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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    I need intelligence but closing this need to some threads no one answers so thread closed :(
     
  2. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    That was shocking, Ufbre:).
     
  4. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    voted for all wait is that right :shocked3::eek:
     
  5. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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  6. El Monstro De Galleta

    El Monstro De Galleta Ogre Legend Ogre Veteran

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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    What settings need to be changed?
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Yea, Asura Force just seemed fresher to me.
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Already own that one:). How was it in American Dollars?
     
  10. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    this year is the chinese zodiec horse what are you doing for the chinese new year ? :D ;)
     
    Last edited by a moderator: Jan 4, 2014
  11. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  12. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  13. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    World of Tanks A-44 Gameplay | Ace Tanker | 8,700 Spotting Damage - Keep them Spotted
    by: DezGamez
    â–º World of Tanks A-44 Gameplay | Ace Tanker | 8,700 Spotting Damage - Keep them Spotted - YouTube
    Welcome back to another episode! I wasn't sure if I am going to make another one this year, but here I am. This time you are going to see few games with A-44, one of them is my Ace Tanker game what I had this morning.

    Enjoy your holidays and gameplays!

    Tanks in action:
    -USSR/Russian A-44, Tier 7 Medium Tank

    ►Send Your epic games or funny/wtf moments to "[email protected]" and You might be in next episodes!
     
  14. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Storm replies on KTTS/ASAP questions

    Source: world_of_kwg:

    Hello everyone,

    Storm made another blog post, where he encourages players to ask about the New Year “KTTS†edition (the one with HD graphics introduction). Here’s what was answered in the discussion:

    - the turrets will fly (after ammo rack explosion) off even for those with Havoc disabled, as it is calculated server-side
    - the issue whether it will be possible to shoot a house and bury someone in the rubble is still being investigated, but this will most likely not come
    - behavior of the tank will not change by the introduction of the independent suspension, the independent suspension is only client-side visual, the movement pattern will be the same for all the models, because the server doesn’t have the capacity to calculate every roadwheel movement independently
    - in historical battles, the amount of ammo carried will be similiar to the real values (SS: limited amount of gold ammo)


    - currently, Wargaming is planning to increase crit chances by HE shells (!), it’s possible they will be also further rebalanced otherwise
    - the situation where you wait for the MM for (let’s say) 30 seconds to put your vehicle into battle even if there are tons of vehicles of your tier in queue is due to the fact one of the main MM rules is the even spread between battle tiers (SS: as in, the MM is waiting to put your tier 6 tank into tier 8 battle even though there are plenty of other tier 6 tanks in the queue)
    - developers haven’t decided yet, whether the HD client will be a special client (as in, two clients – one for HD, one regular) or whether there will be simply one client and HD textures will come in a separate (optional) texture pack
    - Storm states that the option with two client sucks, because there would have to be double testing, double client build assembly etc.
    - the autodetection of settings mechanism will be reworked
    - there will definitely be two renders (improved and old) and two sets of content (regular and HD textures)
    - developers haven’t decided yet whether debris from buildings will be able to damage your vehicle
    - the heavier the flying turret (after ammo rack explosion) will be, the more damage will it do to you if it lands on you
    - Storm states that the fact Maus turret would fly off (if only a bit) after ammo rack explosion is realistic.
    - tier 10 TD nerf (SS: reduced alpha) will come in 8.11, some TD’s will not keep their DPM (SS: that means some TD’s will have their DPM nerfed too by not only reducing the alpha, but also by not compensating the reduction by ROF buff)
    - apparently, 9.0 will also bring new sounds for the vehicles (for movement and engine, not guns), such as the realistic “clanking†of tracks (Storm: “Something like thatâ€), there will also be (“when it’s done it’s doneâ€) turret rotation sound
    - it’s not yet clear when will new reworked chat system come (resp. it’s not clear whether it will be in 9.0 or not)
    - new tier 8 premium vehicle will not come anytime soon – in one of the recent streams, some community guy (Evilly?) mentioned something about a new tier 8 premium coming soon, but Storm categorically states that it is him, who decides what tank gets released when and that tier 8 premium is not planned for near future
    - there are no plans apparently for PhysX introduction
    - armor of turrets flying off will not be considered apparently (Storm states that the ripped off turret will act “just like a destroyed vehicle – impenetrableâ€), but it will be possible to tip them over on their roof
    - “T95 will be a special tank, not regular†(SS: according to this, it’s possible the second American medium branch might not get the T95 as a top tank at all – who knows?)
    - there are no plans for 2014 to introduce the possibility to penetrate dead tanks (wrecks) – Storm: “And do we need it? It could change the gamplay strongly at some points†– later, he adds: “We discussed the option of having penetrable wrecks – it wouldn’t stress the server much. The real question is – why the hell would we do it?â€
    - there are no plans to introduce visual “aging†of the vehicle (SS: as in, a vehicle used a lot would look worn out), the only thing that is planned is the tank getting dirty in battle
    - the damage and penetration of shells in historical battles will not differ from those in random battles, apart from the amount of ammo carried, which will be set in advance (apparently a T-34/76 will carry half of the shells as AP, half as HE and several pieces of gold ammo)
    - it’s not yet known, what kind of computer will be required to run the HD client
    - KV-5 will most likely not be buffed or nerfed anytime soon, Storm states that its stats and profitability are fine
    - the first part of the HD graphics will come in 9.0
    - Q: “How will the historical battle interface look?†A: “You’ll see on the common test :))â€
    - Storm “wants to level the profitability of all tier 8 premium tanks to the current Jagdtiger 88 level†(SS: this most likely means an improvement to the majority of tier 8 prems, as Jagdtiger 88 is currently third from above in profitability, according to Storm)
    - ammo rack explosion will apparently not damage nearby tanks (Storm states that the explosion is generally contained within the tank), it will not also be possible to make the ammo rack detonate after the tank is dead
    - large buildings will not be completely destroyable, they will crumble, but their “skeleton†(framework) will remain
    - when demolishing a building (second floor), this will affect most likely the artillery shell trajectory (SS: as in, if you demolish the second floor, it will stop being an obstacle for artillery shell flight)
    - the optimization for weak computers and the new graphics are both developed at the same time
    - 8.11 will not bring much in the way of optimization: WoT will start running on new BigWorld version (2.4.1) and there will be some small memory and processing optimizations
    - more graphic optimization will appear in 9.0: “New graphic features will eat FPS and in order not to fall out of the set boundaries, we’ll have to optimizeâ€
    - apparently, Wargaming managed to find the RU251 prototype and the owner (not specified who) sent them some photos of it, they are waiting for further documents
    - maps bigger than 1,5×1,5km will not come soon
    - Q: “When will there be a revamp of light tanks†A: “Hell if I knowâ€
    - Storm confirms: Americans will get the Chaffee LT branch prolonged to tier 8
    - first tanks to be reworked to HD will be mass-produced (Panzer IV, T-34/76) and legendary (Tiger, Maus)
    - apparently the 8.11 will bring the features announced earlier (SS: like switching off the battle chat) “if we manage to fit it inâ€
    - developers tried to disable the possibility to shoot at allies, but they decided not to do it, as it sometimes interferes badly with the gameplay
    - there will be no Havoc “cheatsâ€, because Havoc doesn’t influence anything gameplay-wise, only visuals
    - map Kharkov will not come in 8.11
    - houses and flora in game will have their polygons increased as well
    - 8.11 will most likely come in February according to the regular schedule
    - turning the tanks on the roof (tipping over) will be implemented BEFORE all the tanks are remodelled, as WG discovered almost all the models are in good enough quality to have this implemented
    - building destruction will be introduced in batches throughout the year, not all at once
    - developers are still deciding, whether to introduce new maps to Team Battles
    - the new formula for Personal Rating published? “Not yetâ€
    - it will be possible to see in advance, what map you will be getting in Team Battles and to adjust your team’s tank setup accordingly
    - SU-26 getting it’s 122mm gun back? “Hell if I know†(SS: in this case, the meaning is unclear – Russian phrase “Chuj znaet†can also mean a dismissal, like “**** offâ€)
    - there will be “a few event vehicles†in 8.11 (SS: in this case “event†means any type of tank that is not regular, eg. premium, special, promo etc.), there will be a “very cool†new map in 8.11 too
    - there are plans to rework even new maps like Pearl River
    - there will be no “return previously sold crew†function in client, it’s possible to ask for this return via a support ticket though
    - regarding low tier TD rebalance, Storm states that some TD’s might get a camo nerf
    - Storm confirms that there is a new motion model in works, that will include for example shifting gears, he states that the difference between gearboxes will be in the amount of gears the vehicles have (SS: sort of important, because on tracked vehicles in real life, switching gears produces a “jerkâ€, that could theoretically screw up aiming), it will however not be possible to shift manually
    - the amount of transferred info from client to server (in order to make the game run better on bad connections) will not be reduced
    - for now, gold ammo will not be rebalanced (including the idea to reduce the damage done by HEAT shells)
    - visual changes in barracks, shop etc. are not planned for anytime soon
    - new Soviet voiceover will come “it’s done when it’s doneâ€
    - for now, Storm doesn’t want to buff the Super Pershing
    - E-25 will not get to carry more ammo
    - it’s not yet decided whether the Italians will get a full tree or will be in the EU tree
    - apart from disabling the battle chat, there will apparently be an option to see chat history
    - it’s possible that during HD rework, other tanks will have their models completely reworked like the IS-4 (SS: missing MG etc.)
    - Storm states that in order for a nation to be implemented as a separate tree, it HAS to have all the class branches up to tier 10
    - there are no plans to introduce the Mag’Ach, Tiran and other Israeli tanks – for now
    - Storm’s three favourite games are Fallout (Fallout 2 and New Vegas), Heroes of Might and Magic and Gothic
    - Havoc will run in parallel on all the processor cores
    - it’s possible WoT will support multiple videocards running at once
    - Storm stated he will not yet disclose, how exactly will the HD client track model work, but he added that it will be something optimized, like the way War Thunder has it
    - specifically adding more viewrange to vehicles that are open-topped but suck (SU-85B) is not planned
    - E-25 is not better than other tanks of its tier according to Storm
    - Storm on BigWorld and whether he likes it: “Hard to say. It has its advantages and disadvantages. I would have chosen it anyway, because the networking part of it is really good.â€
    - Havoc was selected over PhysX, because it has “good support for both platformsâ€
    - Storm admits that War Thunder tanks did influence WG in making some plan adjustments
    - WG started to plan the DX11 support for the future
    - for now there are no plans to introduce the T88 (105mm Hellcat) US premium TD (SS: that is also because it might not appear as a TD at all. In real life it was actually an artillery vehicle and that’s how the US office wants it implemented)
    - MTLS will definitely not appear on RU server
    - Storm states that all the mods for remodelling will stop working in 8.11
     
  15. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Video: a tank gets stuck in mud

    This video was posted by Yuri Pasholok on his blog. Basically, what happens in it: during the November 2013 airsoft session in Alabino (Moscow), there were military tanks present on the range for some reason. One of the tanks managed to get stuck in a pit full of mud and water – it had to be towed out by another tank. The video actually shows really nicely how rugged the vehicle is and how the engine struggles to get the 40 ton beast from the watery trap. I wouldn’t want to be the guy cleaning it afterwards…

    âðýú ÷ðÑÂÑ‚Ñ€ÑÂû ò ÃȄƶõ - YouTube
     
  16. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - SerB confirms that you will need entirely new skins for the HD client (SS: the old ones will not work), but WG will continue to allow you to make your own skins
    - skill MM for random battles is not being developed (SS: it will not come)
    - SerB (when commenting on one player’s whine – a player who wrote something in Russian not correctly, claiming there is a conspiracy against some players): “There is a Wargaming conspiracy against illiterate peopleâ€
    - SerB states that they already checked into the garage battle issue of players in teams that are losing, intentionally sabotaging their team or just quitting, he mentions “mega punishments†for early leavers as an option


    - the turret being ripped off during ammo rack explosion will be computed by the serverside Havoc, so that it flies the same for everyone seeing it. SerB states he’s not sure whether the turret will drop always bottom down (SS: since the bottom/inside of the turret is not modelled), but states it’s possible that the turret will simply always end up with its bottom down
    - when asked about T110E1 and T110E2 tanks, SerB points the player towards Hunnicutt’s book “Firepowerâ€, T110 section, first two pictures
    - SerB states that there are currently no guarantees, what kind of computer will you need for HD client maximum details, but states that it should work fine on GTX760 graphic card
    - Object 278 tank is not planned (SS: experimental Soviet heavy tank with 130mm M-65 gun)
    - when shooting a large building, it will be possible by bring it down by shooting the ground floor to make it collapse
    - SerB states that it will most likely be impossible to destroy a tank by burying it under the falling house rubble, because a lot of the rubble will be computed client-side (Havoc) and it is practically impossible to make such calculations server-side without crashing the servers
    - the camera field of view will not be made selectable via a settings slider
    - apparently, a turret, ripped off by an ammo rack explosion, will keep its former armor (when calculating penetrations and shells flying through it) – SerB states that if it doesn’t work (if they don’t manage to implement it), it will be made impenetrable
    - A-44 V-5 engine having too few hitpoints (it has 120, while other engines of its tier have 190+)? “No commentâ€
    - AMX-30 will come (“it’s done when it’s doneâ€)
    - new KV-1 and IS track model is not connected with (a part of) the HD model introduction
    - SerB states that LAN tournaments and team battles are two different things: that’s why team battles have “drawsâ€, while LAN tournaments have winners counted by points
    - captured German KV-1 will be slightly worse than elite Soviet KV-1 (“as usualâ€)
    - apparently (if I understand it correctly), Germans could get some hightier medium premium tanks, such as Panther Ausf.F, Panther II prototype (SS: Panther II hull with Panther I turret) or East German T-54, but no more info (“details at our discretionâ€)
    - Tetrarch has no special MM rules (SS: apart from the ones already known)
    - apparently the lowtier Soviet tank destroyers, announced a long time ago (SU-76BM and IT-45 was it I think) were not forgotten, their fate will be disclosed in the future
    - SerB confirms that within the tank (after armor penetration), the shell flies the distance of 10 gun calibers
    - when roaming gets implemented, you will only be able to use it via client (SS: some Russian was asking whether he will be able to write something to the evil capitalists on forums or portal)
    - SerB states that fines for teamdamage were never directly tied to the amount of damage you cause
    - SerB states that things not controlled by server will have no influence on the battle (SS: as in, there will be no cheats abusing havok physics)
    - Havoc has nothing to do with modelling holes in the ground apparently
    - Overlord admits that the M60 might not have been a good choice for CW reward tank
     
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Russian Q&A with developers from WG, done by EU player Silentstalker, on his blog "For the Record"


    - Storm confirms that RU251 will be the tier 8 German light tank
    - it’s possible that the Malinovka “houses†at southern base will be possible to destroy by fire
    - there is no different reward for damaging various types of modules (SS: as in, you won’t get more credits by damaging engine than tracks)
    - there are no plans to introduce more features for premium accounts for now
    - sniper medal will be reworked apparently, there will be new conditions too for the “hero of the battle†condition
    - platoon search interface will not be made the way team battle interface is made now – for now
    - 1vs1, 3vs3 and 5v5 battles are not planned for 2014
     
  18. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    I played it on my pc,its to dark!
    and the camera needs to be pulled back a bit!
    also aiming needs to be better!
     
  19. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    I have no idea xD All of my prices are stated in euro, since I live in Europe :p
     
  20. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Definitely Skyrim. Skyrim is a game with huge freedom. Torchlight was also fun, but Skyrim was better
     
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