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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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  2. Crownknight

    Crownknight Ogre Hall of Fame Royal Ogre

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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Glad to have you:). You are now a New Ogre.
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    I play Driving Mad especially when somebody beat my highscore:).
     
  5. Hironey

    Hironey Brute New Ogre

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    Im on churchil lvl6
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Well, I feel the pain a little now since one of them finally beat my high score in Driving Mad lol.
     
  7. Hironey

    Hironey Brute New Ogre

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    British Churchil lvl 6
     
  8. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    That line has been really good to me as well, like them a lot.
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Any more entries? The other tournament will end soon:).
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    If more do it besides you I think it could eventually be a real possibility:).
     
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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Good, hope it will start soon:).
     
  12. ChinvaBre

    ChinvaBre Spiked Club Ogre Regular

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    ChinvaBre Spiked Club Ogre Regular

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  14. ChinvaBre

    ChinvaBre Spiked Club Ogre Regular

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    ChinvaBre Spiked Club Ogre Regular

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  16. IvankomsicBiH

    IvankomsicBiH MMORPGer New Ogre

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  17. IvankomsicBiH

    IvankomsicBiH MMORPGer New Ogre

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    Thanks PVP.net for this text! :)

    [​IMG]

    It's a light patch! We've got some bigger projects in the oven and they've taken up a lot of our time as we figure out the right approach to take. We'll keep you updated as we go.

    Soraka's our highest visibility change in 4.8, who we've mentioned before as having an overbearing presence in solo lanes. You can read below for the full context, but we're always aware of champions who impose low interaction in lane without having meaningful weaknesses (and before anyone mentions Nidalee [who exemplifies this beyond the laning phase] or LeBlanc, they're both in the lab).

    With a quiet patch we also saw the chance to "modernize" a few champions with low impact, high value changes (Blitz buffs yesssssss). This isn't, however, a strategy we can consistently take because there are a lot of design challenges involved. Given there are champions who are objectively strong but don't have a clear identity in the current competitive landscape, 'tinkering' with them could set off a larger negative chain reaction if someone (or something) without clear weaknesses became the new hottest thing on the block. It's not to say that'll happen with a small mana cost buff, but League evolves and shifts so quickly over time, it's something we need to be aware of!

    Final note, we've also got some map changes for Twisted Treeline that are focused on turrets and the jungle. For fans of the map, make sure you stay up to date before queueing up!
     
  18. IvankomsicBiH

    IvankomsicBiH MMORPGer New Ogre

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    Blitzcrank
    Rocket Grab and Static Field cost less mana.

    With popular utility champions providing additional utility beyond vision control and a body on the field, Blitzcrank needed some small upgrades to keep up. Given Blitz already has strong utility (gated by his long cooldowns), some mana cost reductions means he should be able to bring Amumu to your team more often.
    Q - Rocket Grab
    COST 120 mana ⇒ 100 mana
    R - Static Field
    COST 150 mana ⇒ 100 mana

    Cho'Gath
    Cho can eat things a little faster and from a little further away.

    This is a change we've wanted to do for some time, given how sad Cho gets when his meals flash away. Basically this means Cho's Feast range will correctly match his attack range when he's at 6 Feast Stacks. Nom nom nom nom nom nom nom!
    R - Feast
    RANGE 150 ⇒ 175
    CAST TIME 0.5 seconds ⇒ 0.25 seconds

    Kha'Zix
    Evolved Wings' cooldown is now the same as Leap.

    Kha'Zix is currently strong at all levels of play, but when we discovered this bug (heh), we felt the right thing would be to fix it to work as intended, even if it meant giving him a slight buff. Long term, we're still considering changes to Kha'Zix that allow him to retain his assassin playstyle without having the raw strength to brute force his way out of most situations.
    E - Evolved Wings
    KHA'ZIX FIX Fixed a bug where Evolved Wings had a longer cooldown than Leap - 24/22/20/18/16 ⇒ 22/20/18/16/14


    Malzahar
    Nether Grasp is cheaper. We probably don't need to summarize these.

    We realize that high mobility mages are currently valued in the competitive landscape, but buffing Malz against his identity ends up flattening the role of a mage and inhibits other forms of role experimentation. Still, streamlining Nether Grasp's mana cost to be in line with other high cooldown ultimates was a change Malz could use, so we heeded the call (... of the void).
    R - Nether Grasp
    COST 150 mana ⇒ 100 mana

    Pantheon
    Last patch, we made a functional change to Pantheon without documenting the change (sorry!). Before the change, Pantheon's Grand Skyfall was dealing damage a full 0.5 seconds after he visually hit the ground, which was inconsistent (not to mention weird). Visually it's confusing that Pantheon can stun opponents before he's even finished landing from Grand Skyfall, so we made the change for Clarity purposes while also affecting his power. That said, we've heard a lot of your feedback that this hampers Pantheon's ability to use Grand Skyfall effectively (or at all), and we're going to keep a close eye on him in this patch.
    R - Grand Skyfall
    CLARITY Pantheon can no longer cast spells until he's finished landing
    BUGFIX Grand Skyfall's animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later.


    Soraka
    Starcall does less damage and Infuse costs mana when used on an enemy.

    Soraka's solo lane patterns are pretty obnoxious, as she can simply shove out opponents with Starcall while inhibiting their ability to fight back with her free Infuses. Soraka should be brought to a solo lane as someone who can consistently support her team, rather than dealing high ramping magic damage via Starcall.
    Q - Starcall
    DAMAGE 60/95/130/165/200 ⇒ 40/65/90/115/140
    UTILITY If Starcall hits an enemy, Astral Blessing's cooldown is reduced by 5/6.25/7.5/8.75/10% ⇒ 5/8/11/14/17%
    E - Infuse
    NEWCOST Costs 50 mana at all levels when cast on an enemy

    Udyr
    E - Bear Stance
    CLARITY Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

    Nami
    Q - Aqua Prison
    BUGFIX Fixed a bug where Aqua Prison could interrupt certain abilities that were intended to be immune to disabling effects (e.g. Jarvan IV's Cataclysm, Malphite's Unstoppable Force)

    Sejuani
    Q - Arctic Assault
    BUGFIX Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho'Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth'd by Lulu, champions who weren't watching their diet, etc)
     
  19. NeSsQQuiCk

    NeSsQQuiCk Ogre Prince Ogre Veteran

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    Welcome to the forums bro
     
  20. NeSsQQuiCk

    NeSsQQuiCk Ogre Prince Ogre Veteran

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    Welcome to the forums bro have fun and stay active :D
     
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