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Triple Triad forum dupes - please ignore

Discussion in 'Triple Triad' started by vyeh, Apr 1, 2010.

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  1. Hawx1990SRBIJA

    Hawx1990SRBIJA Iron Ogre Ogre Veteran

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  2. MMOWiz

    MMOWiz Ogre Extraordinaire Ogre Veteran

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    why was mythic saga was not nominated?
     
  3. MMOWiz

    MMOWiz Ogre Extraordinaire Ogre Veteran

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    can we play mythic saga?
     
  4. MMOWiz

    MMOWiz Ogre Extraordinaire Ogre Veteran

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    can you sing to me? :p
     
  5. MMOWiz

    MMOWiz Ogre Extraordinaire Ogre Veteran

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    i did not know what kytsune looked like. looks like a wiz:p
     
  6. MMOWiz

    MMOWiz Ogre Extraordinaire Ogre Veteran

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    i voted for mordekaiser
     
  7. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    [​IMG]
    Official Communiqué, Combat Arms Command, May 17th, 2013

    Welcome back to the Weekly Briefing! This week we've got a continued look at the content coming soon with the May Dev Blog, focusing this time on the game mode reward rebalance! Of course, we've still got some great sales going, with the Super Weapon Renewal Kits on sale as part of the Extra Innings Sale, and the MYST-ABC's are going out with a bang, not to mention with a massive sale!
     
  8. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    [​IMG]
    Attention Soldiers,

    I am Desperado, Planner for the Combat Arms team.
    I think this is the first time I've been able to send my greetings to you all this year. I think the last time I talked to you all was about weapons last November.
    It has been 6 months since, and at this time I want to talk to you about rewards, a subject just as sensitive as weapons. You will see a change in the reward systems after the May patch. The new reward systems will be outside the framework of the original, and feature a completely new design.
    I'd like to be very frank about the reward rebalance.
    I am sure you will remember the past rewards in Combat Arms, if you have been playing for a long time. (We have had patches that increased the overall rewards in the past, and I also remember that we had patches to readjust rewards for some modes.)
    So, we've analyzed data for a long period of time to better understand the fundamental issues, and discovered some patterns that suggest that some users play on the modes that offer more rewards, rather than playing on them because they are fun. This pattern of play was not what we intended, so we started our discussions to change them.
    The Combat Arms team used the data to have a more in-depth discussion, and made an internal decision to go forward with the reward rebalance with the following direction in mind:
    "Adjust the rewards to be as even as they can be across all modes so that users can be rewarded for playing the modes they enjoy."
    With this direction in mind, we started looking into various plans. We had long review period and many meetings over whether to overhaul the existing rewards system, or to change it completely to another format. In the end, we knew that changing a system that had been in place for several years would be dangerous, but came to the understanding that a new reward system would be more beneficial in the long run.
    So, what will the changed reward system hold?
    First, we added the notion of play time. Points were given based on what users did in the old version, and those points were calculated at the end of the game. But the method of giving out set reward points, while accurate for most situations, struggled in cases where scores were very high or very low.
    The new rewards system will utilize user play time to determine compensation. What the user does in the game will be calculated as a points value, but how long the user's play time in reaching those points will be considered. With the changes, rewards will be more appropriate in for thoseabove or below the normal range of scores.
    Secondly, we have expanded the rewards for each mode. Before, all game modes relied upon the standard gameplay values such as Kills, Deaths, Missions and such, but we believe there are many steps in reaching the goals of different modes. For example, only kill, death, flag capture, flag recovery were accounted for in CTF mode, but we believe that not all kills are the same. A kill on someone who is holding the flag should be more valuable than just a kill on non-flag holder, because it coincides with what the purpose of the mode. So, we created a category called Support Points. This category will be differentiated from normal kills and included in the rewards calculations separately.
    Thus, the existing system has been enhanced by separating and compensating those actions that coincide with the goal and characteristics of each mode, compared to the previously uninformed accounting system listed above. These new checks will include Assists, previously-mentioned Support Points, and Survival Time in Quarantine Mode.
    Third, the basic rewards have been improved. A "Basic Reward" might be something that is not clear for most users. Users only see values for rewards that have already been calculated, so it may be a value that no one really knows. A Basic Reward, as it is plainly stated, means a reward that is earned for participating in the game.
    Before, points were given as Basic Rewards when a round ended properly. But, if the game play runs long, the reward given would be the same amount, so it doesn't really fit the idea of rewarding users for playing the game. Therefore, we have made changes mentioned in point one above which will make it based on play time. If play time is dragged out with overtime, or if playing in a room with a long, drawn-out goal, the Basic Reward will be enhanced according to the length of play.
    Also in the prior reward method, if there were a lot of deaths, it would affect the Basic Rewards, giving a comparatively low reward. Changes have been made so that it does not affect the rewards in the new Basic Reward.
    I have given you an overview of the reward rebalance. I don't know if I was clear enough to deliver what Combat Arms intended.
    Maybe you are curious as to whether or not the reward rebalance will make prior rewards higher or lower. To sum it up, the rewards you will receive will be similar to rewards you have received before. Modes that received less than average rewards before will now get rewards at the same level as other modes.
    And finally, we will continue to monitor the data after the reward rebalance and make adjustments so that it will ultimately meet the goals of the reward rebalance itself.
    Well, I guess I will stop there. If there are still more questions after the patch is released, I will try to provide another opportunity to have them addressed.
    Thank you.
     
  9. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Looks reallly cool

    Imma try this game within a day i think

    Oooohhhh seems op
     
    Last edited by a moderator: May 18, 2013
  10. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Looks reallly cool

    Imma try this game within a day i think

    Oooohhhh seems op
     
    Last edited by a moderator: May 18, 2013
  11. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    How long have you played those games:)?
     
  12. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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  13. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Dear players,

    We will be performing a scheduled maintenance on Dragon Nest on Monday, May 20, 2013 at 7:00 AM Pacific (Tuesday, May 20, 2013 at 10:00 AM Eastern).

    During this period, all servers will be unavailable. We will provide a status update at 1:00 PM (4:00 PM Eastern).

    -Start Time-
    Pacific: 7:00 AM Tuesday, May 20, 2013
    Eastern: 10:00 AM Tuesday, May 20, 2013

    -What-
    Server Upkeep
    Address various known issues

    Thank you for your patience, and we apologize for the inconvenience.

    -Dragon Nest Team-
     
  14. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    Click here for the Complete Update Notes

    She’s finally here! The Kali has appeared and she’s bringing a whole lot of pain. While we detailed most of the update in the Update Notes, here’s what else is going on with the game!

    New PvP Achievement Room

    - This new mode acts like “Wipeout†mode where players are placed on teams.
    - There is no lobby, so players are placed directly on the map. Once there are enough players on each side, anyone who enters the room starts the game.
    - This room contains a new set of achievements specific for players to earn. Check the Achivement window for details.

    The Great Kali Race

    You’ve created your Kali, but do you know how to use her? Show off your leveling skills during the Great Kali Race, and win great prizes from 20 Jellies all the way up to the “Great Kali†Permanent Title!

    To see more information, click here.

    Kali’s Dragon Vault Event

    In honor of the second prophet, we’re giving something back whenever you spend NX Prepaid in the Dragon Vault. Get a Photogenic Gesture, Cowboy Dance Gesture, Star Decal, or Crimson Stallion Mount when you spend NX Prepaid from 5/16 to 6/12.

    To see more information, click here.

    Dragon Vault Update

    Harness the spirits of the undead in the Dragon Vault! The limited Phantom Mount has burst forth from Altera’s fiery underbelly and new costumes are spreading magic through Altera.


    To see more information, click here.

    Bug Fixes:
    - The confirmation window while crafting an item now displays the correct text.
    - The Arena quartermaster’s name in Carderock Pass, now displays as “Rockyâ€.
    - We resolved an issue where players could become stuck in the Queen's Garden dungeon.

    System Improvements/Changes:
    Login System
    - The Login system has been improved with more dynamic animations and visuals.

    Known Issues:
    - The In-game Content Update Window may need to be closed multiple times if a user logs back into a town after switching channels.
    - “M:1000045974†sometimes appears in the description for the Shadow Euphoria Skill crests.
    - Kali’s specialization quest “Ancient Promise†does not reward the correct enhanced Chakram weapon.
    - All Kali level 1-9 main quests appear as level 1 in the quest log.
    - General quests “(Title) Drowning in Darkness†& “A Special Antique†cannot be completed because the required items do not drop.
    - Life-Giving III suffix equipment abilities do not trigger during PvP.
    - Kali’s “Dragon Bite†does not do any additional damage on Cursed enemies.
    - Broken code appears in the Kali specialization quest "Inner Conflict".
    - Scrolls of Unlearning description does not mention Kali classes, but the item does work for the Kali class.
    - The following Kali skill crests do not function correctly:
    - Quality Skill Skeletal Distraction
    - Skill (Skeletal Distraction)
    - Superb Skill Skeletal Distraction
    - Quality Skill Ghost Gate
    - Skill (Ghost Gate)
    - Superb Skill Ghost Gate
    - “M:1000052373†appears in the description for Kali’s Humilation skill during Skill Lvls. 5 - 8.
    - Korean text appears in the NPC’s dialogue window when attempting to go to the arena while in a group.
    - “M:1000056890†appears in descriptions of multiple items.
    - “M:1000045541†appears when mousing over Kali’s Totem in the map.
    - Inaccurate information appears in the descriptions for the following Kali skills:
    - Ghostly Web
    - Phantom Rage
    - Squall Spin
    - Skeletal Distraction
    - Furious Mezzanine rankings boards do not update properly. This only appears to occur for the Leviatha server.
    - Certain Character buff skills are persisting longer than they should in PVP.
     
  15. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  16. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    Papercraft tanks!
    Started by
    English Community Coordinator
    Papercraft tanks! - Regional Contests & Events - World of Tanks official forum
    Greetings Commanders!

    For a little while now we've been doing a lot of in-game contests and now it's time to let you all get a bit creative again! Starting today until 12 noon CEST on the 15th of July 2013, we are running a contest to find the best papercraft tank!

    What is papercraft?

    (wikipedia)- Paper models, also called card models or papercraft, are models constructed mainly from sheets of heavy paper, paperboard, or card stock.
    More frequently the printed parts must be cut out. Edges may be scored to aid folding. The parts are usually glued together with polyvinyl acetate glue ("white glue" "PVA"). In this kind of modeling the sections are usually pre-painted, so there is no need to paint the model after completion. Some enthusiasts may enhance the model by painting and detailing. Due to the nature of the paper medium, the model may be sealed with varnish to last longer.

    Here is some examples from our Russian Portal:
    [​IMG]
    [​IMG]

    How to enter:

    Find a template online for a papercraft tank. There is many sites available such as (PaperCraftSquare | Free Papercrafts, Paper Models, Paper Toys and Origami Download)
    Take and upload to this thread at least 4 pictures of the tank at various construction stages including the final constructed model. Each picture needs to include a piece of paper clearly showing your in-game name. - This is required as evidence the tank was made for the contest and not before it.
    Please be very careful with scissors and any craft knifes you may use! If you're young make sure you get the help of an adult!

    Prizes:

    1st Place = 5000 gold
    2nd Place = 4000 gold
    3rd Place = 3000 gold
    4th Place = 2000 gold
    5th Place = 1000 gold

    *edit* - Each winner will also receive a bonus code.

    Good luck and we look forward to seeing your entries!
     
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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  18. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Tankers!

    Welcome to the 72nd World of Tanks Fan Art Spotlight! We asked the community to send in their fan art and, as usual, we got an overwhelming response. Let’s jump right in and take a look at some of what the community submitted!


    SEE all here: Fan Art Spotlight #72 | News | World of Tanks
     
  19. PolanWalker

    PolanWalker Ogre Hall of Fame The Pit

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    Since we've got a US on-track event going on right now which covers it, this is as good a time as any to do a Hatch on this tank.

    T32 is my favorite tank in the game. Not just my favorite Tier VIII, but the awesomest, funnest, hoot to play period. The thing can do anything I ask of it, in all weather, terrain, or frame rates. Except underwater, it hasn't figured that bit out yet. It is to my lasting regret that none have been preserved, and all we have left are the photographs and documents.

    Of course, even if it's awesome in the game, this doesn't necessarily translate to the thing having been any use in real life. After all, if it was so great, they'd have built more of them, right? So what did the US Army actually think of the vehicle?

    Below are scans of a test report which I happened to come across in some of my archive digging. Alas, the appendices referred to are no longer co-located with the report, and may not even exist at all. But it may still be of some interest. Click to expand.

    Comfort (the important bit) is paragraph III, B, 1, u. III, B, 1, f could be a problem, though. No page 3. (Sorry, Sun readers)


    Read all here: The Chieftain's Hatch: T32 Test Report | News | World of Tanks
     
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