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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Any more nominations?
     
  2. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Any more nominations?
     
  3. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    oh its the other way around my bad :p
     
  4. Iwannaplaythegame

    Iwannaplaythegame Big Brute New Ogre

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    Oh sorry I thought the thread was "Anyone knows good anime?" I forgot there's mmorpg.. Sorry guys my mistake
     
  5. Iwannaplaythegame

    Iwannaplaythegame Big Brute New Ogre

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    I currently got over 20 monster cards, but according to the official website you can collect 700+ monster and transformation depends on the cards you in your transformation card bag.
     
  6. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  7. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  8. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Its 13 and yes all successful i dont wanna post them because then i will have to edit and stuff
     
  9. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Great news and good list
     
  10. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Best browser game by us :p
     
  11. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Ok, managed to find three more tonight by double checking the arcade first:).
     
  12. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    [​IMG]Hey Summoners,

    Welcome back to the patch notes! This isn’t a huge update (less novel-length patch notes, YAY!), but we’re using this patch to set out the roadmap of what we’ll be hitting long-term. For example, Kassadin and Gragas are getting small nerfs this patch while we focus on their larger long term changes after they go through our lab tests.

    Outside of that, we’ve got some general tune-ups for support gold items (take a look at the updated Spellthief line!) and basic items in general. Oh, and keep an eye out for a new champion! HO HO HO WHAT A FUNNY JOKE WE HAVE MADE.†[​IMG] Pwyff
    Patch Contents






























    02/28/2014 Patch Update

    More Terrify(ing) Changes

    "When we made the changes to Shaco / Fiddle / Nocturne’s fear mechanics, we wanted them to have more strategic consistency in their use (as opposed to fearing and hoping they stay nearby). That said, with the change we made in 4.3, we significantly undertuned on the flee mechanic so feared opponents were running away too fast (which makes sense if you think about it...). Still, we’re reacting quickly here to crank up the Movement Speed slow so that a feared target doesn’t bolt out of range too fast while still maintaining the spirit of the change."
    Shaco’s Jack in the Box, Fiddlesticks' Terrify, and Nocturne’s Unspeakable Horror

    • Targets now flee away from the caster much more slowly than before
    Bug Fixes


    • We fixed a bug where the undo button was nearly killing players in ARAM and normal games


    Back to top
    LoL Client

    “With our LoL client work ongoing, game invites were next on our hit list. The below changes should help out with client performance. â€

    • Players can now be invited to and accept game invitations while already in a lobby
    • Lobby owners can now select a teammate to be the game owner and “draft captain†in charge of bans and first pick
    • Improved invitee and lobby status updates:
      • Accepted
      • Pending
      • Declined
      • Accepted - Lobby Full
      • Accepted - Quit
      • Joined - Quit
      • Joined
      • Kicked
      • Banned
        • Cancelled (displays for both Kicked and Banned)
    • Invitations to games that are no longer available will now read “The invitation from «Summoner» has expired.â€
    • You can now grant invite privileges in custom games
    • Chat lobbies will remain intact if someone leaves champ select
    • You can still send and receive game invites if chat goes down
    • You can now send game invitations to offline players - they’ll see them when they log in
      • CORRECTED: Active game invites now persist through logout. If you log back in while an invite is still valid, you'll be able to accept without having to be reinvited
    • Chat’s no longer restricted when sending out large amounts of invites at once
    Back to top
    Champions

    Vel’Koz

    Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.



    Corki

    Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.
    “Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.â€
    Q - Phosphorus Bomb

    newbonus attack damage ratio +0.5 Bonus Attack Damage Ratio
    newclarity Now shows area-of-effect indicator for Corki (previously displayed only for enemies)



    Gragas

    We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.
    “Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.†In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.â€
    E - Body Slam

    total attack damage ratio 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
    R - Explosive Cask

    ability power ratio 1.0 ⇒ 0.9
    old mana cost 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)



    Kassadin

    We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.
    “We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.â€
    Q - Null Sphere

    damage 80/115/150/185/220 ⇒ 80/110/140/170/200
    silence 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
    E - Force Pulse

    damage 80/130/180/230/280 ⇒ 80/120/160/200/240



    Kha’Zix

    “Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.â€
    Q - Evolved Enlarged Claws

    missing health damage 8% ⇒ 6%
    maximum damage vs. monsters 200 ⇒ 100
    E - Leap

    bonus attack damage ratio 0.8 ⇒ 0.2
    R - Void Assault

    newutility Kha’Zix ignores unit collision while in stealth
    R - Evolved Active Camouflage

    newutility Void Assault Duration +1 seconds (total 2 seconds)



    Ryze

    We’ve buffed Ryze’s base health and increased Overload’s range.
    “In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.â€
    General

    base health 446 ⇒ 500
    Q - Overload

    range 600 ⇒ 625



    Skarner

    We lowered Crystal Slash’s mana cost and increased Fracture’s slow.
    “We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.â€
    Q - Crystal Slash

    mana cost 20/22/24/26/28 ⇒ 16/18/20/22/24
    E - Fracture

    slow 30/35/40/45/50% ⇒ 45/50/55/60/65%



    Teemo

    Teemo’s shrooms are now slightly less annoying.
    “Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .â€
    R - Noxious Trap

    ability power ratio 0.8 ⇒ 0.5



    Yasuo

    We’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.
    “We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.â€
    Passive - Way of the Wanderer

    shield duration 2 seconds ⇒ 1.5 seconds
    shield (rough values) 60~690 ⇒ 60~470
    shield (real values) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690 ⇒ 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470



    Back to top
    Terrify(ing) Changes

    “The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.â€
    Fiddlesticks

    In addition to the Terrify changes, we’ve increased Drain’s cast range.
    Q - Terrify

    utility Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement
    W - Drain

    cast range 475 ⇒ 575 (tether range remains at 750)



    Nocturne

    E - Unspeakable Horror

    utility Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed



    Shaco

    W - Jack In The Box

    utility Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed



    Back to top
    Minor Changes & Bug Fixes

    Kayle

    newprettiness Updated Ability Icons!



    Sejuani

    W - Flail of the Northern Winds

    bugfix Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation



    Twisted Fate

    W - Pick A Card

    newprettiness New Particles!



    Volibear

    W - Frenzy

    bugfix Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation



    Zac

    We increased the interaction radius of Zac’s blobs.
    Passive - Cell Division

    chunk pickup / stomp radius 25 ⇒ 50



    Back to top
    Items

    Tear of the Goddess

    “Not enough tears on the Rift.â€
    newpassive Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
    mana regen 7 ⇒ 6



    Doran’s Shield

    “We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.â€
    health 100 ⇒ 80
    health regen 10 ⇒ 6



    Spirit Stone Items

    (Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith) “We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.â€
    butcher passive health restore 8% damage dealt ⇒ 6% damage dealt
    butcher passive mana restore 4% damage dealt ⇒ 3% damage dealt
    butcher passive utility Health / Mana restore no longer halved for area-effect spells



    Boots of Mobility

    “As the premiere set up boots for getting into - and initiating - fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.â€
    movement speed 45 in combat / 105 out of combat ⇒ 25 in combat / 105 out of combat
    total cost 1000 gold ⇒ 800 gold



    Ruby Crystal

    “We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.â€
    health 180 ⇒ 150
    total cost 475 gold ⇒ 400 gold



    Sightstone

    health 180 ⇒ 150
    total cost 950 gold ⇒ 800 gold



    Ruby Sightstone

    health 360 ⇒ 400
    total cost 1550 gold ⇒ 1600 gold



    Back to top
    Gold Generating Items

    All stats will be displayed per item while changes will be noted.
    We’re doing a polish of the mini-games associated with gold generating items.
    Spellthief’s Edge Line

    Buying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.



    Spellthief’s Edge

    newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
    ability power 10 ⇒ 5
    mana regen 3 ⇒ 2
    gold per 10 2 gold per 10 seconds



    Frostfang

    newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
    total cost 850 gold ⇒ 865 gold
    ability power 20 ⇒ 10
    mana regen 7 ⇒ 5
    gold per 10 4 gold per 10 seconds



    Frost Queen’s Claim

    newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.
    newunique active Old Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).
    recipe Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
    newcooldown reduction +10% Cooldown reduction
    ability power 50 ⇒ 40
    gold per 10 4 gold per 10 seconds
    mana regen 10 mana regeneration



    Relic Shield Line

    We’re reinforcing the Relic Shield line as “all-in†tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.



    Relic Shield

    newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.
    newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
    health 50 ⇒ 75
    health regen 6 ⇒ 0



    Targon’s Brace

    newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.
    newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
    total cost 850 gold ⇒ 865 gold
    health regen 12 ⇒ 8
    health +175 health



    Face of the Mountain

    newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges.
    newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score
    newunique active Old Unique Active ⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).
    health 375 health
    health regen 25 health regeneration
    cooldown reduction 10% cooldown reduction



    Ancient Coin Line

    We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.



    Ancient Coin

    newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
    health regen 5 ⇒ 0
    mana regen +3 mana regeneration



    Nomad’s Medallion

    newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.
    health regen 8 ⇒ 5
    mana regen 11 ⇒ 7
    total cost 850 gold ⇒ 865 gold
    gold per 10 +2 gold per 10 seconds



    Talisman of Ascension

    newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
    mana regen 15 ⇒ 10
    active Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
    health regen 10 health regeneration
    gold per 10 2 gold per 10 seconds
    cooldown reduction 20% cooldown reduction



    Back to top
    Crystal Scar

    The following changes affect Crystal Scar only
    Prospector's Blade

    “With the 2014 Season changes, we want to bring the Prospector items back in line with current stat values.â€
    newattack speed +15% Attack Speed
    health 200 ⇒ 150
    attack damage 20 ⇒ 16
    life steal 5% ⇒ Removed



    Prospector's Ring

    “With the 2014 Season changes, we want to bring the Prospector items back in line with current stat values.â€
    health 200 ⇒ 150
    ability power 40 ⇒ 35
    mana regen 6 ⇒ 5



    Back to top
    Twisted Treeline and Crystal Scar

    The following changes affect Twisted Treeline and Crystal Scar only
    B.F. Sword

    “Similar to when we removed Needlessly Large Rod from TT / CS, B.F. Sword is too expensive for a fast-paced map. Now that we've remade Mercurial Scimitar, we can also remove B.F. Sword from the maps.â€
    existence Is a thing ⇒ Removed



    Mercurial Scimitar

    existence Is a thing ⇒ Removed



    new Dervish Blade

    recipe Stinger + Quicksilver Sash + 200 gold (3000 gold total)
    active Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
    attack speed +50% Attack Speed
    magic resistance +45 Magic Resistance
    cooldown reduction +10% Cooldown Reduction



    Back to top
    Team Builder

    “Some Team Builder assets are included in this patch in preparation for an eventual two-day live beta test.â€
     
  13. Alkestis

    Alkestis BamBam

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    i guess its easier to add games on a forum than to a blog maybe to some code ?
     
  14. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    You still have to post them. Or else everyone could sa ''I have 10 successful defenses'', with no way of us checking if it really is true.

    And are you sure that all attacks came from when you were close the cap? Also, you know that it's supposed to say ''Failure'' if you successfully defended against someone? :p
     
  15. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    And that's the problem with 8-man tournaments. We don't have enough players that actually play their games. In the last tournament, only 2 matches were finished without disqualifications (although mine was caused by our tie :p).
    Half of the players that signed up were people that usually never plays their matches, even if they sign up. And as Aaddron said, they probably won't show up until they are already disqualified.
    Honestly, I do like 8-man tournaments more, although if 4 players aren't even playing, it's the same as 4-man tournaments. A shame that there aren't more active players
     
  16. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    I think taht all players taht have Panther II in garage should get for free new prem tank. Just like it was with T34 :)
     
  17. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Good news for me :D
     
  18. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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  19. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    I must say its very good made video. Almost document for me :)
     
  20. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Comic looks nice but i still prefer tanks :D
     
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