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Best tank in League of Legends

Discussion in 'MOBA' started by Mordekaiser, Apr 6, 2013.

  1. Dark Passage¸

    Dark Passage¸ Little Spike New Ogre

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  2. Mr.FriendlyGuyFromCroatia

    Mr.FriendlyGuyFromCroatia Ogre Newling

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  3. axwellshm

    axwellshm Ogre Extraordinaire The Pit

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    start with russian, he is fast, and he is good
     
  4. SerbiaPhantom

    SerbiaPhantom Club Swinger

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    Mundo defenetly,he is way too god,he does pritty good damage while still being supper tanky
     
  5. BROKOLIIII

    BROKOLIIII Spiked Club Ogre Regular

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  6. Swegmaster

    Swegmaster Little Spike

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    Well i honestly think that the best are renekton, shyvana and mundo or trundle
     
  7. Iggy159

    Iggy159 Big Brute New Ogre

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    Rene and Dr. Mundo :)
     
  8. Shreedah

    Shreedah Club Swinger New Ogre

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    Volibear and Mundo
     
  9. AngelOfTheLords

    AngelOfTheLords Big Brute New Ogre

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    Shen, Sejuani, Malphite and Amumu! ;)
     
  10. axwellshm

    axwellshm Ogre Extraordinaire The Pit

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    Volibear, Shen, Dr. Mundo
     
  11. Djole123

    Djole123 Big Brute New Ogre

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    Hmmm, good question, in my opinion, Mundo and Shen :)
     
  12. bos4kCRO

    bos4kCRO Big Bad Ogre Ogre Warrior

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  13. vojkea

    vojkea Big Brute Ogre Regular

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    mundo and shen
     
  14. BratDzoni

    BratDzoni DA BIG CLUB The Pit

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  15. BratDzoni

    BratDzoni DA BIG CLUB The Pit

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    Thresh or Leona?

    Buy who? :D
     
  16. Miljan2000

    Miljan2000 Big Brute Ogre Regular

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  17. Vedran1901

    Vedran1901 Brute New Ogre

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    Dr.Mundo is the best because he goes where he pleases.
     
  18. LogiWP

    LogiWP Club Swinger New Ogre

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    LeeSin Tank back ?

    Passive - Attack Speed bonus increased to 40/60/80/100% (at levels 1/6/11/16) from 40% at all levels
    Q - Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD)
    Q2 - Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD). Now deals up to 50% bonus damage (150% total damage) based on the target’s missing Health instead of 8% of the target’s missing Health
    W - Cost increased to 100 from 50. Refunds 50 energy if cast on an allied champion (including self)
    E - Damage changed to 25/50/75/10/125 (+0.6 total AD) from 60/95/130/165/200 (+1.0 Bonus AD). Now deals physical damage instead of magic
    R - Damage changed to 50/150/250 (+0.75/0.875/1.0 Total AD) from 200/400/600 (+2.0 Bonus AD). For each enemies target collide with would make target take 25/75/125 (+0.375/0.4375/0.5 Total AD) extra damage

    Early game nerfs. Tank Lee Sin late game buffs
     
  19. SwathedOrange

    SwathedOrange MMORPGer New Ogre

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    Guys how can i actiavte sticky
     
  20. ShinobiCooL

    ShinobiCooL DA BIG CLUB Ogre Warrior

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    dr mundo,shen,alistar
     

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