1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

Thread Status:
Not open for further replies.
  1. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

    Messages:
    11,780
    Likes Received:
    137
    Trophy Points:
    0
    Credit:
    1,051.00
    Which game is better for you?
     
  2. ufbre

    ufbre World of Tanks Fan Ogre Veteran

    Messages:
    17,886
    Likes Received:
    318
    Trophy Points:
    63
    Credit:
    2,757.70
  3. ufbre

    ufbre World of Tanks Fan Ogre Veteran

    Messages:
    17,886
    Likes Received:
    318
    Trophy Points:
    63
    Credit:
    2,757.70
    Victory!
    Battle: 24th Vestfild January 2013 21:52:11
    Vehicle: VK 4502 (P) Ausf. A
    Received experience: 4052 (x2 for the first victory each day)
    Credits received: 59,983
    Achievements in battle: Snipers, Badge class: Tank as
     
  4. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
    [​IMG]

    ONE MONTH OF MECH ON MECH ACTION

    It seems like only yesterday our indie shooter took its first steps into Open Beta. To mark HAWKEN's first month of being open to the public, we are proud to unveil its first new mech and a whole lot more in The Reaper Update. Coming January 24, this major patch not only adds the titular light mech assassin, but also introduces important balance tweaks and bug fixes.

    In anticipation of The Reaper Update, we'd like to touch on recent and upcoming changes to the game and share the strategy and mechanics behind them.

    A BALANCING ACT

    The Reaper Update also introduces a pair of game balance adjustments that have been at top-of-mind for us since the start of Open Beta: the EMP item and the "stunlock" effect of explosive weapon damage. We believe you'll be pleased to hear both of these are being brought in line with other items and tactics.

    The EMP effect duration will be reduced by 20 percent to 5.5 seconds and its area of effect is being reduced to the size of the visual effect. This may not be as drastic a change as some pilots would like and we will continue to evaluate its use after the update. Regarding the knockback effect of explosive damage, it was never intended to immobilize mechs, only to jostle them around a bit. The effect has been significantly reduced for all explosive weapons.

    As always, community feedback is what drives change in HAWKEN. If you have an opinion on a gameplay feature, stating it clearly and constructively on the forums is the best way to foster support from your fellow pilots.


    [​IMG]

    MATCHMAKING EVOLVES

    We wanted to take a moment to talk about what Matchmaking is and how it will work in HAWKEN. Matchmaking for our purposes is essentially a math formula that looks at different players' skill levels and does its best to create a match where the players all have a 50/50 chance at winning in the case of free-for-all modes like Deathmatch. In team-based modes like Team Deathmatch, Missile Attack, and Siege, the matchmaker does its best to match two teams in such a way that there's an even probability that each team will win or lose. The idea is that either team would have to play better than their usual skill level to win.

    Ten days ago, we introduced the first of a series of updates to the Matchmaking system in HAWKEN. This change adjusted how we weighed player skill in order to place players into groups that should give them the best experience possible.

    So how are things working right now versus before? From the beginning of Open Beta until our last patch, we had only enabled what would be considered "Quick Match". This system was designed to simply find the nearest open game for you to join and gives much less regard to your skill. We did this because we weren't sure what our concurrency would be in the beginning and we didn't want anyone to have to wait to get into a match.
    As of our latest patch, when you initiate Matchmaking, the system looks at the selected region and game mode, and then polls all active servers that match those criteria, assessing your skill level against the server's average player skill level. It then prioritizes servers that are closer to capacity and adds you to the best overall fit.

    What does that mean for you? The bad news is you'll have to wait a little longer to get into a match; up to 30 seconds in the worst case. Hopefully it will happen much faster (5-10 seconds). The good news is that you should be put into matches that will feel much more competitive for your skill level. New players will be matched with new players and experienced players with experienced players.

    This means that even if you're taking your brand-new level 1 Reaper out for a stroll next week, you may be pitted against pilots in higher-level mechs as mech level isn't a complete measure of player skill. There are a number of variables that go into calculating player skill, but we won't go into those because we don't want players chasing after numbers to the detriment of their team. Additionally, Matchmaking will continue to evolve and improve as we evaluate gameplay data and harvest your feedback on the forums.

    SUPPLY DROPS EN ROUTE

    This week's patch marks the start of our content release schedule, which encompasses mechs, maps, and everything in between. We aim to have two patches every month, one introducing a new mech and the other addressing balance and follow-up tweaks. While all new mechs will have a unique chassis, some will also introduce new weapons, items, or internals. New cosmetics such as camouflage and drones will be also be added in each new mech patch. Two mechs will be available to test drive at any time, rotating out every one or two weeks. Newly released mechs will be part of this rotation, usually a few weeks after being first introduced.

    Maps, taking longer to develop and polish, will be introduced on a three to four month schedule. As you might imagine, new game modes will take the longest amount of development time. We'll be sure to keep you updated on what we have planned for HAWKEN and how things are coming along.

    REAP THE WHIRLWIND

    It's a very exciting time to be part of the grassroots HAWKEN community! We've packed a lot into The Reaper Update and are eager to take it out of the garage and send it into the wild. The Reaper and a lot more are coming at you this Thursday, January 24. Be sure to check out the patch notes.

    We'll see you on the battlefield, pilots!

    Producer Letter: The Reaper Update - Game Information - Articles - Hawken News - HAWKEN Forums - Free-to-Play Mech Combat FPS - Hawken: War is A Machine
     
  5. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
  6. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
    MechWarrior Online has launched the Commando Hero Mech killing machine, Death's Knell in the MWO store. The Death's Knell mech is a fast and agile machine with 176 armor and four medium lasers. It also serves as a money-making venture, and by "money" we mean "virtual MechWarrior currency." The Death's Knell gets a 30% C-Bill bonus, so you can use it to boost your cash a bit faster than you can in a standard mech.

    Starting today, players will also be greeted by the familiar and long-awaited Bitching Betty startup sequence, "Reactor Online. Sensors Online. Weapons Online. All Systems Nominal." The official female cockpit voiceover from the original MechWarrior games first returned to MechWarrior Online late last year, but the famous greeting is newly available, adding another authentic element from the series, which continues to evolve with fun and valuable content updates.

    "Whether I choose to pilot a familiar or totally new Mech, such as Death's Knell, hearing Bitching Betty at the start really brings back fond memories while I get pumped for the action on the battlefield," said Bryan Ekman, creative director, Piranha Games. "We are excited to see how players utilize this speedy and deadly Mech, which excels at taking the fight to the enemy, and escaping before they can retaliate."
     
  7. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
    Starting next Friday, January 25th around 10am PST, visit Q on Earth Spacedock or Qo'noS to receive a boost that will DOUBLE your XP rewards for the weekend!
     
  8. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
    DC Universe Online recently introduced a new content update called "Home Turf", allowing players to creat their lair from a variety of themes and hundreds of items. SOE and DC Universe Online team have also released a brand new video to emphasize the mainframe capabilities that players will have access to in their own personal lairs. The mainframe is used to 'summon' companions, call in orbital strike, supply drops, new to create new mods. Check it out!

    [video=DC Universe Online: Lair Mainframe]5391[/video]
     
  9. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
  10. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82
    With the end of second Closed Beta, Ray Media announces the scheduled launch time for Chrono Tales's Open Beta is Jan. 29th EST. During the second Closed Beta, Treasure Plant, which is an in game event, has been optimized as one of big featured gameplays.

    more info. Chrono Tales - Free 3D MMORPG Game
     
  11. hack10

    hack10 Ogre Star Ogre Veteran

    Messages:
    10,798
    Likes Received:
    517
    Trophy Points:
    63
    Credit:
    1,586.82


    more info. https://www.guildwars2.com/en/the-game/releases/january-2013/#flame-and-frost

    January 28

    The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…
    Flame and Frost: Prelude is the prologue to a multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come.
    New Features

    Temple of the Silent Storm Week

    [​IMG]
    From January 28—February 4 the regular eight-team/three-round paid tournaments will be replaced by two-team/single-round paid tournaments in the Temple of the Silent Storm map. After the week is over, we’ll add Temple of the Silent Storm to the regular rotation of both free and paid tournaments.
    Improved Achievement System

    [​IMG]
    We’re adding a new rotation of daily achievements to add variety and encourage you to explore the open world. You’ll get different achievements every day of the week and a new achievement tracker in the UI to make it easier to track your progress.
    New Achievement Laurels

    [​IMG]You’ll earn these brand-new laurels as a reward for daily and monthly achievements!
    Redeem these laurels for rewards like the new Ascended gear and Infusions!
    Guesting

    [​IMG]
    With the new guesting system, you can play with friends on other worlds in the same region (North America, Europe) without changing your homeworld. Guesting is free, but going forward there will be a gem fee for transferring home worlds, so make sure you’re on the home world you want to permanently play on before 28 January!
    New Utility Infusions and Ascended Amulets

    [​IMG]We’re adding a wide range of new gear that can be purchased with the new laurels.
    With 5 new Utility Infusions and 30 Ascended Amulets to choose from, there’s something for every style of player.
    More Upgrades and Improvements

    [​IMG]
    We’re making a ton of other improvements to the game this month, such as enhanced performance in WvW, tweaks to the dynamic level adjustment system, and UI improvements, which will be detailed in our release notes.


    New Items in the Gem Store

    [​IMG]It’s a new year, which means all-new items and a redesigned favorite in the Gem Store!
    From Baby Quaggan Backpacks to Riding Brooms to the revamped Box o’ Fun, you’ll find it all in the Gem Store!


    Wallpaper

    [​IMG]
     
  12. dj messi

    dj messi Spiked Club Ogre Regular

    Messages:
    201
    Likes Received:
    15
    Trophy Points:
    18
    Credit:
    1,662.23
    Runescape!!:) million times better!
     
  13. CHAC

    CHAC Tingly Ogre Veteran

    Messages:
    6,013
    Likes Received:
    110
    Trophy Points:
    63
    Credit:
    3,712.60
    skyrim.....................
     
  14. CHAC

    CHAC Tingly Ogre Veteran

    Messages:
    6,013
    Likes Received:
    110
    Trophy Points:
    63
    Credit:
    3,712.60
    Risen..........................
     
  15. CHAC

    CHAC Tingly Ogre Veteran

    Messages:
    6,013
    Likes Received:
    110
    Trophy Points:
    63
    Credit:
    3,712.60
    That cool of you guys. Thanks for the information
     
  16. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

    Messages:
    52,389
    Likes Received:
    8,869
    Trophy Points:
    113
    Credit:
    268,356.19
    Has anybody played with either:)? Ran across a marsh mellow gun today that is definitely different lol.
     
  17. p

    p Moderator Staff Member GameOgre Moderator

    Messages:
    10,662
    Likes Received:
    454
    Trophy Points:
    83
    Credit:
    490,436.21
    I love nerf guns.. so much fun. Marshmallow guns I've seen, but never played with.
     
  18. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

    Messages:
    52,389
    Likes Received:
    8,869
    Trophy Points:
    113
    Credit:
    268,356.19
    I picked up two at a garage sale near me. Wasn't going to, but the woman who was selling them had marshmellows already loaded lol. I shot one right at the owner:).
     
  19. CHAC

    CHAC Tingly Ogre Veteran

    Messages:
    6,013
    Likes Received:
    110
    Trophy Points:
    63
    Credit:
    3,712.60
    Congratulations dude:)
     
  20. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
    General changes

    * Added a new «Achievements» window.


    Game mode: Combat reconnaissance

    * Now, when the enemy captain is killed, all the enemy ships become visible on the radar.

    * Instead of higher damage resistance, the captain's ship now has increased main weapon damage.


    Weapons and modules: Lasers

    * Heavy Laser: Optimum range has been reduced by 10%, damage has been reduced by 10%, the rate of barrel rotation has been reduced.

    * Long-range laser: Damage increased by 10%.


    Weapons and modules: Railguns

    * Assault Railgun: Reduced the value and growth rate of spread.

    * Long Range Railgun: Reduced the value and growth rate of spread.

    * Heavy Railgun: The optimum range has been reduced by 10%.


    Weapons and modules: Plasma cannons

    * Rapid-fire plasma: Reduced the value and growth rate of spread.

    * Heavy plasma: Increased projectile speed by 5%.

    * Rapid-fire plasma: Damage increased by 7.5%.


    Weapons and modules: Missiles

    * Medium rockets: Added missile batteries «Firestorm».

    * Large rockets: Added missile batteries «Octopus».


    Weapons and modules: Active Modules

    * «Collision compensator» — reduced the bonus to maneuverability.


    Interface: General

    * The Escape-menu has a new item to provide quick access to technical support.

    * Added a new status of «Queued», reflecting that a friend or a member of the corporation got into the battle queue.


    Sound and Music: General

    * Improved sounds in the hangar.

    * New sounds for the missile batteries.


    Bug fixes

    * Installation of implants is now correctly reflected in the vehicle parameters in the interface.

    * Fixed bugs that in different cases led to inappropriate behavior of the game cursor.

    * Fixed bugs associated with automatic replenishment of ammunition.

    * Fixed bugs that allowed leaving the combat zone.

    * Removed incorrect modules and weapons used by the bots.
     
Thread Status:
Not open for further replies.

Share This Page