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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. keller07

    keller07 Elite Ogre The Pit

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    white stallions!!! :D
     
  2. keller07

    keller07 Elite Ogre The Pit

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    I prefer Coilfang Reservoir: The Underbog :D
     
  3. keller07

    keller07 Elite Ogre The Pit

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    i visit it for about 2-3 times a day; :D
     
  4. CHAC

    CHAC Tingly Ogre Veteran

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    You guys dont know what you are missing then. Its's one of the funnest things you would ever do in all your life.
     
  5. Adrian

    Adrian Ogre Prince Ogre Veteran

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    I'll take a key, please and thanks. :)
     
  6. Adrian

    Adrian Ogre Prince Ogre Veteran

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    I'm just gonna drop out, cause I made a new account for the EU server. But it still won't let me log in. Plus the lag is gonna be horrible. :p

    Good luck to everyone though.
     
  7. JaredOzzy

    JaredOzzy The Legendary Ogre Veteran

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    Yeah Lasertag is crap compared to paintballing
     
  8. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    The homepage covers some of that already but I'd agree it's not perfect and making it more clear "what's new" is a good idea. I think it's something that needs to be done on the Homepage and not on the Forums though.
     
  9. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    The homepage covers some of that already but I'd agree it's not perfect and making it more clear "what's new" is a good idea. I think it's something that needs to be done on the Homepage and not on the Forums though.
     
  10. Milan93

    Milan93 Spiked Club The Pit

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    Awwwww this is already underway. Darn I missed a tournament -_-
     
  11. hack10

    hack10 Ogre Star Ogre Veteran

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    [​IMG]

    Season 2 has officially ended!
    • Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
    • Summoner Icons will be distributed over the next week
    • Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
    • Placement matches must be completed before Elo will be visible again.
    • Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.
    Brand
    • Pyroclasm can no longer bounce more than 5 times.
    Elise
    • Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
    • Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
    • Cocoon
      • Missile speed increased to 1450 from 1300
      • Now reveals the target if it hits
    • Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2
    Kassadin
    • Nether Blade
      • Ability Power ratio increased to 0.3 from 0.15
      • Bonus damage no longer hits inhibitors or the Nexus
    Katarina
    • Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
    • Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200
    LeBlanc
    • Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120
    Lux
    • Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map
    Renekton
    • Slice and Dice no longer reduces Dragon's Armor
    Soraka
    • Infuse tooltip now states the correct Ability Power ratio at 0.6
    Twisted Fate
    • Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration
    Twitch
    • Deadly Venom now has a new particle for maximum stacks
    • Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility
    Veigar
    • Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing
    Volibear
    • Majestic Roar now fears minions and monsters for 3 seconds instead of 2
    Xin Zhao
    • Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)
    Yorick
    • Omen of War now works properly with Life Steal
    Ziggs
    • Short Fuse now deals 150% damage to structures
    Zilean
    • Time Bomb now breaks Recall immediately when cast on an enemy champion.
    Items
    • Blackfire Torch
      • New Recipe: Kage's Lucky Pick + Haunting Guise
      • Total Gold Cost: 2950 (combine cost: 700)
      • +70 Ability Power
      • +250 Health
      • Unique Passive: +15% Cooldown Reduction
      • Unique Passive: +20 Magic Penetration
      • Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
      • Now available on Twisted Treeline and Crystal Scar.
    • Hextech Sweeper
      • New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
      • Total Gold Cost: 1920 (combine cost: 200)
      • +50 Ability Power
      • +300 Health
      • Unique Passive: +10% Cooldown Reduction
      • Unique Passive: +10% Movement Speed
      • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
    • Lord Van Damm's Pillager
      • Reduced health by 50
      • Reduced armor penetration by 5
    • Wooglet's Witchcap
      • New Recipe: Needlessly Large Rod + Chain Mail
      • Total Gold Cost: 3500 (combine cost: 1200)
      • +100 Ability Power
      • +50 Armor
      • Unique Passive: Increases Ability Power by 25%
      • Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
      • Now available on Twisted Treeline and Crystal Scar
    • Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
    • Removed Rabadon's Deathcap from Crystal Scar
    General
    • Ignite is now only castable on enemy champions
    • Champion passives will now have their cooldowns represented on their passive icon
    Co-op vs. AI
    • Twisted Treeline bots should now favor defending their base over taking altars.
    • Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
    • Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
    • Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
    • Battle Training bots should no longer get stuck during the tutorial
    Twisted Treeline
    • Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
    • Slightly tweaked walkable space in several areas to allow Flashing over walls
    • Brush beside altars removed
    • Altars now unlock at 3:00 minutes instead of 2:00
    • Altars now grant a 3 gold bonus per kill, down from 4
    • Minion base gold rewards increased by 1 to compensate
    • Jungle monster gold and health values rebalanced
    • Removed Thornmail from the purchasable item list
    Crystal Scar
    • Reduced passive mana regeneration
    • Increased mana gained from Health Relics
    • Changed windmill rotation speed so gears no longer clip
     
  12. hack10

    hack10 Ogre Star Ogre Veteran

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    As of 1:00 a.m. EST today, the Final Fantasy XIV servers started the game's final event before the relaunch. At 3:00 a.m. EST, they shut down. Immediately following the shutdown, the last trailer for the game's current version was posted, showing the outcome of the final battle against the forces of the Garlean Empire by the unified Grand Companies of Eorzea. And if you've been following the game's story in any fashion, you'll probably want to see how it all ends.

    It's worth noting that the cutscene is both fairly long and lacking in context -- if you don't know the most recent lore of the game, you're not going to catch everything that's going on. But if you've been watching the final defense of the Eorzean city-states from inside the game or on the sidelines, you deserve a front-row seat for the last clash of armies. And even though you know how it ends, it's still going to pack a punch.
     
  13. hack10

    hack10 Ogre Star Ogre Veteran

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    Have gamers imaged the scene of several beasts together with you to gallop across battlefield, leaving those ferocious bosses wiped out? Well, Chrono Tales, which features 3D MMORPG, could make this dream come true! In its world, every player could raise 6 pets at most, while 3 of them can be used at the same time, with one for a different usage simultaneously.



    Pets could be put into Fight condition to help you fight and take some damage for you; after your character mounts pets, you will feel the higher flying movement speed; the most interesting and unique way to use pets is to merge that into your character, with some attributes bonus added, thus making your character own boundless supernatural power! As long as players meet the different requirements for different pets mount, fight and merge, you are qualified to own the one you desire.

    As soon as one character is created, a pet is given to the character. Gamers could obtain pets from free gifts or quest rewards in game. Pets can also be purchased from NPC Merchant, and the first pet merchant the character will meet is Gucci in Keepers' Tribe.

    Spirit Wolf, Lion, Leopard, Phoenix, and Magna Dragon, more fantastic pets are waiting for gamers to travel through time space to challenge this world of magic and fantasy. And there is good news that Ray Media, of which homepage is Gamedp.com announces its closed beta test is to begin in later November. So get ready to adventure thrills and enjoyment. Gamers will experience boundless supernatural power with different pets alongside your character!

    Official Website: RPG Games - Free Browser Based Game Platform GameDP.com
     
  14. hack10

    hack10 Ogre Star Ogre Veteran

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    Gameforge announced some upcoming changes to the server structure of its action MMO TERA in Europe. Responding to community requests and to ensure that players can enjoy all that TERA has to offer, the company decided to reduce the number of active servers for the game.

    Since the game's launch, the highest priority for the company has been to create a great experience for all players. That is why Gameforge has decided to apply the following changes on Tuesday, the 20th of November 2012. All existing PvP servers, English, German and French will be merged into one, big international PvP server named Killian. Now PvP battles can reach an entirely new level, allowing players to fight against larger groups of challengers and even friends across national boundaries. PvP fans can also expect some international competitions and increased scope for exciting new events.

    PvE players will also see new improvements to their service. To ensure that finding a group or a raid can be done as easily and quickly as possible at all times, both English PvE servers will be merged into one unified community. The same will also be the case with both German PvE servers. The existing French PvE server named Elinu will remain unaffected.
    Over the coming couple of weeks, TERA's community team will work their hardest to answer any questions players may have. More detailed information on the upcoming server changes and a helpful FAQ document can be found on the official TERA website.
     
  15. hack10

    hack10 Ogre Star Ogre Veteran

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    When will the server merge happen?
    • The server merge is currently planned for the 20th of November 2012. We will announce the exact schedule on our website soon.
    Which servers will be merged and what will the new server setup look like?
    • All PvP servers (EN/DE/FR) will be merged into one new international PvP server named “Killian”
    • The two EN PvE servers (Allemantheia & Velik) will be merged into one new PvE server named “Fraya”
    • The two DE PvE servers (Elion & Kaia) will be merged into one new PvE server named “Hasmina”
    • The FR PvE server “Elinu” will remain as it is
    • The new server setup will be the following:
      • Killian – PvP – International (DE/EN/FR)
      • Fraya – PvE – EN
      • Hasmina – PvE – DE
      • Elinu – PvE – FR
    What should I do in order to prepare for this server merge?
    • We recommend that you check the following points in order to ensure a smooth transfer:
    • 8 character slot limit: The limit of 8 characters per server will be active on the newly merged servers. This means you might need to delete additional characters and choose your favourites. For example, if you have 5 characters on each EN PvE server, you will need to delete some of them in order to not exceed the 8 character limit. We strongly suggest you plan ahead by transferring the items and gold you would like to keep for other characters.
    • Prepare for possible name changes: As we merge several servers, you might need to rename your character. Whoever logs in first with a particular character name will have their name automatically reserved. If someone else logs in later with the same character name, they will need to rename their character.
    • Guilds and Guild Banks: As mentioned before, some players may need to delete some of their bank/twink characters in preparation. As a result, this could mean that the guilds of which they were members might be deleted in the process if there is no more than 1 player remaining in the guild. This would also mean that the items in the guild bank would be lost, so be sure to check the guild status and guild bank before deleting characters for the server merge.
    • Items in the auction house: All your items in the auction house will be moved over to the new server, but as the economy of this new server might be different from the one you have just come from, it might be a good idea to remove your items and put them back up for auction once the server merge is complete.
    Will I lose characters/items during the merge process?
    • With the limit of 8 characters per server, you might need to delete additional characters. We strongly recommend that you check all your characters which might be possible candidates for deletion and remove everything from those characters’ banks and inventories which you want to retain.
    • If you have more than 8 characters per server after the merge, you’ll be required to delete some of the additional characters.
    • You won’t be able to play until you have only 8 characters or fewer remaining.
    • 30 days after the merge is complete, any additional characters will be automatically deleted, so be sure to finish the above steps in time!
    My account is currently inactive. Will I lose my characters?
    • No, there is no need to worry. The 30 day limit only applies to active game accounts. You’ll have 30 days to follow the steps listed above after reactivating your account before losing additional characters.
    What about the items in my bank? Will I lose those?
    • All bank items will be merged onto the new server. If they exceed the limit of available standard space, additional temporary slots will be created automatically. These additional spaces will store your items, but you cannot use them to store new items later on and you’ll just be able to withdraw items from these slots. There is no time limit for these slots, so there is no need to hurry to claim your additional items.
    What about my character name? What if there is another player/character with the same name after the merge?
    • There is a possibility that you’ll need to change your character name after the merge. Unfortunately, there is no other way available at this stage. Names are chosen on a first come, first serve basis. If your character name is already in use after the merge, you’ll need to rename your character.
    What about guild names and guilds in general?
    • Guild members, banks and everything else will be transferred with the merge; there is nothing to worry about here.
    • Guild names follow the same principle as character names. The names will be given out on a first come, first serve basis depending on the login of each respective guild master. If your guild name is already in use, the guild master will have to change it.
    What about the friend list? Will I lose all my friends or will they still be able to see me if I have a new name?
    • Everything will stay the same. If it becomes necessary to change your character name, the new name will automatically replace your old one on the other players’ friend lists.
    Do I need to remove my post or other items from the mail box?
    • All post and items will be transferred as well; there is no need to delete or remove post or items before the merge.
    What will the situation be like for all the Vanarchs from the different servers after the merge?
    • All Vanarch positions will be reset after the merge. We will manually activate the special NPCs if needed.
    • A new cycle will begin for the registration on the servers.
    • We'll have more details about this in another news.
    What happens with the battleground ranking after the merge?
    • All battleground rankings will be reset with the server merge again.
    • We'll have more details about this in another news.
     
  16. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Can you explain whats on your minde?
     
  17. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Yes but there is 25 persons :D 25x500= :D
     
  18. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Stock churchill I is so ....... lol how they could put as first cannon that OQF 2? Just cant belive it :( Crusader also have the same gun when stock.
     
  19. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Extracts of the Memoirs of 14404393 Trooper Leslie Dinning
    1st Royal Tank Regiment
    1944


    Eventually we got the order to advance and we went over the level crossing and up the road, it was a cobbled road, towards the town ahead of us, probably about a mile ahead down this tree-lined road. We were about the third or fourth tank back. We were half way down the road when we got orders to return. As the tank did a neutral turn on the cobbles it slide to one side and the gun caught one of the trees forcing the turret round while the tank was trying to go the other way. There is a gear ring in the hull on which the turret is rotated by a gear wheel powered either by hydraulics or by a hand wheel. As the gun was forced around, there were sparks everywhere. I thought we'd been hit. I turned and grabbed the commander by the ankle and shouted "Bail out, bail out!†It was all over in a few seconds but I really thought we had been hit, the instinct of a tankman is to get out if you've been hit. I don't think it actually ripped the teeth off the turret ring, because it didn't take the LAD (Light Aid Detachment) long to put it right.

    On the 29 September 1944 the tank commander, (Sgt. Arthur Davies) and wireless operator (Corporal Taffy Glenton's) were mortally wounded by a bazooka strike. We had made a long march to take over a sector of the left flank protecting the narrow corridor to Arnham in the “Market Garden†battle. En route, the left front bogy of my tank sheared from its mountings; we were left behind, but the L.A.D coming up from the rear didn't take more than about an hour to unbolt the sheared mounting and replace the bogy, and off we went again.

    When we caught up with the regiment, our squadron was in a field just short of Olland, a small village with houses spread thinly each side of the road between St.Oedenrode and s’Hertogenbosch. This road was continually being cut by the Germans to harass the withdrawal from Arnham and our progress north to s’Hertogenbosch. When we stopped we had just started to make a brew, and bang an "88" firing into the field, no question about that, you could never mistake an "88".

    My troop was immediately ordered to move out onto the road and locate the enemy who had once again cut the road. We were the leading tank with two Shermans following up. We knew the "88" was going to be hidden somewhere along the road and as we were passing through Olland we were concentrating hard on finding the gun before it found us and completely forgot about the ditches either side of the road. We had no infantry with us; it was a case of locate that gun. All of a sudden - Wallop! - We were bazookered. The Bazooka hit the radio operator's periscope.

    The Cromwell has a flat gradual sloping roof with two hatches, one for the commander and one for the wireless operator, two periscopes, and one for the operator and one for the gunner.

    The Bazooka hit the wireless-operators, periscope, blew it in, and as it turned out, mortally wounded him and the tank commander. The turret was full of smoke as I turned around saw the Arthur climbing out and I followed him onto the engine cover behind the turret. I could see Arthur was wounded, but didn't know how badly. The two Shermans behind us were firing their machine guns down the road making the Germans keep their heads down and the driver, Johnny Firth, reversed as fast as he could. You can always tell when a Cromwell is on the maximum of its governor because the engine backfires like mad.

    We reversed about 50 yards or so and Johnny Firth did a neutral turn in the road, as he did so we clambered around the turret to keep it between us and the enemy, after about another 100 yards we stopped beside a house and dismounted. Taffy was lifted out of the turret and laid on a stretcher beside the house and I stood by him leaning against a tree (its surprising how clear a memory one has of such occasions) I think someone asked me if I was okay. All that happened to me was a black eye, I was looking through my telescope when the Bazooka hit and I was protected by the breech of the gun.

    It wasn't long before, the Germans who had fired the Bazooka came trotting past us under escort, and they ran between Taffy Glenton and me. They had stuck their hands up and were taken prisoner. I learnt that Taffy Glenton and Arthur Davies had died from their wounds the following day. I was badly affected by the death of Taffy, I thought it was most unfair that he had gone through the entire North Africa campaign and I had been with him ever since I joined the tank, why him? In fact I kept his Italian ground sheet which was superior to the British ones; I kept it, with his name on it for years and years until it fell to bits. The gunner in one of the Shermans, a chap called Lofty Barrett, told me later that his heart went out to us when he saw the black smoke from the bazooka strike.

    Johnny Firth and I took the tank to the LAD that evening where they replaced the periscope, the wireless operators half hatch, which had been blown off by the bazooka, and cleaned out the tank while we slept. The next day we reported back to the regiment and went straight into action with and a young officer, just out from the UK, as the tank commander, and a lance corporal wireless operator.

    Soon after the young officer took command we were attacking in squadron strength line abreast, across a large open field towards some woodland and we came under heavy antitank fire. There was a small village to our right straddling a road running in the direction of the attack. I could see tanks being knocked out around me, but could not see a target to fire at. Almost as the firing commenced, Johnny Firth, who to my knowledge always drove with his visor open, could clearly see what was going on, and knowing that he had an inexperienced commander immediately veered to the right and drove behind a group of buildings in the village and stopped. I still had a clear view of the action going on to my left, the other tanks were being knocked out one after another and the crews were bailing out. I could see the hits from the AP shots, and each time there was a hit I saw the armoured plating glow, one tank did not burn straight away, and was hit repeatedly until it finally caught fire. In the meantime, the surviving crews were congregating around us.

    The German gunners had seen us disappear behind the houses, and tried to hit us through the buildings, I could see their shots coming through the brickwork just above ground level, but fortunately the shots went in front and behind us. We remained in that position for the rest of the day and well into the night, presumably ordered to do so, to hold the line. There was quite a battle going on in the village, and we gave supporting fire to the infantry. The surviving crews of the knocked out tanks made their way back on foot, except one who was badly hurt, and he remained on the back of my tank where I tend him when the action died down. For whatever reason we could not get him away and he remained with us until first light the following day. I often wonder if he survived. I hope so.

    Soon after this action, the officer left, and Staff Sergeant Conky Harland took command of my tank as Troop Leader. Conky had served with the regiment since Alamein and had been awarded the Military Medal, and soon after taking command, was commissioned in the field. I was and still remain very impressed by Conky, as he approached our tank he introduced himself saying, “My name is Harland, you can call me Conky. I shall always remember him with great affection.

    I never experienced actual penetration by armoured piecing shot, but I imagine it must be pretty dramatic for those who survive it. I recall being hit by an armoured piecing shot somewhere in Belgium. We had just entered a small village when my troop, two Firefly’s and a Cromwell, were ordered to move across a large open field to get into a sunken road where it was known there was a large concentration of German troops.

    We crossed the field, line abreast with my tank in the centre, about half way across we came to a ditch which couldn't be see when we set out and there was no way we could get across. As we stopped to consider what to do, Conky Harland came up on the intercom "Traverse right; antitank gun."

    I swung the gun around, but all I could see was a line of hedges running along the side of the field. I said, "I can't see it, Conky." He said, "Go right a bit, right a bit.†he was trying to sight down the gun barrel to line me up, but all I could see was the hedge. He was standing head and shoulders out of the turret hatch and was two or three feet higher than me. He could see over the hedge and could see the anti-tank gun being towed along the road, coming to support the troops in the sunken road. He then said "Never mind, it's gone." Next thing we knew, was the Sherman on our left coming on the air "I've been hit." Almost immediately the Sherman on our right said, "I've been hit." At that moment the driver, Johnny Firth, again without waiting for orders, reversed behind the knocked out Sherman on our right, and I'm convinced this saved my life, it was the experienced soldier acting immediately without command, and there we were - stuck. The anti-tank gun had got onto position and fired just two shots and each shot took out the gunner in the Shermans, straight through the gun mantle. He could not have been firing at less than 1000 or 1500 yards. He had gone for the big guns of the Shermans first, his gun sight must have gone right across me to get to the Sherman on our right and there was little doubt he was coming back for us.

    Each regiment of tanks had a troop of 25 pdrs in support and we called up for smoke. Again the standard of gunnery was remarkable. The 25 pdrs put a ring of shells around us all from a map reference. Down came the smoke and the survivors from the other tanks climbed out of the ditch onto my tank and off we went. As we moved off through the smoke, we were hit. I didn't know we had been hit, but the driver felt the jolt and informed us on the intercom. Fortunately it didn't stopped us. When we got clear, we found the shot had hit low down on the right side by the engine compartment. It had gone through the last but one road wheel, through the first plate of armour, about one inch thick, hit one of the heavy suspension arms between the first sheet of armour plating and the engine compartment which stopped it. It showed the standard of gunnery, the German gunner fired just three shots and all three shots hit. The Germans knew what was going to happen when the smoke came down, and lined up the gun where they though we'd be and as soon as he heard us move off, he fired through the smoke as we came forward into the gap between the Sherman's. That gun saved a lot of German troops in that sunken road, for if we had got in among them it would have been mayhem.

    The other incident was in Holland where the country roads were mostly elevated above the very wet and soft low ground. On this occasion we were off the road going across an open field, making hard work of the soft ground with other tanks round us. We got quarter of the way across the field and bellied down, that is the bottom of the tank was resting on the mud and the tracks just churn around getting us no where. The rest of the squadron went on and left us on our own. We got out to look at the situation, and suddenly there was a German soldier standing about 50 yards from us. We all jumped back in the tank and as I traverse the gun round on him I saw he had his hands up and was standing there, twisting the rings on his fingers. Conky Harland waved him forward, he obviously wanted to surrender and by twisting his rings he was telling us he was married. When he got to the tank he informed us he had some friends across the field in a ditch who also wanted to surrender. We said “OK go and get them." and were soon surrounded by thirty or forty Germans, all quite happy to surrender. Just think about the situation - there we were, just five of us out in the open, they could have taken us out without anyone knowing anything about it.

    They were still carrying their weapons! We told them to put them in a pile, and they did so. They looked a sorry lot, I remember crouching on the back of the tank looking down at them, I don't know why, but acting instinctively, I went to the turret and got a tin of fifty cigarettes from my stockpile, unsealed it and lit a cigarette for myself and threw the tin to one of the German soldiers, indicating to him to pass them around. They'd given up, and we were all soldiers together.

    “We actually set foot into Germany during the winter at Broek Sittard just on the Belgium and German border.â€



    Part 3 To follow

    Acknowledgement

    WW2 People's War is an archive of wartime memories contributed by members of the public and gathered by the BBC.

    Lots more Photos on my Facebook profile.


    The_Challenger
    “Fear Naughtâ€


    Little Audrey Part 2 | News | World of Tanks

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  20. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    For me T34 with unvictible turret :D
     
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