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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. CHAC

    CHAC Tingly Ogre Veteran

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    Yeah I agree.
     
  2. CHAC

    CHAC Tingly Ogre Veteran

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    I dontt see perfect world up there :)
     
  3. CHAC

    CHAC Tingly Ogre Veteran

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    I dontt see perfect world up there :)
     
  4. Summers

    Summers Big Bad Ogre

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    can Ragnarok 2 and Rohan be on the list
    these two games are the only thing that consumes
    half of my day lol the other half is when i'm asleep :)
     
  5. Summers

    Summers Big Bad Ogre

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    can Ragnarok 2 and Rohan be on the list
    these two games are the only thing that consumes
    half of my day lol the other half is when i'm asleep :)
     
  6. CHAC

    CHAC Tingly Ogre Veteran

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    Counter-Strike is better.
     
  7. CHAC

    CHAC Tingly Ogre Veteran

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    Yeah, I agree with both of you.
     
  8. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Which virtual world game do you think is the best? I don't like either of them so I voted for neither
     
  9. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    EA and Visceral Games have announced a downloadable demo for the upcoming action shooter, set for release on February 5.

    The demo will be available for download on the PlayStation Network and Xbox Live Marketplace on January 22. However, EA is offering Xbox 360 owners the chance to access the demo a week early, on January 15. Interested players are invited to register here.

    According to EA, the demo will feature a "customised portion of Tau Volantis," the ice planet from Dead Space 3, as well as new necromorphs and a separate weapon-crafting arena that will give players the chance to experiment with weapon combinations.

    The demo will offer both single-player and online-only cooperative play. EA has also confirmed that the recently announced Kinect voice controls for Dead Space will be available in the demo.

    "Dead Space 3 is the first game to feature co-op-specific voice commands for the Kinect," EA said. "Using your voice, you can find your partner, revive him, trade ammo and health packs in co-op, while in single-player, you'll have access to commands such as the ability to reload weapons, heal yourself, locate objectives, and open menus."

    EA said that it is currently planning to offer the Dead Space 3 demo for the Xbox 360 and PS3 only.

    Dead Space 3 is due out on February 5, 2013, in North America for the Xbox 360, PlayStation 3, and PC, with a release following in Europe on February 8. The game is the first entry in the action horror series to feature cooperative play. Players will venture to a new planet called Tau Volantis as series hero Isaac Clarke, but will also be joined by newcomer John Carver.
     
  10. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    While Nintendo has already announced that its first Nintendo Direct for 2013 will feature Pokemon news, exactly what this announcement will entail is anyone's guess.


    However, an anonymous source cited by Go Nintendo believes that the publisher will use tomorrow's live-stream to announce a new Pokemon 3DS title called Pokemon Rainbow.

    "The game encompasses the settings and Pokemon from generations 1-4: Red and Blue, Gold and Silver, Ruby and Sapphire, and Diamond and Pearl," the source told Go Nintendo.

    "You can take my word for it that the graphics are done up very nicely. The perspective is similar to what you'd expect from Pokemon games, but the camera is much more dynamic. The graphical style is characterised by very clean, dark lines. Battles look radically different and move away from the use of pixel art."

    According to the source, the new game is concurrent with Pokemon Black 2 and Pokemon White 2's storyline and features over 20 new Pokemon, two of which will reportedly be revealed tomorrow.

    "One is an evolution of an older Pokemon Eevee, called Draconeon. The other is a totally new Pokemon called Verbill. It looks like a rodent, much like the Pokemon Patrat, but has a sort of pirate theme going on."

    In addition, the source reported that a Wii U app will be unveiled tomorrow alongside the game.

    The most recent core Pokemon games were Pokemon Black and White 2, which released in North America in October 2012 behind positive critical plaudits.

    Both games cracked the NPD Group's top 10 United States sales chart during their debut month, but neither charted in November (a month filled with heavyweights like Call of Duty: Black Ops II and Halo 4).

    The Nintendo Direct live stream will take place at 6am EST.
     
  11. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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  12. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    I prefer Treachery's Bite lol
     
  13. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Ruthless Gladiator's Touch of Defeat for me
     
  14. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    I think Shanker is better
     
  15. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Ruthless Gladiator's Slasher for me too
     
  16. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Winning another contest or mini-contest = 250 Points
    http://www.gameogre.com/forums/gamer-creations/30961-living-avatar-week-6-a-2.html

    Participating in http://www.gameogre.com/forums/gamer-creations/31584-living-avatar-week-7-a.html = 200 points

    Reviewing any game = 300 (only three times per day) possible points
    Squad Wars : Online Games Review Directory
    Athuria : Online Games Review Directory
    Mankind : Online Games Review Directory

    A video containing any game or game genre = 20 points (only one time per day)
    http://www.gameogre.com/forums/mmor...eo-elder-scrolls-online-gameplay-trailer.html

    15 game-related forum games (ie Rate the MMORPG) only = 90 points (only three times per day)

    Starting a game battle = 40 Points (only two per day)
    http://www.gameogre.com/forums/online-game-battles/31600-dungeon-defenders-vs-castle-crashers.html
    http://www.gameogre.com/forums/online-game-battles/31601-habbo-vs-club-penguin.html

    Voting on any Online Game Battle (Max three per day) = 30 Points
    http://www.gameogre.com/forums/online-game-battles/31600-dungeon-defenders-vs-castle-crashers.html
    http://www.gameogre.com/forums/online-game-battles/31601-habbo-vs-club-penguin.html
    http://www.gameogre.com/forums/online-game-battles/31583-prototyp-vs-battlefield.html

    Posting news about a particular game or genre = 40 Points (only two per day)
    Dead Space 3 demo arriving January 22
    Pokemon Rainbow to be announced tomorrow?

    Voting and discussing a poll in a Genre Forum = 100 Points (only five per day)
    http://www.gameogre.com/forums/world-warcraft/31595-tricksters-edge-volcanospike.html
    http://www.gameogre.com/forums/world-warcraft/31594-trail-embers-treacherys-bite.html
    http://www.gameogre.com/forums/worl...hless-gladiators-touch-defeat.html#post431545
    http://www.gameogre.com/forums/worl...nker-ruthless-gladiators-shiv.html#post431546
    http://www.gameogre.com/forums/worl...uthless-gladiators-spellblade.html#post431547

    5 posts in any forum at Game Forums - GameOgre.com Free MMORPG Forums that is not trivia = 100 Points
    http://www.gameogre.com/forums/world-warcraft/31595-tricksters-edge-volcanospike.html
    http://www.gameogre.com/forums/world-warcraft/31594-trail-embers-treacherys-bite.html
    http://www.gameogre.com/forums/worl...hless-gladiators-touch-defeat.html#post431545
    http://www.gameogre.com/forums/worl...nker-ruthless-gladiators-shiv.html#post431546
    http://www.gameogre.com/forums/worl...uthless-gladiators-spellblade.html#post431547
     
    Last edited by a moderator: Jan 8, 2013
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Mid-Week Medal Hunt
    Mid-Week Medal Hunt | News | World of Tanks
    Commanders,

    World of Tanks is ready to reward the greatest tankers, even during the week! We believe that the top sharp-shooters must constantly increase their in-game experience in order to master their skills on various vehicles. So, our Mid-Week Medal Hunt event will help you to achieve this mission.


    With each Sniper medal you obtain by getting at least 85% out of at least 10 shots fired that have a potential damage of 1,000 HP or more, you will not only receive the medal, you will also gain 300 additional experience!

    This one-day, mid-week event will be running from 9th January 07:00 CET (06:00 GMT) until 10th January 06:30 CET (05:30 GMT).

    There is no need to register for this event; the bonus experience will be added automatically by the system!

    So, during this day – become a Battle Hero by showing us your “Sniper†skills, and gain extra experience as a reward.

    Commanders, get your favourite vehicle and warm up your engines for the hunt!
     
  18. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Anti-Tank Rounds
    Anti-Tank Rounds | News | World of Tanks

    AP, APCR, APCBC, PzGr39K, HEAT... you see these terms referred to during the game. But have you ever wondered what all these abbreviation means and what they refer to?

    If you have not done so already, I can only recommend you watch our video explaining the “mechanics of penetrationâ€.

    It is worth mentioning that this topic is wide enough to fill a series of books, so for this article, we will mainly focus on the anti-tank rounds used during our game's period. Ballistic and propelling charges will not be covered, but if the matter interests you, you are welcome to voice it by commenting on this article on our forums and we will dedicate a full article about it.

    First, a lesson on vocabulary from the US Army Field Artillery School and various sources:

    Because hardended steel would destroy the bore of the gun, a soft-tempered copper or lead sleeve, called a Rotating Band is used to engage the rifling. The band makes the shell slightly oversized for the cannon and serves as a seal to prevent the gases from blowing past the shel, and by engaging the rifling, spin-stabilise the shell. Used Russian 122mm shell;

    It clearly shows the rifling marks on the driving band.
    (Photo by Nathan Flayer)

    Explosive

    An explosive is a gaseous or solid substance that, when affected by a sudden increase in pressure and/or temperature, undergoes a violent chemical reaction (decomposition). This results in the simultaneous release of great quantities of light, heat, and gas. The rate of decomposition of a mass or column of explosive under controlled conditions (in measurable feet or metres per second) determines whether the substance is classified as a high explosive or a low explosive.

    Velocity

    Measured in feet or metres per second, velocity is the rate of decomposition of a solid substance. The rate of decomposition of a substance is controlled by the ingredients of the substance; by the design, size, and shape of the substance (powder grain); and by the chamber of the weapon for which a particular powder grain is designed. When the substance is a low explosive (i.e., propelling charges), the decomposition rate is called the deflagration velocity. When the substance is a high explosive (i.e., bursting charges), the decomposition rate is called detonating velocity.

    Deflagration

    The process by which the outer layer of a substance burns and transmits the burning effect to the inner layers of the substance is called deflagration.

    Detonation

    Detonation is the violent, noisy decomposition of a high explosive, such as that of a high-explosive projectile.

    Power

    Power is the ability of an explosive to displace or move its surrounding medium.

    Brisance

    As opposed to power, brisance is the ability of an explosive to shatter its surrounding medium.

    Shell (projectile)

    A shell is a payload-carrying projectile which, as opposed to shot, contains an explosive or other filling. However, modern usage of the term sometimes includes large solid projectiles which should really be called shot (AP, APCR, APCNR, APDS, APFSDS and proof shot).

    Shot

    Very similar to a shell (see above), a shot is a pure kinetic projectile that does not contain any filling or explosive. Solid shot may contain a pyrotechnic compound if a tracer or spotting charge is used.

    HE – High Explosive
    The most common shell type is high explosive, commonly referred as HE. They have a strong steel case, a bursting charge, and a fuse.

    Upon impact the fuse detonates the bursting charge, which shatters the case and scatters hot, sharp case pieces (fragments, splinters) at high velocity. Most of the damage to soft targets such as unprotected personnel is caused by shell pieces rather than by the blast.


    In near hits, fragmentation from high explosive shells HE with point-detonating (PD) fuses penetrated this armoured vehicle, destroying critical components and injuring the crew. (source: Field Artillery November-December 2002)

    AP – Armour Piercing
    Armour Piercing, or solid shot, it is usually a pure kinetic projectile that does not contain any filling or explosive. Such shots designed for armour penetration were solid metal.

    They almost always had a specially hardened and blunt shaped nose to facilitate penetration. Consequently, its shape was far from perfect on the ballistic side and accuracy was lowered compared to other, more profiled shells, like HE.

    The bluntness of the AP shot is designed to produce a rapid increase in shot to armour contact area as the shot slows down upon impact. If the shot was streamlined and more profiled like a HE, the impact would quickly shatter the AP and render it useless.

    Theoretically, a flat-nosed shot would provide the best performances, but this shape has other drawbacks and would not be used as it is.

    This was the main anti-tank ammunition of the British, and was also used on and off by many nations, with the exception of the Germans and Russians, who always used APHE respectively for shells above 20mm and 37mm.



    APHE – Armour Piercing High Explosive
    AP of over 50mm were also often equipped with a small bursting charge and delayed action fuse instead, adding extra lethality once the shell has finished ricocheting and destroying internal modules. Only a tiny amount of explosive is necessary as the explosion occurs inside the tank, a very confined area, producing many extra ricocheting fragments, and is often enough to kill, ignite fuel vapours, or explode ammunition.


    1- Shell 2- Bursting Charge 3- Fuse and Tracer 4- propelling charge British 6 pounder full round


    It worked well in theory, but had a few practical drawbacks; first, the explosive charge could reduce the weight of the shell to half of a conventional AP shot. Lighter shells have greater initial velocity, but less momentum, lose more speed over distance, and therefore have reduced accuracy and penetration the longer it travels.

    The second issue was the fuse itself. It was a very difficult technical problem to make sure it detonates at the right time. There are many cases of fuses which never went off, or actually went off too late, after the APHE pierced through the target.

    To compensate for this issue, an attempt was made to increase cannon length and to harden projectiles, improving muzzle velocity. This went well until physics started to kick in, with impact stress causing the shot to shatter upon impact. This can be observed in-game on the VK 3601 (H) with the 7.5 cm KwK 41 L/58 Konisch Cannon. Normal AP shells have reduced damage, while APCR have a normal effect. We will talk about the latter in a moment.

    A new solution was therefore developed – APC



    APC – Armour Piercing Capped


    To allow an increase in impact velocity without shattering the shell, these were initially fitted with soft steel penetrating caps. The impact stress was transferred away from the tip of the round, and the cap squished upon impact added an extra effect to prevent tracking against sloped armour, reducing the chances of ricochets. However, capping reduces ballistic properties and results in a lower impact force focused on the armour.


    (British Royal Ordnance 9.2 inch shell)


    APBC – Armour Piercing BALLISTIC Capped


    Another improvement to the standard AP rounds, the Ballistic Cap was designed to improve the ballistic property of the AP round by giving it a more aerodynamic shape like HE shells, without affecting its penetration ability.

    This would increase the speed and accuracy of the round.


    APCBC – Armour Piercing Capped BALLISTIC CAPPED
    Of course, after reading about the Piercing Cap and the Ballistic Cap, we all knew this was to come. Combining the ballistic property of a profiled shot, shattering protection for high-speed impacts and greater "grip" against sloped armour, shots combining both were quickly designed.


    Tiger I full round with ballistic cap, piercing cap, shell, bursting charge, fuse, tracer, and propellant charge. BL 15 inch Mark I shell (British Naval gun)


    APCR & HVAP
    Previously, we talked about capped and ballistic capped shells. The first one was to prevent the shell from shattering upon impact and helped prevent tracking (bouncing off). The second was to improve the ballistic properties of the shell, increasing muzzle speed and accuracy. It was effective against carburised steel armour, until the appearance of homogenous heat-treated armour, when impact strengths rose to a new level at which even APCBC had limited effects. No suitable solutions were found, and as the impact velocity started to rise above 900m/s, even APCBC started to shatter. The increased use of heat-treated low alloy steel marked the end of the conventional AP shell.

    Eventually, a new solution was found, in the shape of a new material with extremely high hardness for penetration, enough stress resistance to withstand impact without shattering (improvable by capping), and very high weights for momentum. The material was Tungsten Carbide. Of course, this wasn't without drawbacks –its extreme hardness required specialist manufacture, and its large weight ruled out the option to make a solid shot. Solid shots of Tungsten Carbide would only reach 60 to 85% muzzle velocity of a comparable AP shot, greatly reducing speed, range and accuracy. Also, Tungsten Carbide is relatively expensive.

    The solution came in the shape of a shell carrying a small Tungsten Carbide core inside, which was released upon impact. The reduced size and weight of the core while keeping the same size and propellant charge allowed for a much greater initial muzzle velocity and impact speed.

    The British will call it Armour-Piercing Composite Rigid (APCR) based on the material used, the US will designate it as High Velocity Armour Piercing (HVAP) from its increased speed, and the Germans call it Hartkernmunition (Hard Core Ammunition).


    This concept will lead to APDS (Armour Piercing Discarding Sabot) where the whole shell is discarded after being fired, leaving only a spin-stabilised core rushing at high speed towards an unlucky target.


    This would be even further improved with smooth bore cannons and fin-stabilisation, leading to APFSDS rounds, but we won’t go into that as it goes beyond the scope of World of Tanks.

    HEAT – High Explosive Anti-Tank
    High explosive anti-tank rounds are shaped charges designed to orientate an explosion towards the armour, creating an extremely high pressure capable of stabbing through the target point.

    Illustrating the generation of the debris after a spherical aluminium projectile impacts a thin aluminium plate at approximately 7km/s (NASA).

    Contrary to popular belief, HEAT rarely reaches above 600°C and is incapable of melting treated steels, which can easily withstand temperatures of 1400°C. It is the sheer pressure from the explosion that pushes through the armour, projecting inside the tank a blast of copper fragments from the liner that was holding the charge together.

    It was first used for Grenades, PIAT (Projector, Infantry, Anti-Tank) and bazookas. Adapting it to tanks was somewhat more difficult as the spin stabilising the round would spread the explosion and greatly reduce efficiency.

    Germans used a driving band on bearings to allow it to fly unspun from their existing tank guns, while many nations limited themselves to recycling obsolete low-velocity howitzer as the impact velocity did not influence the round's efficiency.


    HESH – High Explosive Squash Head
    A spall is a flake of material usually created by corrosion, weathering or projectile impact. I'll let you guess which one interests us the most...

    High Explosive Squash Head (HESH) or High Explosive Plastic (HEP) were designed by the British to serve as the main HE shells for attacking concrete fortifications during the Cold War.

    The thin metal head is filled with a plastic explosive, and a delayed-action fuse at the base of the shell. The fuse detonates the plastic explosive right after impact when the explosive is squashed against the armour, resulting in a massive shockwave.

    It was surprisingly effective against armour, ripping off elements near the impact point and generating numerous spalls bouncing inside the tank, causing lethal damage to the target without penetrating it.

    Since the appearance of layered composites armours in the 1970's, HESH has gradually fallen out of favour as the shockwave does not spread efficiently through the multiple layers of armour. However, it is still used today against fortifications, soft skinned vehicles or ground troops.
     
  19. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    The World of Tanks development team is conducting a test of the changes coming in Version 8.3 and they want you to take part!

    The public test is scheduled for today, January 8th.

    The development team want to make the game as good as possible and getting your feedback is a big part of that. Taking part in the public test is your chance to let us know your thoughts and suggestions on forthcoming updates. This means we can review your feedback and make any further changes before the update goes live.

    All World of Tanks players are eligible to take part in the public test as long as they registered before 21st December 2012. You don’t need to be an experienced tester to join in; you just need to be willing to try out as many of the new features as you can and send us your feedback!

    Main Features of Version 8.3

    New Tech Tree: the Chinese make their debut



    How the Public Test Works

    When it is time to run a public test, the developers will release a test version of the client. This can be downloaded by following the instructions below. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

    Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and research that you have completed will be the same. However, please note:
    The test account is completely separate to your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
    Financial transactions are not possible on the test server and payments will not be accepted.
    Depending on the needs of the test, your test account may be credited with gold, credits or experience. In addition the experience gain rate may be increased substantially.
    The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice, or face the usual consequences just the same as on the official game server.

    Once you have logged into the test client, you are encouraged to play as much or as little as you want. Feel free to try out all the new features and see what you can do!

    Once you have been playing for a while, please let us know your feedback by posting to these special forum threads: The first is for bug reports and the second is for general feedback about the test version. The community managers will collect up all your responses on the thread and send them to the developers.

    The sort of feedback we are particularly interested in includes:
    Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
    Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
    Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements..

    How to Join the Public Test

    Eager to get going? Follow the instructions below to join the test!
    1) Download the test client installer. (9.00 Mb)
    2) Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
    3) Run the new copy of the game. The launcher will download all the additional data (13.04 MB). (Full client size = 4.36 GB)
    4) Log in and start playing. Remember to post your feedback to this forum thread.



    Please be aware of the following:
    In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. . If the server is full when you log in, you’ll be placed into a queue.
    The test server will be restarted regularly, according to the following schedule: Cluster will be restarted at 02:00 UTC (3:00 CET) on each even date of the month. Duration of the restart: 25 minutes.

    The test server may be subject to unscheduled restarts and maintenance.
    And of course, remember that it is a test server! This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.



    Thank you for taking part in the public test! Good luck and have fun!
     
  20. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    LOL 24h event :D Thats smth new :D
     
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