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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    1) heavy tank--------------gunner
    2) Medium tank------------ loader
    3) Light tank--------------none

    on heavy tank the gunner becose if you can not aim and hit enemy you're dead

    on Medium tank the loader becose you dont need gunner if you can get close inaf to hit enemy

    on Light tank none of them becose you dont aim whit the Light tank and you dont need to shoot enemy just to spot them
     
  2. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    me to...............:)
     
  3. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    me to...............:)
     
  4. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    [WoT] End Game

    OVERLORD'S BLOG: [WoT] End Game

    Do you get a feeling of completing the entire game after you have grinded a particular tank line up to tier 10? What's your personal end-game at this stage in World of Tanks and what kind of content would you like to see in game that would keep old and experienced players even more addicted?

    Any examples count, including successful ones from other games.
     
  5. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    [WoT] End Game

    OVERLORD'S BLOG: [WoT] End Game

    Do you get a feeling of completing the entire game after you have grinded a particular tank line up to tier 10? What's your personal end-game at this stage in World of Tanks and what kind of content would you like to see in game that would keep old and experienced players even more addicted?

    Any examples count, including successful ones from other games.
     
  6. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Take part in a World of Tanks discussion thread = 30 Points
    Start a World Tanks discussion thread = 10 Points
     
  7. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Last edited by a moderator: Mar 21, 2013
  8. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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  9. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    [​IMG]
    Hi everyone,
    With the launch of the Relics of the Gree event behind us, I wanted to take this opportunity to talk about the general state of the game and the launch of our Free-to-Play option.
    Judging by the conversation in the forums and elsewhere, there appears to be a level of curiosity among many players to learn how things are going at the studio since the launch of the Free-to-Play option. Of course, that’s natural. We’re now about 120 days post-launch and more than 5 months into our new series of content updates, so we’re just starting to get a feel for it ourselves. In our commitment to improve the overall player experience, it’s important to reflect on all of the changes that we have made since last year.
    Last spring, there was some uncertainty surrounding Star Wars™: The Old Republic™ as we were starting to lose subscribers and players were growing frustrated. In fairness, many of the complaints and worries were justified. In an effort to try to address everything, we just weren’t sufficiently focused on improving the core experience.
    At the end of the summer, we announced that were going to make the game more enjoyable than ever before by working to improve three key aspects of the game: making it easier to find friends to play with (via Group Finder), increasing the cadence of our content updates (so players wouldn’t have to wait around for new stuff), and bringing back vitality to the game by reaching out to new players via a Free-to-Play option. In addition we introduced some cool new items for everyone to check out via the Cartel Market.
    So how did it go? Well, you can see for yourself when you log in to the game. Our new, high capacity servers are teeming with people. Since launch of the Free-to-Play option we have had over 2 million new accounts created and have thousands of new players jumping in every single day. This means more people to play with, more growth for your guilds, more Warzone matches, and more ways for players to continue to advance their characters.
    Even though there’s bound to be dissent about every aspect of MMOs on the internet these days, player feedback, in general, has been very positive about the new things in the game. We’re committed to continuing our 8-week new content cadence, and are looking forward to the launch of the first Digital Expansion: Rise of the Hutt Cartel this spring.
    And I’m happy to announce that we’ll be introducing several new features along the way, like a new customization feature, which will allow you to change your character's hair style, eye color, body type, or even species (including the upcoming Cathar!) using Cartel Coins. Look for it in early summer.
    We know that there are still a lot of things we need to do to make playing Star Wars: The Old Republic the best experience it can be. We hear you on features such as hood toggle (as one example of many), Asia Pacific server populations (we are actively looking into solutions that make the most sense given our current tech and should have an announcement soon), continued improvement to the Cartel Market pricing and content, and the need to keep working on performance improvements and bugs. In fact, our major focus after Rise of the Hutt Cartel launches is going to be on "quality of life" improvements. We will keep at it, I promise. We’ll keep listening to your feedback and continue to dedicate ourselves to making the game the best it can be. Nothing is more important to us than getting it right.
     
  10. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    [​IMG]
    Hi everyone,
    With the launch of the Relics of the Gree event behind us, I wanted to take this opportunity to talk about the general state of the game and the launch of our Free-to-Play option.
    Judging by the conversation in the forums and elsewhere, there appears to be a level of curiosity among many players to learn how things are going at the studio since the launch of the Free-to-Play option. Of course, that’s natural. We’re now about 120 days post-launch and more than 5 months into our new series of content updates, so we’re just starting to get a feel for it ourselves. In our commitment to improve the overall player experience, it’s important to reflect on all of the changes that we have made since last year.
    Last spring, there was some uncertainty surrounding Star Wars™: The Old Republic™ as we were starting to lose subscribers and players were growing frustrated. In fairness, many of the complaints and worries were justified. In an effort to try to address everything, we just weren’t sufficiently focused on improving the core experience.
    At the end of the summer, we announced that were going to make the game more enjoyable than ever before by working to improve three key aspects of the game: making it easier to find friends to play with (via Group Finder), increasing the cadence of our content updates (so players wouldn’t have to wait around for new stuff), and bringing back vitality to the game by reaching out to new players via a Free-to-Play option. In addition we introduced some cool new items for everyone to check out via the Cartel Market.
    So how did it go? Well, you can see for yourself when you log in to the game. Our new, high capacity servers are teeming with people. Since launch of the Free-to-Play option we have had over 2 million new accounts created and have thousands of new players jumping in every single day. This means more people to play with, more growth for your guilds, more Warzone matches, and more ways for players to continue to advance their characters.
    Even though there’s bound to be dissent about every aspect of MMOs on the internet these days, player feedback, in general, has been very positive about the new things in the game. We’re committed to continuing our 8-week new content cadence, and are looking forward to the launch of the first Digital Expansion: Rise of the Hutt Cartel this spring.
    And I’m happy to announce that we’ll be introducing several new features along the way, like a new customization feature, which will allow you to change your character's hair style, eye color, body type, or even species (including the upcoming Cathar!) using Cartel Coins. Look for it in early summer.
    We know that there are still a lot of things we need to do to make playing Star Wars: The Old Republic the best experience it can be. We hear you on features such as hood toggle (as one example of many), Asia Pacific server populations (we are actively looking into solutions that make the most sense given our current tech and should have an announcement soon), continued improvement to the Cartel Market pricing and content, and the need to keep working on performance improvements and bugs. In fact, our major focus after Rise of the Hutt Cartel launches is going to be on "quality of life" improvements. We will keep at it, I promise. We’ll keep listening to your feedback and continue to dedicate ourselves to making the game the best it can be. Nothing is more important to us than getting it right.
     
  11. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Release Notes: 10.0.2

    Quests


    • Epic – Volume 1 – Book 10 – Chapter 5: Springing the Trap – This quest will no longer automatically fail.
    Items


    • Fixed a bug on the The Greater Armour of the Erebor Skald 4 -set bonuses for Warrior-Skald Minstrels. Altering the set bonus to have a chance to reset Cry of the Chorus rather than unlock the Coda.

    Legendary Items


    • Fixed a bug where sometimes your LI Tracking field would get cleared out between sessions.

    Instances

    Northcotton Farm

    • Fixed an issue where Thadur could get stuck if you defeated the cauldron while he was talking
    Bells of Dale

    • The final boss fight now resets properly.
    • Rats will now properly continue to spawn for the entire fight.
    • Challenge currency awards are now correct.
    • Challenge quest now will now properly re-bestow.
    Great Barrow Cluster

    • The standard final boss chests in the Great Barrow instances will now give the appropriate Legendary quality item for each class.
    Erebor Cluster

    • Tier 1 of the Flight to Lonely Mountain, Fires of Smaug and Battle for Erebor instances will now give 2nd age symbols, in place of 1st age symbols. Tier 2 (and the Challenges of these spaces) will continue to give the 1st age symbol.
    • Please note, Flight to the Lonely Mountain remains closed to players at this time.
    Fornost

    • Earth Wing: Proper boss chests should now spawn on both tiers.
    • Fixed a reset issue with the final boss.
    Sammath Gul

    • Chests will appropriately appear on T1 and T2
     
  12. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,324.00
    Release Notes: 10.0.2

    Quests


    • Epic – Volume 1 – Book 10 – Chapter 5: Springing the Trap – This quest will no longer automatically fail.
    Items


    • Fixed a bug on the The Greater Armour of the Erebor Skald 4 -set bonuses for Warrior-Skald Minstrels. Altering the set bonus to have a chance to reset Cry of the Chorus rather than unlock the Coda.

    Legendary Items


    • Fixed a bug where sometimes your LI Tracking field would get cleared out between sessions.

    Instances

    Northcotton Farm

    • Fixed an issue where Thadur could get stuck if you defeated the cauldron while he was talking
    Bells of Dale

    • The final boss fight now resets properly.
    • Rats will now properly continue to spawn for the entire fight.
    • Challenge currency awards are now correct.
    • Challenge quest now will now properly re-bestow.
    Great Barrow Cluster

    • The standard final boss chests in the Great Barrow instances will now give the appropriate Legendary quality item for each class.
    Erebor Cluster

    • Tier 1 of the Flight to Lonely Mountain, Fires of Smaug and Battle for Erebor instances will now give 2nd age symbols, in place of 1st age symbols. Tier 2 (and the Challenges of these spaces) will continue to give the 1st age symbol.
    • Please note, Flight to the Lonely Mountain remains closed to players at this time.
    Fornost

    • Earth Wing: Proper boss chests should now spawn on both tiers.
    • Fixed a reset issue with the final boss.
    Sammath Gul

    • Chests will appropriately appear on T1 and T2
     
  13. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  14. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  15. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  16. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  17. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  18. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    I would have to agree with ufbre
     
  19. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    I would have to agree with ufbre
     
  20. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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