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Talisman Online Blog and Article Contest Giveaway

Discussion in 'Mira Game' started by ogreman, Jul 1, 2011.

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  1. kosta125

    kosta125 BamBam

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    Hi guys i will tell you all type of gems and levels in Talisman Online.
    First is type of the gems.First type is Primary this is the lower type of gem.Second is Advanced this gem is good gem for low levels heros.Elite gem typr is for hightest level heros they can be make onlu from level5 and level 6 gems.Mistic gem typr is the best gems in Talisman online.I hope you can ret only one mistic.
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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  3. st1kowe

    st1kowe Ogre Newling

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    Hey,friends i will say you for all amulets in that game.Amulets are only for 9,19,29,39,49,59,69levels name of them are
    Fragrant amulet-9lvl
    Butterfly amulet-19lvl
    Fog amulet-29lvl
    Withy amulet-39lvl
    Dream amulet-49lvl
    Soul amulet-59lvl
    Wind amulet-69lvl
    That all amulets can be 7stats and 1 stat have green,blue and golden also have amulets from game shop they are.
    Meteor Amulet-7%movie speed,2%dodge,1%C.Strike,120fire defence,120lighting defence.
    Vane Amulet-6%movie speed,3%block,150water defence,220poison defence.
    Bird Amulet-10%speed,30vitality and 2%dodge.
    Ok friends i hope to help you.
     
  4. hehmed

    hehmed Ogre Newling

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    I'm going to write a short tactic ''How to Farm CWC for 70 level Weapons"'.1st you need a Tank full +9,10 Monk or Assasin,2 Fairyes and 2 Damagers Wiz or Tamers.1st you have to kill the 1st boss Taoist Xindzi(Drops Armors and Rings).He have 2 main skills!The 1st does around 5000 dmg and stuns the tank for 5 sec's and the other is AoE poison who hits around 2000 dmg and poison for 1k dmg.After killing him you can go to the last Boss.
    The last boss Revivescent Green Robe Master is the boss you need (Drops weapons 70-80).But 1st you have to kill his guards .They are same like the classes in the game Assasin,Monk,Tamer,Wizard,Fairy.They are quite hard but you need to be atleast full +8,9 to solo one guard.After killing them you can atack the Last boss atlast.He have 2 main skills the 1st stuns the target for 5 seconds and does 6-7k dmg and the 2nd is Aoe which does around 3k dmg.I hope i have helped you .Good luck with drops ^^!
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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  6. Desperade

    Desperade Ogre Newling

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    Assistant Talisman

    Everyone Talisman have 2 skills than fairy and tamer:)

    Wizzard-Have 4 Talismans
    Tao Symbol-Have 2 skill.These are...
    -Earth Faint->This is a aoe skill which stun the targets around you for 5sec.
    -Tao Power->This skill remove buff from target.
    Warm Jade
    -Sobering Spell Remove my stun.
    -Silence Spell->Decrease monster's enemy.
    Ice Shield
    -Ice Shield->Increase Defense.
    -Ice Curse->Slowing down target,lasting for 5 second.
    Longbrow Needle
    -Inspiring Art->Increase Intelligence for 30min.
    -Pointing Faint->Stun Monster for 35sec.

    Assassin
    Array Flag
    -Puzzling Array->Decrease enemy value.
    -Elements Array->Increase magic defense.
    Dragon Roc
    -Dragon Cry->Shock faint enemies around.
    -Roc Sing->Remove Slow.
    Theurgy Bell
    -Soul Rocking->Freeze monster for 25sec.
    -Soul Shield->Increase physical defense.
    Hasty Shoes
    -Swift Move->Increase move speed for 15sec.
    -Shadowy Walk->Increase dodge rate for 20sec.

    Fairy-Only fairy have x3 Skills
    Treasure Leaf
    -Healing Spell->Heals healt the target.
    -Cure Spell->Heals health the target for 10sec.
    -Revive Spell->Revive dead target.
    Wonder Needle
    -Leeching Needle->Attack target for 3sec.
    -Antidote Needle->Remove Poison
    -Sun Needle->Increase HP Upper Limit.
    Purple Cloud
    -Cloud Dimming->Stun for 3sec.
    -Cloud Balk->Slow target for 10sec.
    Purple Cowry
    -Purple Smoke->Buddha damage for 10sec.
    -Purple Crystal->Rate to revive after dead.
    -Purple Shield->Absorb Damage for 60sec.
    Tamer
    Trap Meshwork
    -Fire Trap->Does x damage for 6sec.
    -Freezing Trap->Freeze he enemy.
    Nature Booklet
    -Brisk Wind->Speed slowing down the enemy.
    -Stone Skin->Increase pet's physical defense.
    -Brutal Fight->Increase pet's physical attack.
    Jade Vessel
    -Poison of Attack-Increase damage for 10sec.
    -Poison of Slow->Slow target spped for 10sec.
    -Poison of Weakness->Decrease target attack.
    Pet Bell
    -Heal Pet->Heal Pet for x time.
    -Revive Pet
    -Wild Pet->Increase the pet attack for x time.
    Monk
    Buddha Bone
    -Mercy->Increase enemy value for 30min.
    -Sacrifice->Make the mobs near you to attack only you.
    Treasure Loop
    -Robust Spell->Increase health points for 30min.
    -Free Spell->Remove the soul lost on assassin with dagger.
    Diamond Sutra
    -Buddha Queake->Stun the enemies near you for 5sec.
    -Buddha Shield->Decrease damage and magic the enemy for 15sec.
    Heart Lotus
    -Heart Lotus->Slow everythings around me for 20sec.
    -Heart Fire-Increase buddha attack and fire attack damage for 30sec.

    This is all Assistant Talisman;)
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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  8. mileivanovic

    mileivanovic Ogre Newling

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    Yo all i will tell you for what are used Courage Badges and Hero Badges =)!
    You can get couradge badges from quests in Stone City by the NPC Courage Herald .
    They are 3 quest that gives you Courage Badges.
    ''In the name of couradge badge'' level 20 -Needs to kill the last boss of RC and it gives 3 badges.
    ''In the name of courage badge'' level 50 -Needs to kill the last boss of BC and it gives 10 courage badges.
    ''In the name of courage badge'' level 70 -Needs to kill the last boss of CWC [Chill Wind Cave] and it gives 30 courage badges.
    1 Hero Badge =200 courage badge's!You Change them by quest!
    With these badges you can get...
    Meta Scroll of Panda and Snake 100 Courage Badges.
    Phoenix Jackstraw - 50 courage badges
    Large Ruby -5 Hero Badges
    Large Emerald -7 Hero Badges and 100 courage badges.
    Bravo Tiger -20 Hero Badges'.
    Purple Charming Sword-30 Hero Badges.
    It's very good way to get things without to be rich i already got x2 Large Ruby from there :)
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Write an article or blog. Lists of items etc are not writing.
     
  10. ivakdiv

    ivakdiv BamBam

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    Wizard Guide

    I - Introduction

    Wizards are the nukes of Talisman Online. They dish out heavy magical spells, killing enemies from afar with their great range. They are extremely good damage dealers, and great to have in teams or scenarios, as they will greatly increase the party's killing speed. Blah blah blah, I won't bore you with all these. You should know what makes a Wizard by now. If you don't, then I'll briefly say. It's the wickedly high damage they do.

    Update (22 April 2008):
    The latest patch buffed the Wizard's base HP by quite a bit, so you shouldn't be dieing as much as you did (if you have been) in the past. The previous patch buffed the Wizard's damage by 8%, quite a hefty percentage to say the least.


    II - Assistant Talismans


    Ice Shield
    I cannot emphasize enough how useful and necessary this talisman is. It gives you a defence boost, which can be used (cannot be used with Tao Power from Tao Symbol though), and also a speed decrease status effect skill. Extremely crucial, as this will prevent mobs from reaching you and dealing damage (wizards aren't good tankers, period). Available at Level 5.

    Longbrow Needle
    This talisman gives you the ability to buff your intelligence, as well as other players, increasing your base MP as well as increasing your base damage (shown on "Attribute" screen). Also, this talisman gives you a faint skill, which can last for 35 seconds when maxed (handy for scenarios and such). Received through a quest at Level 10.

    Warm Jade
    This assistant talisman has hardly been used, and its skills are not useful at the moment in the game, so I will not touch on it. Available at Level 20.

    Tao Symbol
    This talisman should replace Longbrow Needle as your next assistant talisman after Ice Shield. You get to debuff people (might sound silly but is useful during PvP or BPW). Add on to that, an AoE stun! What more could you ask for? Great for PvP, PK, Guild Wars, so on and so forth. Available at Level 30.



    III - Skills


    Ice Shield

    Ice Curse
    This spell allows you to "curse" the enemy, causing it to move at a reduction of 80% of its normal speed. Very very useful in grinding, since you do not want the enemy to have a chance to reach you before you finish it off.

    Ice Shield
    Increases your defence. The higher level the talisman, the more defence it adds. Great when that extra bit of defence is needed, for example, in PvP.


    Longbrow Needle

    Inspiring Art
    This buff increases your base intelligence. For a wizard, 1 Intelligence = 0.2 damage. It adds MP too, at 5 points per point of Intelligence. This talisman will be replaced by Tao Symbol as the main assistant talisman after Ice Shield, but remember to recast this skill on yourself or party members when the buff runs out.

    Pointing Faint
    By using this skill, the target is "faint" for so and so seconds. Useful in the Happiness Hall scenario, since the mobs run off at low HP to call in for extra reinforcements from nearby enemies. Has a 5 second casting time though, thus making it impractical for PvP or PK, for that matter.


    Tao Symbol

    Tao Power
    Debuffs are especially useful during PvP, or in BPW when you're against monks, one click of a button and their Robust Spell goes down the drain (% of course).

    Earth Faint
    Ahhh, the AoE stun. For players that do not know what AoE means, it stands for Area of Effect. It affects mobs around your character, causing damage and stunning them at the same time. Very useful in certain instances, like Tide Cave and Green Scarp (Fire Burst/Tide Spout + Earth Faint).



    IV – Inherence Points Allocation


    Ice Shield

    Improve Ice Curse first, and at maxed, the cooldown of the skill will drop from 20 seconds to 15 seconds.

    After finishing Improve Ice Curse, the next skill is Improve Ice Shield. When maxed, should an enemy attack you physically, there is a 50% chance that it is slowed down by 50%. Not very great, but that’s all you have to add.


    Longbrow Needle

    Improve Inspiring Art, this will increase the effect of the skill by 25%. More Intelligence, more MP, more damage!

    Improve Pointing Faint next (nothing else to improve, since there are only two skills), increases the faint time by 15 seconds at maxed, bringing it to a total of 35 seconds (more than enough to kill off other mobs).


    Tao Symbol

    Improve Earth Faint next, thus increasing the possibility of landing a critical hit by 50%.

    Improve Tao Power next, reducing cooldown to 15 seconds.



    V – Weapon Talismans


    Use of Swords

    Why go for Swords? I’m sure many of you have this on your mind. Well, the Sword is an outright damage dealer, dealing extreme damage. It out damages Blades, and thus, consumes more MP compared to the Blades.

    Skills

    Fire Strike
    Absorb the fire element between the sky and the ground, agglomerate on the sword and thus cause target x points damage.

    Fire Barb
    Sword comes out from the ground, pierce the target’s body, cause target x points damage.

    Fire Spiral
    Sword shoots at the target with fire, cause target x points damage, target is unable to use long distance attack for 3 seconds.

    Fire Dragon
    Summons a fire dragon down from the sky, cause target x points damage, and with extra burning effect, cause target x points damage in 15 seconds.

    Fire Burst
    Inspired from the anger, burning the monster(s) around, cause target x points damage.


    Tactics

    For Level 30 and below (those that do not have Tao Symbol assistant talisman).

    1. Fire Barb > Ice Curse > Fire Barb > Fire Strike or Fire Spiral or Normal Attack
    2. Fire Barb > Fire Dragon > Fire Barb > Fire Strike or Fire Spiral or Normal Attack

    For Level 30 and above (those with Tao Symbol assistant talisman).

    1. Fire Barb > Ice Curse > Fire Barb > Fire Strike or Fire Spiral or Normal Attack
    2. Fire Barb > Fire Dragon > Fire Barb > Fire Strike or Fire Spiral or Normal Attack
    3. Fire Barb > Earth Faint > Fire Barb > Fire Strike or Fire Spiral or Normal Attack

    Note: These two tips apply for Blade users as well.

    Always remember to get the maximum distance away from your target, because doing so, your target has a lower chance of reaching you and dealing damage on you. Try to avoid going near spots where monsters spawn (especially at higher levels), since most mobs are aggressive at higher levels (with exceptions), they attack when you walk near them.

    Do not kill monsters that are more than three levels above you, or mobs that are two levels lower than you, as this will drastically decrease your EXP gain (due to the fact that you will miss the higher level mobs, and the lower ones will give lesser and lesser EXP as the level range increases).
    Also, always use your strongest spell for the first hit. This is because you are at maximum range, the mob will not agro you, so make use of this advantage, and do the most damage in the first hit, because onwards, the monster will be aware that you are attacking it, and will come after you. Common sense really.


    Inherence Point Allocation

    Improve Fire Strike
    Improves damage of skill by 30% at Level 5.

    Improve Fire Barb
    Increases the casting time by 5 seconds, increasing damage by 25%, at Level 5.

    Improve Fire Dragon
    Improves the burning effect by 40%, at Level 5.

    Improve Fire Spiral
    Lengthens the effect of the skill by 2.5 seconds, when maxed.

    Improve Fire Burst
    Improve critical strike rate of the skill by 25%, at Level 5.


    First Build
    1. Improve Fire Barb
    2. Improve Fire Damage
    3. Improve Critical Rate
    4. Improve Critical Damage
    5. Improve Fire Dragon

    --This build is great for dealing high damage at lower levels.

    Second Build
    1. Improve Fire Barb
    2. Improve Fire Dragon
    3. Improve Critical Rate
    4. Improve Fire Strike
    5. Improve Fire Damage

    --This build will highly optimize your bossing speed. Improve Fire Dragon increases the burning effect, thus causing you to be able to do more damage over time. This will lead to killing bosses faster, however, you will only be able to do so in scenarios, or with groups. You are unable to solo bosses your level, as for the rest of your Wizard life. This build is only great for bossing though, does not work as well on grinding/training, as it burns MP way fast. Also, the burning effect is not able to dish out its full damage, as it only deals damage every 3 seconds for a total of 15 seconds.
     
  11. kosta125

    kosta125 BamBam

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    Hi people i will tel you the story Talisman online.
    In the ancient orient, there is a peaceful and serene continent. The people there live and work in peace and contentment. Their families are kept there generation by generation. However, an evil power is preparing to come out behind the peaceful surface. After collecting energy for the past thousand years, the evil power finally became a huge monster that is called Master Blood on Blood Palace. Master Blood began to slaughter human beings and other living things in order to strengthen his power. He enhanced himself by absorbing their souls. At that time, the whole world was full of blood and fear. People became destitute and homeless. The beautiful and peaceful continent became a hell which was full of corpses.However, the justice must exist where there is depravity. The great rabbi Master Tian Meng, who came from the north, contacted with all the righteous forces to suppress Master Blood and his evil minions who were increasing day by day. This battle had lasted about one hundred days, and the two sides were hurt badly. At last, Master Tian Meng and his four accomplices fought with Master Blood on Blood Mountain. The decisive battle lasted for five days, and Master blood was defeated by Master Tian Meng's witchcraft called Heaven Ice, and was sealed in a block of one-thousand year ice cube. This ice cube was suppressed at the bottom of the deep pool in Green Scarp.After Master Blood was sealed, people began to rebuild their homestead. And the whole continent gradually returned to peace and harmony. Due to the experience of this battle with evil, Master Tian Meng and his accompanies in this battle decided to created their own juntas and accepted lots of apprentices in order to increase the force of justice. Thus, Monk, Wizard, Fairy, Tamer and Assassin, those five juntas were created one by one. The force of justice became stronger and stronger.Nevertheless, after five hundred years, the ice cube which was at the bottom of the deep pool in Green Scarp disappeared suddenly. And then, different kinds of evil ghosts and monsters continually appeared. The evil breath gradually suffused gradually. What had happened? Did Master Blood resurge, or was a new monster born? The five righteous juntas made the appointment to act together to find out the truth.
     
  12. ivakdiv

    ivakdiv BamBam

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    Tamer Pets ;}
    Besides the little pet which can be gained by all the professions, tamers can have an additional pet by using one unique capturing skill. The special pet can coexist with the little pet. This skill is learned in Green Scarp before going down the mountain. After accomplishing one quest of catching a monster with the Pet Capture Bell, the bell will be rewarded to tamer to capture pet to improve tamer's strength. This bell can also be bought from Blacksmith. Any non boss monster in the game can be captured as a tamer's pet.

    Contents [show]
    How to Capture and SummonEdit
    Click the target you want to capture and right-mouse click the Pet Capture Bell, then it will be tamer's own pet. The target monster must be of equal or lower level to the tamer. For example: a level 10 tamer can only capture one at level 10 or below to be the pet. Tamer pets will follow their master faithfully and help to fight monsters with its own skill. The avatar of the pet is shown below tamer's avatar. The details of the pet can be seen after right-mouse click its avatar.
    Tamer has some related icons in the game interface such as "Summon“, "Recall" and other related skills. Each time you enter the game, you need to click "Summon Pet" to let it appear. If you don't want it accompany you for a while, click "Recall Pet" and it will disappear until be summoned again. Tamer can rename the pet three times at most.

    Pet AttributesEdit
    Related SkillsEdit
    The way of leveling up is the same as character's. The pet starts to level up from its original level. Pet will also lose HP when hurt by monsters, but tamer can heal pet with Heal skill of Assistant Talisman Pet Bell. You can also revive the pet with another skill of Pet Bell. The third skill of the bell is to add the pet's enemy value, with this skill the pet will attract more attention from monsters. When you want to use these skills, don't forget click the pet first and then choose the skill for it.
    When tamer reaches level 20, another Assist Talisman called Nature Booklet which has related skills of the special pet will be gained, the three skills of which are Brisk Wind, Stone Skin and Brutal Fight. These skills are also very helpful.

    Change PetEdit
    Tamers can only take with one special pet at one time, regardless if the pet is summoned or dead. If the pet can not be summoned out, the reasons lies in two aspects: one is that the tamer does not have pet; the other is that the pet is dead and needs to revive.
    If you want to change another pet for the present one, just click set free the present pet and then capture another one with the Pet Capture Bell. A dead pet can not be set free, it should be revived at first.

    Deposit PetEdit
    Tamer can deposit the special pet in the warehouse. Talk to Warehouse Man, then choose " Pet Corral" and a pet interface will appear. Click the pet you want to store, then click" Deposit ", the pet will be put into the warehouse. When you want let it out, go to Warehouse Man and take the same steps, just choose " Withdraw" instead of " Deposit". Tamers can have a maximum of 3 pets at any time, whether they are in the corral or active.
    Happy Value and Pet FoodEdit
    Your pet will only fight for you if it is happy. Happy value of the pet can be increased by feeding Pet Food of Tamer to pet, which is different from the usual Pet Food and can be bought from Blacksmith, Apothecary, and other NPCs.
    List of Tamer petsEdit
    Since most non-boss monsters in the game can be captured as a pet, this is a very partial list and needs to be expanded.
    Pet Acquisition Level Damage Defense Natural Skill
    Ape Green Scarp 2 1-2 16 Force Attack
    Blood Eidolon Green Scarp 4 4-5 58 Frenzy
    Big Spirit Darkness Valley 5 7-8 87 Frenzy
    Big Mushroom Sky Village 5 8-9 82 None
    Little Dicephalous Snake Sky Village 7 10-11 158 Frenzy
    Fatal Centipede Cloud Mountain 13 25-28 335 None
    Servant of Snake Head Cloud Mountain 14 22-25 415 Force Attack
    Snake Captor Cloud Mountain 15 29-32 396 Frenzy
    Snake Head Cloud Mountain 16 31-34 392 None
    Wild Mule Tiger Mountain 18 29-32 503 Force Attack
    Mountain Demon Cloud Mountain/Stone City 21 47-52 920 Frenzy
    Trembling Beetle Beauty Village 27 59-66 634 Frenzy
    Picked Golden Macaque* Black Wind Camp 28 52-57 723 Force Attack
    Picked Ore Giant* Snow Mountain 38 81-90 942 Force Attack
    Snow Leopard Snow Mountain 39 98-109 858 Trace
    Picked Wood Demon* Vast Mountain 48 147-160 2372 Force Attack
    Picked Turtle Beast* Dai's Field 58 182-201 1381 Force Attack
    Buddha Jade Lion Simen Mountain 65 303-335 1534 Force Attac
     
  13. ivakdiv

    ivakdiv BamBam

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    Monk Guide...
    I. What is a MONK?

    A monk is the barbarian class of Talisman Online, they carry either a shovel which looks like an oversized spear and a staff, which looks like a polearm.



    A. Why should you choose a MONK as a class?

    It’s simple, you want to be the captain of dungeon raids, and a monk almost always leads the way in most dungeons. If you like the role of tanker and a stunner then a MONK is a class for you.

    B. Strengths and Weaknesses
    Strengths --- The monk is the best stunner in the game, overall he has around 3 major stun skills up your arsenal. The stun time range from 1 to 5 seconds, that time could mean the difference of life and death. Aside from being the best stunner, the monk is also the best tanker in the game, his primary attribute is his Vitality followed by his Strength. He also has high defense, and a Monk’s equipment will always have more physical defense in them, more than any other classes. The monk ranks 1st in tanking, stunning and surviving.

    Weaknesses --- The monk deals low damage than any other class on monsters especially in dungeon raids, because of this, monsters tend to go for the healer or the one dealing most of the damage which is likely the wizard (however one skill of a monk draws the attention of all nearby enemies, more on that later). The monk has low magic defense (that’s why upgrading armors is a good thing). Some stunning skills also take a while to cooldown. The monk is basically melee, meaning he makes most of his attacks on close range. The monk also relies on fairies on boss fights (like any other class).

    C. Monk vs. Other Classes

    With high HP monks, a monk is virtually unstoppable most of the time. Given the right skills to use and perfect time could result of your opponent not being able to move at all on duels. Monk has a great advantage over assassins because Monks are melee and so as an assassin. He would have trouble dealing with the other 3 classes because they are all long range but given the right skills to cast, he can get close to them.

    II. Builds, Skills and Talismans

    A. Tanker Build

    This is the most common build of a Monk, the higher the defense and HP, the better. Tankers may lack damage but it is compensated by good stunning skills and the ability to better tank than others avoiding a team catastrophe.

    >>>weapon of choice<<<

    For tankers, there’s no better weapon than a shovel. Simply because it can stun. When you stun an opponent for seconds, your giving yourself more time to tank, because you are not receiving any damage at all. The best assistant talismans for the job are the Buddha bone which is the talisman you’ll get at level 10. Then diamond sutra which is the first assistant talisman you’ll get (from a quest). Buddha bone has the important tanking skills, Mercy and Sacrifice. Mercy makes your enemies hate you more with every attack you deal and sacrifice grabs all enemies around you and will forcibly attack you instead of your party members for a limited time. Do upgrade these skills of the Buddha bone, and especially sacrifice.

    >>>assistant talisman<<<

    The diamond sutra is the best talisman a monk could have. The stun from Buddha Quake will stun enemies around you for 5 seconds (Pwnage!). And the Buddha shield skill will make a certain number of damage of every attack of an enemy be absorbed for a limited time (the damage absorbed depends on level and if all damage is absorbed, the damage it deals to you will be 1). On pressure situations, the Buddha shield can help you survive or buy a little time to get healed by your fairy teammates.

    Oh by the way, the tanker build also needs a third talisman which you can get at level 20, the Treasure Loop. The treasure loop has one very useful skill “Robustâ€. Which increases your HP, better than a fairy’s sun needle does. But if combined with sun needle, your HP will sky rocket. So how can you have 3 talismans at once? Well since Treasure Loop will buff you for 30 minutes with Robust, you can replace it back with Buddha bone. Training your treasure loop so you can upgrade Robust to level 5 will also be useful but you need many energy points so you can go upgrade your Buddha bone again.

    The last talisman is useless to the Tanker build, but you may play around with it. The Heart Lotus will give you the skills “Heart Fire†which increases your damage with Buddha and fire, and the super lame “Heart Lotusâ€, which summons a flower and that slows down enemies around it (which lures them as well) and makes invisible objects visible… (that part I haven’t been able to verify).

    >>>breakdown<<<

    Important skills to upgrade on shovel: Improve Giant Attack (when you max it out, you don’t need to many stamina and you’ll get more break points).

    Skills to upgrade on assistant talisman: All skills in Buddha bone and diamond sutra, Treasure Loop’s Robust spell.

    Optional: Shovel’s improve giant halt damage, improve giant burst

    Training: Buff with MERCY, and ROBUST. Attack with Giant attack first and get your first break point then stun it with Giant Halt. Continue attacking with Giant attack and if it’s enough, cast Giant Burst. When doing bosses, replace Giant burst with Giant Break if the boss is stun-able. Cast Buddha Shield when HP is getting low. Cast Sacrifice when enemy chases other members (this is tricky because sacrifice can also draw mobs in or if the enemy is too far, you might cast it late).

    B. Power Build

    >>>weapon of choice<<<

    A monk has two talismans to choose from, but if you want full power, you might choose the staff (but I still recommend the shovel, im not a big fan of staff). The staff does melee damage as well but it adds more magic damage, it also has a skill that lowers the enemies defense greatly. Unlike the shovel, which deals Buddha damage (Buddha is actually earth?), the staff deals more of the other elements like fire. They deal more damage of course!

    >>>assistant talisman<<<

    I you would play safe on a power build, you would still use the talisman “Buddha Boneâ€. But if you want to go all Power, the talisman “Heart Lotus†can give you an instant boost with Heart fire as it increases damage. The Diamond Sutra is always a must for it is offensive and defensive at the same time.

    >>>breakdown<<<

    Important skills to upgrade on shovel: Improve Giant Attack Giant Burst (improving it at max, will deal more damage).

    Important skills to upgrade on assistant talisman: Heart Lotus’ Heart Fire and Diamond Sutra’s Buddha Quake and Buddha Shield

    Optional: Shovel’s Giant break can lessen your enemies Buddha defense, couple it up with Improved Buddha damage and heart fire. If you are into critical damage, you can improve the CS critical and damage.

    APPENDIX

    >>> Staff vs. Shovel

    This area of the guide is highly controversial, as you can see on the replies to this guide, many have different views on the talisman weapons. This is purely my opinion and based on my experience

    TANKING - This is quite probably the most controversial answer: my choice is shovel. Yes, the staff has high block but the shovel does stun more than a staff does. Shovel works well specially when bosses try to hit your allies, you can just do a burst attack that transfers it back to you (more times than not). The staff's block is cool and all but surviving is your fairy's job inside dungeons.

    GRINDING - I'm not sure at this one so I'll just call it a tie. The shovel kills faster with the right combos but you take hits more and you have to sit down. The staff hits fairly good and you don't have to sit down once in a while because of your blocking ability.

    DUELS - Shovel, definitely, and there's only one reason: "stun stun stun".

    POWER - Let's call this another tie. Why? Yeah the shovel hits the most damage but it will take some time (and stamina) to even hit that high. The staff hits fairly but it doesn't have burst. When you think about it, the shovel only looks powerful by the damage it does but the staff can outdo it by adding all the damage the staff has done over the course of time the shovel is getting burst points.

    PARTY VALUE - Definitely the staff. The skill that lowers defense is a winner, which basically makes the party hit harder on mobs. If you just do grinding, staff is good when your with other players but once in bosses, it will be a different story.
    some might react again, heres my reason: if you lower the defense of the enemy, your teammates will hit harder, more times than not, will hit harder than you hit. So the boss will go after them than you.
     
  14. ivakdiv

    ivakdiv BamBam

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    Cmbine
    Combining Weapons and Mounts

    The reason for combining weapons is to give a +1,+2,+3,...,+9. Each plus when added to a weapon adds a certain amount of damage. (Once I get some data in and stuff I will try and give exact numbers).

    To upgrade a weapon you will need some type of emerald. The rule is, small emerald will raise you from 0 to +1, +1 to +2, and +2 to +3. Medium will take you from +3 to +4, +4 to +5, +5 to +6. Large will take you from +6 to +7, +7 to +8, +8 to +9.

    When upgrading a weapon you need to go to the nearest Blacksmith. Under the Blacksmith's options you will see Combine. Click on that, It will bring up a new window with a bunch of boxes, don't get too worried about all the boxes, the only ones we will use are the middle and top center box. In the middle is where you place your weapon. The top center is where you place whichever emerald you need to do.

    You are safe upgrading any weapon up to +3 using small emeralds. After +3, you have a chance at failure. From +3 to +4, you have a 60% chance at success and +4 to +5 gives you a 40% chance. I do not know the percentage any higher.

    Along with the emerald you also much pay a fee. The higher the + the higher the fee for combine.

    If you should fail a combine, say from +3 to +4, you will go back to -1 of what you're original + was. For example: You are attempting to upgrade to +5. You fail, your weapon is now +3 instead of the original +4. WHEN YOU FAIL, YOU LOSE YOUR EMERALD AND THE FEE TO COMBINE.
    According to reports (gangs posts actually) if you attempt at +7 to +9, you have a chance of being reduced all the way down to +1.
    ---


    Combining Armor

    The reason for combining armor is to give a +1,+2,+3,...,+9. Each plus when added to an armor adds a certain amount of resistance (fire, water, lightning, buddha) and defense. (Once I get some data in and stuff I will try and give exact numbers).

    To upgrade an armor you will need some type of ruby. The rule is, small ruby will raise you from 0 to +1, +1 to +2, and +2 to +3. Medium will take you from +3 to +4, +4 to +5, +5 to +6. Large will take you from +6 to +7, +7 to +8, +8 to +9.

    When upgrading an armor you need to go to the nearest Blacksmith. Under the Blacksmith's options you will see Combine. Click on that. It will bring up a new window with a bunch of boxes, don't get too worried about all the boxes, the only ones we will use are the middle and top center box. In the middle is where you place your armor. The top center is where you place whichever ruby you need to do.

    You are safe upgrading any armor up to +3 using small emeralds. After +3, you have a chance at failure. From +3 to +4, you have a 60% chance at success and +4 to +5 gives you a 40% chance. I do not know the percentage any higher.

    Along with the ruby you also much pay a fee. The higher the + the higher the fee for combing.

    If you should fail a combine, say from +3 to +4, you will go back to -1 of what you're original + was. For example: You are attempting to upgrade to +5. If you fail, your armor is now +3 instead of the original +4. WHEN YOU FAIL, YOU LOSE YOUR RUBY AND THE FEE TO COMBINE.

    Each +1 you add to an armor it will grant is +53 resist to all elements. Defense I am still trying to find out.

    According to reports (gangs posts actually) if you attempt at +7 to +9, you have a chance of being reduced all the way down to +1.

    ---


    Additional Information

    Those 8 other boxes you see around the center. Those are for Titanium Stones. If you look in the Cash Shop you will see some of them, those are used to strengthen your percentage of success.

    You CANNOT upgrade, rings, amulets, or assistant talismans to my knowledge.

    Weapons get a special effect on them at +4, if you see my weapon it has two almost fire balls in the curl and it shines.

    Armor also gets a glowing effect on it when it reaches +4.

    Mounts gain armor as they reach +4 and +7. If you see gangs he has a mount that has full armor from +7 or higher. If you see my mount that is the armor from +4 to +6.

    You CAN trade items with a + on them as long as they aren't bound. You will know they are bound, as they say bound right on the description.
    ---


    Mount Speeds at Each +

    +0 = 20% faster than normal walking speed
    +1 = 30%
    +2 = 40%
    +3 = 50%
    +4 = 60% and small amount of armor added to it's appearance.
    +5 = 70%
    +6 = 80%
    +7 = 90% and a large amount of armor added to it's appearance.
    +8 = 100%
    +9 = 110%
     
  15. chonin

    chonin Ogre Newling

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    today i will write for pets .Pet are very small in the game they give you more Hp defense or other skill you can add skill on youre pet when he up 11 lvl ++ when pet up 10 lvl need pet level up book to up . Every level after 10 you can add 10 points to vit/int/dex or strenght. Little panda and Wild mule can be get in quest in Bammbo Valley and Tiger mountain other pets you can buy in shop of the geam and their skills.
     
  16. kosta125

    kosta125 BamBam

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    Hi,
    i will tel you how to combine you weapon and defense gear.To combine you wepons you need emeralds from +1 to +3 you need to have small emerald,from +4 to +6 you need madium emerald,from +7 to +10 you need large emerald.Now i will tell you whats the percentto sucsses.From +1 percent percent its 100%,From +2 to +3 its 50%.From +4 to +6 sucsses rate its 20%,from +7 its 10%,from +8 its 8% sucsses rate,from +9 its 6% rate,from +10 its 1% rate.Gold you need from +1 to +3 its 4 gold,from +4 to +6 you need 12gold,from +7 to +9 you need 24g,from +10you need 30gold
    From Defense Gear you need rubys.The combine rate its same,but gold is different.From +1 to +3 its you need 2gold,from +4 to +6 you need 6 gold,From + to +9 you need you need 12,from +10 you need 20 gold.You have to use fortune items like titanium stone.I recommend you to used to +7,+8,+9,+10.I wish you good with combine :).
     
    Last edited by a moderator: Dec 28, 2011
  17. sisisi1

    sisisi1 Ogre Newling

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    Today im going to write for last 3 mana heros sets Wizzard Fairy and Tammer
    Wizzard sets:
    Green Elf set (1-8 lvl )
    Red fire set (12-18 lvl )
    Blue Jade set {22-28 lvl )
    Ice freezing ( 32 - 38 lvl )
    Fire dragon ( 42 - 48 lvl )
    Seven Stars ( 52 - 58 lvl )
    For Void (62 - 68 lvl )
    and have pvp set in Competition merchat in Stone city near Guild Admin
    Fairy sets :
    Rosebuh (1-8 lvl )
    Redbuh (12-18 lvl )
    Cherry {22-28 lvl )
    Orchid ( 32 - 38 lvl )
    Lilly (42 - 48 lvl )
    Willow ( 52 - 58 lvl )
    and have pvp set in Competition merchat in Stone city near Guild Admin
    Daphne (62 - 68 lvl )
    Tammer sets:
    Hill Finch (1-8 lvl )
    Green Swift (12-18 lvl )
    Night Hawk {22-28 lvl )
    Silver Gull ( 32 - 38 lvl )
    Blue Snipe ( 42 - 48 lvl )
    Red Ibis ( 52 - 58 lvl )
    Black Falcon (62 - 68 lvl )
    and have pvp set in Competition merchat in Stone city near Guild Admin
     
  18. kosta125

    kosta125 BamBam

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    Hi people i will tell you whats the bonus from items PRs dodge set.
    When you suit 2 items bonus its 100 inteligence
    When you suit 3 items bonus its 50 vitality
    When you suit 4 items increase water danage by 8%
    When you suit 5 items increase Move speed by 3%
    When you suit 6 items decrease the cooling time of the [fire trap] by 15 seconds
    I wish you good lucky to get items and combine +10 :):).
     
  19. refresh

    refresh Ogre Newling

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    im writing for the first quest in game in the first villige Green Scarp:
    1.Birth Gift given by:Talisman Fairy for Lucky egg
    2.Capture Blood Eidolon given by:Buddha Slave
    3.Collect the Spring Water given by:Buddhist Novice Shan
    4.Drive Away the Apes given by:Buddhist Novice Shan
    5.Exterminate the Blood Eidolons given by:Buddhist Novice Ming
    6.Go Down of the Mountain given by:Iron Arms Lee
    7.Greedy Buddha Slave given by:Buddha Slave
    8.Kill the Big Blood Eidolon given by:Buddhist Novice Ming
    9.Oral Message from Ascetic Fuhu given by:Ascetic Fuhu
    10.Send the Medicine given by:Buddhist Novice Shan
    11.The Herbs of Old Nanmu given by:Buddhist Novice Shan
    12.The Secret of the Blood Eidolons given by:Buddhist Novice Ming
    13.The Test of Green Scarp given by:Iron Arms Lee
    THIS IS ALL QUEST IN FIRST TOWN ;)
     
  20. deeper

    deeper Ogre Newling

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    i will wirte for our good game Talsiman online:
    Talisman Online is a free and fun game have a lot of characters and it more interesting and fun to play and have a lot of villige and quests and a beatifull landscapes ;).

    There are about 5 different characters (wizzar, monk, tamer, assassin, and fairy), to choose from each one has their own skills and a pet that suits the profession, items can be plused to increase the value, the highest you can plus an equip is =10, a +10 wep allows you kill mobz and level up fast.
     
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