon entering dungeons
· Hidden quests that are obtainable via items or exploration
· Quests that purely for fun
Other Features
Explorer types are rewarded with experience for discovering new
areas, as well as a collection system. Rift™ will also feature a
robust and comprehensive crafting and gathering system.
Unfortunately, the developers couldn't share much about collections
and crafting at this time.
The game will also offer a comprehensive guild system that will be
accessible for player organizations both large and small. With some
features stated above, and more which are not yet unveiled; coupled
with a compelling and stunning graphics; Rift™ could definitely
re-shape the MMO gaming world.
Release Date
Trion Worlds is currently targeting an official release of March 1,
2011. Beta Testing started on Dec. 3, 2010 and will run right up
until the official release date. Currently, Rift™ is scheduled to be
available in English, French, and German. Rift™ is a pay to play
game charged on a monthly subscription basis.